220 lines
8.0 KiB
XML
220 lines
8.0 KiB
XML
<?xml version='1.0' encoding="windows-1251"?>
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<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
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<xml>
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<!-- Major Kuznetsov (Military Honcho) Character Description -->
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<specific_character id="agr_smart_terrain_1_6_near_2_military_colonel_kovalski" team_default = "1">
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<name>agr_kuznetsov_name</name>
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<icon>ui_inGame2_Kuznetsov</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
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<class>agr_smart_terrain_1_6_near_2_military_colonel_kovalski</class>
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<community>army</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<rank>16991</rank>
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<reputation>249</reputation>
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<visual>actors\stalker_soldier\solder_captain</visual>
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<snd_config>characters_voice\human\military_1\</snd_config>
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<supplies>
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[spawn] \n
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wpn_fort \n
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wpn_groza \n
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ammo_9x18_pmm = 1 \n
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ammo_9x39_ap = 1 \n
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hand_radio \n
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wpn_binoc = 1 \n
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#include "gameplay\supplies\character_food_army.xml"
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#include "gameplay\supplies\character_drugs_2.xml"
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#include "gameplay\supplies\character_drugs_mil.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_game_start_dialog_1</actor_dialog>
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<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_meet_dialog</actor_dialog>
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<actor_dialog>dm_important_documents</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Sergeant Spooner (Military Trader) Character Description -->
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<specific_character id="agr_smart_terrain_1_6_army_trader_stalker" team_default="1">
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<name>agr_smart_terrain_1_6_army_trader_stalker_name</name>
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<icon>ui_inGame2_Spooner</icon>
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<map_icon x="1" y="0"/>
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<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
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<class>agr_smart_terrain_1_6_army_trader_stalker</class>
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<community>army</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<rank>13590</rank>
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<reputation>1172</reputation>
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<money min="1000000" max="1000000" infinitive="1"/>
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<visual>actors\stalker_soldier\esc_army_secret_trader</visual>
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<snd_config>characters_voice\human\military_1\</snd_config>
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<supplies>
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[spawn] \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>hello_dialog</start_dialog>
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<actor_dialog>dm_init_trader</actor_dialog>
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<!---------- mlr ----------->
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<actor_dialog>guid_agr_mlr_military</actor_dialog>
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<actor_dialog>guid_agr_mlr_military_vert</actor_dialog>
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<actor_dialog>guid_agr_mlr_military_list</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>dm_broker_dialog</actor_dialog>
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<actor_dialog>find_blackbox_mlr_reward_army</actor_dialog>
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<!---------- mlr ----------->
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Lieutenant Kirilov (Military Mechanic) Character Description -->
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<specific_character id="agr_smart_terrain_1_6_army_mechanic_stalker" team_default="1">
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<name>agr_smart_terrain_1_6_army_mechanic_stalker_name</name>
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<icon>ui_inGame2_Kirilov</icon>
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<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
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<class>agr_smart_terrain_1_6_army_mechanic_stalker</class>
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<community>army</community>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<!--mechanic_mode>1</mechanic_mode-->
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<money min="1000000" max="1000000" infinitive="1"/>
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<rank>9987</rank>
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<reputation>573</reputation>
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<visual>actors\stalker_soldier\esc_army_mechanic</visual>
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<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
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<supplies>
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[spawn] \n
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wpn_ak74 \n
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ammo_5.45x39_fmj = 1 \n
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wpn_pm \n
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ammo_9x18_fmj = 1 \n
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grenade_rgd5 = 1 \n
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#include "gameplay\supplies\character_items_2.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_agr_smart_terrain_1_6_army_mechanic_stalker_meet_dialog</actor_dialog>
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<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- (Military Medic) unused -->
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<specific_character id="agr_smart_terrain_1_6_army_medic_stalker" team_default="1">
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<name>agr_smart_terrain_1_6_army_medic_stalker_name</name>
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<icon>ui_inGame2_Rogovets</icon>
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<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
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<class>agr_smart_terrain_1_6_army_medic_stalker</class>
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<community>army</community>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<rank>87</rank>
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<reputation>1273</reputation>
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<visual>actors\stalker_soldier\stalker_soldier_2_face_1</visual>
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<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
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<supplies>
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_medic</actor_dialog>
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<actor_dialog>dm_medic_general</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- (Military Medic) -->
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<specific_character id="agr_1_6_medic_army_mlr" team_default="1">
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<name>agr_1_6_medic_army_mlr_name</name>
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<icon>ui_inGame2_Rogovets</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>No information is available.</bio>
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<class>agr_1_6_medic_army_mlr</class>
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<community>army</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
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<rank>3000</rank>
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<money min="100000" max="100000" infinitive="1"/>
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<reputation>1000</reputation>
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<visual>actors\stalker_soldier\stalker_soldier_2_face_1</visual>
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<supplies>
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[spawn] \n
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wpn_fort \n
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ammo_9x18_fmj = 3 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>rogovets_hello_1_6_army_mlr</start_dialog>
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<start_dialog>zat_b22_stalker_medic_start</start_dialog>
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<actor_dialog>dm_init_medic</actor_dialog>
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<actor_dialog>dm_medic_general</actor_dialog>
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<actor_dialog>rogovets_about_himself_1_6_army_mlr</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Commander, barman in Agroprom -->
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<specific_character id="agr_1_6_barman_army_mlr" team_default="1">
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<name>agr_1_6_barman_army_mlr_name</name>
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<icon>ui_inGame2_barmen_army</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>No information is available.</bio>
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<class>agr_1_6_barman_army_mlr</class>
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<community>army</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\military_3\</snd_config>
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<rank>3100</rank>
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<money min="100000" max="100000" infinitive="1"/>
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<reputation>1000</reputation>
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<visual>actors\stalker_soldier\esc_army_barmen</visual>
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<supplies>
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[spawn] \n
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wpn_fort \n
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ammo_9x18_fmj = 3 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_batender</actor_dialog>
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<actor_dialog>barmen_about_himself_1_6_army_mlr</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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</xml> |