233 lines
9.0 KiB
XML
233 lines
9.0 KiB
XML
<?xml version='1.0' encoding="windows-1251"?>
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<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
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<xml>
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<!-- Dushman (Mercenary Trader) Character Description -->
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<specific_character id="cit_killers_merc_trader_stalker" team_default="1">
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<name>cit_killers_merc_trader_stalker_name</name>
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<icon>ui_inGame2_merc_trade</icon>
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<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
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<class>cit_killers_merc_trader_stalker</class>
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<community>killer</community>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<rank>16661</rank>
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<reputation>-818</reputation>
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<money min="1000000" max="1000000" infinitive="1"/>
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<visual>actors\stalker_merc\stalker_ki_head_2</visual>
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<snd_config>characters_voice\human\killer_3\</snd_config>
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<supplies>
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[spawn] \n
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wpn_sig550_acog = 1 \n
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ammo_5.56x45_ss190 = 1 \n
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wpn_hpsa = 1 \n
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ammo_9x19_fmj = 1 \n
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#include "gameplay\supplies\character_items_nd.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dushman_questlines_about_dialog</actor_dialog>
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<actor_dialog>drx_sl_cit_killers_merc_trader_stalker_game_start_dialog_1</actor_dialog>
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<actor_dialog>drx_isg_cit_killers_merc_trader_stalker_game_start_dialog_1</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>hb_dushman_isg_intel_dialog</actor_dialog>
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<actor_dialog>dushman_living_legend</actor_dialog>
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<actor_dialog>dushman_living_legend_finish</actor_dialog>
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<actor_dialog>dushman_mortal_sin</actor_dialog>
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<actor_dialog>dushman_mortal_sin_envoy</actor_dialog>
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<actor_dialog>dushman_mortal_sin_report</actor_dialog>
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<actor_dialog>dushman_mortal_sin_ambush</actor_dialog>
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<actor_dialog>dushman_mortal_sin_zone_hero</actor_dialog>
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<actor_dialog>dushman_operation_afterglow</actor_dialog>
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<actor_dialog>dushman_operation_afterglow_transmission_report</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_cit_killers_merc_trader_stalker_meet_dialog</actor_dialog>
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<actor_dialog>dm_broker_dialog</actor_dialog>
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<actor_dialog>dm_important_documents</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<!--actor_dialog>buy_extra_items</actor_dialog-->
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<actor_dialog>debt_register</actor_dialog>
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<actor_dialog>debt_pay_off</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
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<actor_dialog>find_blackbox_mlr_reward_killer</actor_dialog> <!-- MLR -->
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Hog (Mercenary Mechanic) Character Description -->
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<specific_character id="cit_killers_merc_mechanic_stalker" team_default="1">
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<name>cit_killers_merc_mechanic_stalker_name</name>
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<icon>ui_inGame2_merc_tech</icon>
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<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
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<class>cit_killers_merc_mechanic_stalker</class>
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<community>killer</community>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<!--mechanic_mode>1</mechanic_mode-->
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<money min="1000000" max="1000000" infinitive="1"/>
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<rank>16049</rank>
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<reputation>149</reputation>
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<visual>actors\stalker_merc\stalker_merc_2_face_2</visual>
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<snd_config>characters_voice\human\killer_3\</snd_config>
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<supplies>
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_cit_killers_merc_mechanic_stalker_meet_dialog</actor_dialog>
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<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Surgeon (Mercenary Medic) -->
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<specific_character id="cit_killers_merc_medic_stalker" team_default="1">
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<name>cit_killers_merc_medic_stalker_name</name>
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<icon>ui_inGame2_merc_2</icon>
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<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
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<class>cit_killers_merc_medic_stalker</class>
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<community>killer</community>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<rank>3049</rank>
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<reputation>1149</reputation>
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<money min="1000000" max="1000000" infinitive="1"/>
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<visual>actors\stalker_merc\stalker_merc_medic_2</visual>
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<snd_config>characters_voice\human\killer_1\</snd_config>
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<supplies>
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>zat_b22_stalker_medic_start</start_dialog>
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<actor_dialog>dm_init_medic</actor_dialog>
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<actor_dialog>dm_medic_general</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Leopard(Mercenary Guide) -->
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<specific_character id="ds_killer_guide_main_base" team_default="1">
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<name>ds_killer_guide_main_base_name</name>
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<icon>ui_inGame2_Leopard</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>ds_killer_guide_main_base</class>
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<community>killer</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\killer_1\</snd_config>
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<rank>3500</rank>
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<money min="2000" max="9000" infinitive="0"/>
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<reputation>0</reputation>
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<visual>actors\stalker_merc\stalker_ki_head_5</visual>
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<supplies>
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[spawn] \n
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wpn_abakan \n
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ammo_5.45x39_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>meet_ds_killer_guide_main_base</actor_dialog>
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<actor_dialog>meet_ds_killer_guide_main_base_list</actor_dialog>
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<actor_dialog>travel_ds_killer_guide_main_base</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Aslan (Mercenary Barman) -->
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<specific_character id="cit_killers_merc_barman_mlr" team_default="1">
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<name>cit_killers_merc_barman_mlr_name</name>
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<map_icon x="1" y="0"/>
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<icon>ui_inGame2_Aslan</icon>
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<bio>No information is available.</bio>
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<class>cit_killers_merc_barman_mlr</class>
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<community>killer</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<rank>5100</rank>
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<reputation>-1300</reputation>
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<money min="1000000" max="1000000" infinitive="1"/>
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<visual>actors\stalker_merc\merc_rasvet</visual>
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<snd_config>characters_voice\human\killer_3\</snd_config>
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<supplies>
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[spawn] \n
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wpn_lr300 \n
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ammo_5.56x45_ap = 1 \n
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#include "gameplay\supplies\character_items_nd.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_batender</actor_dialog>
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<actor_dialog>talk_to_aslan_on_main_base_merk</actor_dialog>
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<actor_dialog>aslan_st_about_job</actor_dialog>
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<actor_dialog>aslan_living_legend</actor_dialog> <!-- LTTZ -->
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>talk_to_aslan_about_lottery</actor_dialog>
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<actor_dialog>lottery_ds_aslan_mlr</actor_dialog>
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<actor_dialog>dm_bribe</actor_dialog>
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<!--actor_dialog>information_about_stash_aslan</actor_dialog-->
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<!--actor_dialog>information_about_stash_aslan1</actor_dialog-->
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- (Mercenary Medic) - unused -->
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<specific_character id="ds_killer_medic_mlr" team_default="1">
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<name>ds_killer_medic_mlr_name</name>
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<icon>ui_inGame2_mercen_2_mask</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>ds_killer_medic_mlr</class>
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<community>killer</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\killer_3\</snd_config>
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<rank>1700</rank>
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<money min="100000" max="100000" infinitive="1"/>
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<reputation>999</reputation>
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<visual>actors\stalker_merc\stalker_merc_medic_2</visual>
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<supplies>
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[spawn] \n
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wpn_abakan \n
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ammo_5.45x39_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>zat_b22_stalker_medic_start</start_dialog>
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<actor_dialog>dm_init_medic</actor_dialog>
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<actor_dialog>dm_medic_general</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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</xml>
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