113 lines
3.8 KiB
XML
113 lines
3.8 KiB
XML
<?xml version='1.0' encoding="windows-1251"?>
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<xml>
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<!-- Butcher (Hunter-merchant in the Garbage) -->
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<specific_character id="hunter_gar_trader" team_default="1">
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<name>hunter_gar_trader_name</name>
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<icon>ui_inGame2_bandit_4</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>No information is available.</bio>
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<class>hunter_gar_trader</class>
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<community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_3\</snd_config>
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<rank>5800</rank>
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<money min="90000000" max="90000000" infinitive="1"/>
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<reputation>1700</reputation>
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<visual>actors\stalker_neutral\stalker_butcher</visual>
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<supplies>
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[spawn] \n
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wpn_bm16 \n
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ammo_12x70_buck = 2 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>hunter_trader_meet</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>about_baraholka_hunter_trader</actor_dialog>
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<actor_dialog>dm_lifestyle</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!------------------------ Daytime trader at the flea market ---------------------->
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<specific_character id="baraholka_trader" team_default="1">
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<name>GENERATE_NAME_stalker</name>
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<icon>ui_inGame2_neutral_2_old</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>baraholka_trader</class>
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<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_3\</snd_config>
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<rank>2000</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>500</reputation>
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<visual>actors\stalker_neutral\stalker_neutral_2_old</visual>
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<supplies>
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[spawn] \n
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wpn_beretta \n
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ammo_9x19_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_broker_dialog</actor_dialog>
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<actor_dialog>baraholka_trader_talking</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!---------------------- Nighttime trader at the flea market --------------------->
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<specific_character id="baraholka_trader_night" team_default="1">
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<name>GENERATE_NAME_stalker</name>
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<icon>ui_inGame2_neutral_0</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>baraholka_trader_night</class>
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<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_3\</snd_config>
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<rank>3000</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>1000</reputation>
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<visual>actors\stalker_neutral\stalker_neutral0b</visual>
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<supplies>
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[spawn] \n
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wpn_beretta \n
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ammo_9x19_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_broker_dialog</actor_dialog>
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<!--actor_dialog>information_about_stash_barah_night</actor_dialog-->
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<!--actor_dialog>information_about_stash_barah_night1</actor_dialog-->
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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</xml>
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