580 lines
20 KiB
XML
580 lines
20 KiB
XML
<?xml version='1.0' encoding="windows-1251"?>
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<!--===========================================================
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<
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< CHARACTER DESCRIPTIONS FOR LOST TO THE ZONE: LIVING LEGEND
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< S.T.A.L.K.E.R.: Anomaly 1.5
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<
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< Created by: SarisKhan
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< Last revised: 31 August 2019
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<
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<===========================================================-->
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<xml>
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<!-- /////////////////////////////////////////////////////////////////////////////////////////////
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<!--
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<!-- Gatekeeper (Defender of the Barrier) Character Description
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<!--
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<!-- Made by SarisKhan
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<!-- for Lost to the Zone: Living Legend
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<!-- 07 October 2017
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<!--
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<!-- ----------------------------------------------------------------------------------------- -->
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<specific_character id="stalker_gatekeeper" team_default = "1">
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<name>stalker_gatekeeper_name</name>
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<icon>ui_inGame2_neutral_3</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>An experienced loner who defends the Barrier from the Monolith.</bio>
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<class>stalker_gatekeeper</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_3\</snd_config>
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<rank>13501</rank>
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<reputation>1200</reputation>
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<visual>actors\stalker_neutral\stalker_neutraltbearth</visual>
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<supplies>
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[spawn] \n
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wpn_val_modern_ps01 = 1 \n
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ammo_9x39_pab9 = 3 \n
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wpn_gsh18 = 1 \n
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ammo_9x19_fmj = 1
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detector_advanced = 1 \n
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#include "gameplay\supplies\character_food_army.xml"
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#include "gameplay\supplies\character_drugs_4.xml"
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#include "gameplay\supplies\character_drugs_mil.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>stalker_gatekeeper_dialog</start_dialog>
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<actor_dialog>stalker_gatekeeper_st</actor_dialog>
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<actor_dialog>stalker_gatekeeper_breakthrough</actor_dialog>
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<actor_dialog>stalker_gatekeeper_brainscorcher</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
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<!-- /////////////////////////////////////////////////////////////////////////////////////////////
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<!--
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<!-- Strelok (Legendary Stalker) Character Description
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<!--
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<!-- Made by SarisKhan
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<!-- for Lost to the Zone: Living Legend
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<!-- 30 September 2017
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<!--
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<!-- ----------------------------------------------------------------------------------------- -->
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<specific_character id="lost_stalker_strelok" team_default = "1">
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<name>lost_stalker_strelok_name</name>
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<icon>ui_inGame2_strelok_ico</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>One of the most famous, or infamous, stalkers in the whole Zone.</bio>
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<class>lost_stalker_strelok</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_2\</snd_config>
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<rank>30056</rank>
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<reputation>1250</reputation>
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<visual>actors\stalker_neutral\stalker_neutral_strelok</visual>
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<supplies>
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[spawn] \n
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wpn_sig550_sniper = 1 \n
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ammo_5.56x45_ap = 3 \n
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wpn_colt1911 = 1 \n
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ammo_11.43x23_fmj = 1
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grenade_f1 = 1 \n
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detector_scientific = 1 \n
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#include "gameplay\supplies\character_food_army.xml"
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#include "gameplay\supplies\character_drugs_4.xml"
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#include "gameplay\supplies\character_drugs_sci.xml"
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#include "gameplay\supplies\character_drugs_mil.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>lost_stalker_strelok_dialog</start_dialog>
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<actor_dialog>living_legend_strelok_start</actor_dialog>
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<actor_dialog>stalker_strelok_doctor</actor_dialog>
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<actor_dialog>stalker_strelok_st</actor_dialog>
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<actor_dialog>living_legend_strelok_x8</actor_dialog>
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<actor_dialog>living_legend_strelok_preparations</actor_dialog>
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<actor_dialog>living_legend_strelok_eidolon</actor_dialog>
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<actor_dialog>living_legend_strelok_objective</actor_dialog>
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<actor_dialog>living_legend_strelok_answers</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
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<!-- /////////////////////////////////////////////////////////////////////////////////////////////
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<!--
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<!-- Rogue (Strelok's Companion) Character Description
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<!--
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<!-- Made by SarisKhan
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<!-- for Lost to the Zone: Living Legend
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<!-- 30 September 2017
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<!--
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<!-- ----------------------------------------------------------------------------------------- -->
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<specific_character id="stalker_rogue" team_default = "1">
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<name>stalker_rogue_oa_name</name>
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<icon>ui_inGame2_neutral_2_merc</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Former soldier and Strelok's companion. The team's brawn.</bio>
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<class>stalker_rogue</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\military_3\</snd_config>
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<rank>10288</rank>
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<reputation>350</reputation>
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<visual>actors\stalker_neutral\stalker_neutral_rogue</visual>
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<supplies>
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[spawn] \n
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wpn_pkm_zulus = 1 \n
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ammo_pkm_100 = 2 \n
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wpn_gsh18 = 1 \n
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ammo_9x19_fmj = 1 \n
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grenade_f1 = 1 \n
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detector_simple = 1 \n
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#include "gameplay\supplies\character_food_army.xml"
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#include "gameplay\supplies\character_drugs_4.xml"
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#include "gameplay\supplies\character_drugs_mil.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>stalker_rogue_dialog</start_dialog>
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<start_dialog>stalker_rogue_dialog2</start_dialog>
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<start_dialog>stalker_rogue_dialog_revenge</start_dialog>
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<start_dialog>stalker_rogue_dialog_raid</start_dialog>
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<actor_dialog>stalker_rogue_living_legend_start</actor_dialog>
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<actor_dialog>stalker_rogue_living_legend_fetch_complete</actor_dialog>
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<actor_dialog>stalker_rogue_st</actor_dialog>
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<actor_dialog>stalker_rogue_st_team</actor_dialog>
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<actor_dialog>stalker_rogue_join</actor_dialog>
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<actor_dialog>stalker_rogue_underpass</actor_dialog>
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<actor_dialog>living_legend_rogue_titan</actor_dialog>
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<actor_dialog>living_legend_rogue_titan_complete</actor_dialog>
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<actor_dialog>stalker_rogue_join_eidolon</actor_dialog>
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<actor_dialog>stalker_rogue_repair</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
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<!-- /////////////////////////////////////////////////////////////////////////////////////////////
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<!--
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<!-- Stitch (Strelok's Companion) Character Description
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<!--
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<!-- Made by SarisKhan
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<!-- for Lost to the Zone: Living Legend
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<!-- 30 September 2017
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<!--
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<!-- ----------------------------------------------------------------------------------------- -->
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<specific_character id="stalker_stitch" team_default = "1">
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<name>stalker_stitch_oa_name</name>
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<icon>ui_inGame2_neutral_2_mask</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>An experienced loner and Strelok's companion. The team's medic.</bio>
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<class>stalker_stitch</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_1\</snd_config>
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<rank>6754</rank>
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<reputation>750</reputation>
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<visual>actors\stalker_neutral\stalker_neutral_stitch</visual>
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<supplies>
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[spawn] \n
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wpn_ak105_kobra = 1 \n
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ammo_5.45x39_fmj = 3 \n
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wpn_fort = 1 \n
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ammo_9x18_fmj = 1
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detector_advanced = 1 \n
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#include "gameplay\supplies\character_food_army.xml"
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#include "gameplay\supplies\character_drugs_4.xml"
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#include "gameplay\supplies\character_drugs_sci.xml"
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#include "gameplay\supplies\character_drugs_mil.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>stalker_stitch_dialog</start_dialog>
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<start_dialog>stalker_stitch_dialog_revenge</start_dialog>
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<start_dialog>stalker_stitch_dialog_raid</start_dialog>
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<actor_dialog>stalker_stitch_dialog_meet</actor_dialog>
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<actor_dialog>stalker_stitch_heal</actor_dialog>
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<actor_dialog>stalker_stitch_st</actor_dialog>
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<actor_dialog>stalker_stitch_join_eidolon</actor_dialog>
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<actor_dialog>living_legend_stitch_supplies</actor_dialog>
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<actor_dialog>living_legend_stitch_supplies_complete</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
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<!-- /////////////////////////////////////////////////////////////////////////////////////////////
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<!--
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<!-- Scope (Strelok's Companion) Character Description
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<!--
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<!-- Made by SarisKhan
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<!-- for Lost to the Zone: Living Legend
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<!-- 10 October 2017
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<!--
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<!-- ----------------------------------------------------------------------------------------- -->
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<specific_character id="stalker_scope" team_default = "1">
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<name>stalker_scope_name</name>
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<icon>ui_inGame2_neutral_2_merc</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Former soldier and Strelok's companion. The team's sniper.</bio>
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<class>stalker_scope</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\military_3\</snd_config>
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<rank>9422</rank>
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<reputation>400</reputation>
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<visual>actors\stalker_neutral\stalker_neutral_scope</visual>
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<supplies>
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[spawn] \n
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wpn_svd_nimble = 1 \n
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ammo_7.62x54_7h1 = 3 \n
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wpn_pb = 1 \n
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ammo_9x18_fmj = 1 \n
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detector_simple = 1 \n
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#include "gameplay\supplies\character_food_army.xml"
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#include "gameplay\supplies\character_drugs_4.xml"
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#include "gameplay\supplies\character_drugs_sci.xml"
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#include "gameplay\supplies\character_drugs_mil.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>stalker_scope_dialog</start_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
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<!-- /////////////////////////////////////////////////////////////////////////////////////////////
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<!--
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<!-- Wayfarer (Strelok's Companion) Character Description
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<!--
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<!-- Made by SarisKhan
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<!-- for Lost to the Zone: Living Legend
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<!-- 10 October 2017
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<!--
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<!-- ----------------------------------------------------------------------------------------- -->
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<specific_character id="stalker_wayfarer" team_default = "1">
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<name>stalker_wayfarer_name</name>
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<icon>ui_inGame2_neutral_nauchniy</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>An experienced loner and Strelok's companion. The team's anomaly expert.</bio>
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<class>stalker_wayfarer</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_3\</snd_config>
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<rank>9967</rank>
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<reputation>640</reputation>
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<visual>actors\stalker_neutral\stalker_neutral_wayfarer</visual>
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<supplies>
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[spawn] \n
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wpn_mp153 = 1 \n
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ammo_12x76_zhekan = 3 \n
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wpn_pm_custom = 1 \n
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ammo_9x18_fmj = 1
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detector_elite = 1 \n
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#include "gameplay\supplies\character_food_army.xml"
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#include "gameplay\supplies\character_drugs_4.xml"
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#include "gameplay\supplies\character_drugs_sci.xml"
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#include "gameplay\supplies\character_drugs_mil.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>stalker_wayfarer_dialog</start_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
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<!-- /////////////////////////////////////////////////////////////////////////////////////////////
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<!--
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<!-- Phantoms (Shard of the Monolith's Guard) Character Description
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<!--
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<!-- Made by SarisKhan
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<!-- for Lost to the Zone: Living Legend
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<!-- 27 November 2018
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<!--
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<!-- ----------------------------------------------------------------------------------------- -->
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<specific_character id="sim_default_phantom_1_default_0" team_default = "1">
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<name>sar2_clone_name</name>
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<icon>ui_inGame2_monolit_3</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>sar2_bio</bio>
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<class>sim_default_phantom_1</class>
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<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\monolith_3\</snd_config>
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<rank>8000</rank>
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<reputation>0</reputation>
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<visual>actors\stalker_osoznanie\stalker_osoznanie_3</visual>
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<supplies>
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[spawn_loadout] \n
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wpn_abakan = 1 \n
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wpn_abakan_kobra = 1 \n
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wpn_ak74 = 1 \n
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wpn_aek = 1 \n
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wpn_ak101 = 1 \n
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wpn_ak102 = 1 \n
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wpn_ak103 = 1 \n
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wpn_ak104 = 1 \n
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wpn_ak105 = 1 \n
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wpn_lr300 = 1 \n
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wpn_fn2000 = 1 \n
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wpn_l85 = 1 \n
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wpn_g36 = 1 \n
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wpn_sig550 = 1 \n
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wpn_spas12 = 1 \n
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wpn_vepr = 1 \n
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wpn_wincheaster1300 = 1 \n
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wpn_protecta = 1 \n
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[spawn_loadout2] \n
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wpn_beretta = 1 \n
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wpn_colt1911 = 1 \n
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wpn_hpsa = 1 \n
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wpn_sig220 = 1 \n
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wpn_usp = 1 \n
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wpn_gsh18 = 1 \n
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wpn_fort = 1 \n
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#include "gameplay\supplies\character_items_nd.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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#include "gameplay\character_dialogs.xml"
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</specific_character>
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<specific_character id="sim_default_phantom_1_default_1" team_default = "1">
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<name>sar2_clone_name</name>
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<icon>ui_inGame2_monolit_4</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>sar2_bio</bio>
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<class>sim_default_phantom_1</class>
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<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\monolith_3\</snd_config>
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<rank>8000</rank>
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<reputation>0</reputation>
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<visual>actors\stalker_osoznanie\stalker_osoznanie_4</visual>
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<supplies>
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[spawn_loadout] \n
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wpn_abakan = 1 \n
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wpn_abakan_kobra = 1 \n
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wpn_ak74 = 1 \n
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wpn_aek = 1 \n
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wpn_ak101 = 1 \n
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wpn_ak102 = 1 \n
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wpn_ak103 = 1 \n
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wpn_ak104 = 1 \n
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wpn_ak105 = 1 \n
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wpn_lr300 = 1 \n
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wpn_fn2000 = 1 \n
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wpn_l85 = 1 \n
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wpn_g36 = 1 \n
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wpn_sig550 = 1 \n
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wpn_vepr = 1 \n
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wpn_spas12 = 1 \n
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wpn_wincheaster1300 = 1 \n
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wpn_protecta = 1 \n
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[spawn_loadout2] \n
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wpn_beretta = 1 \n
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wpn_colt1911 = 1 \n
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wpn_hpsa = 1 \n
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wpn_sig220 = 1 \n
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wpn_usp = 1 \n
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wpn_gsh18 = 1 \n
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wpn_fort = 1 \n
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#include "gameplay\supplies\character_items_nd.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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#include "gameplay\character_dialogs.xml"
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</specific_character>
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<specific_character id="sim_default_phantom_2_default_0" team_default = "1">
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<name>sar2_clone_name</name>
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<icon>ui_inGame2_monolit_1</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>sar2_bio</bio>
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<class>sim_default_phantom_2</class>
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<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\monolith_3\</snd_config>
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<rank>8000</rank>
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<reputation>0</reputation>
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<visual>actors\stalker_osoznanie\stalker_osoznanie_1</visual>
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<supplies>
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[spawn_loadout] \n
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wpn_abakan = 1 \n
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wpn_abakan_kobra = 1 \n
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wpn_ak74 = 1 \n
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wpn_aek = 1 \n
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wpn_ak101 = 1 \n
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wpn_ak102 = 1 \n
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wpn_ak103 = 1 \n
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wpn_ak104 = 1 \n
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wpn_ak105 = 1 \n
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wpn_lr300 = 1 \n
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wpn_fn2000 = 1 \n
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wpn_l85 = 1 \n
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wpn_g36 = 1 \n
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wpn_sig550 = 1 \n
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wpn_vepr = 1 \n
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wpn_spas12 = 1 \n
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wpn_wincheaster1300 = 1 \n
|
|
wpn_protecta = 1 \n
|
|
[spawn_loadout2] \n
|
|
wpn_beretta = 1 \n
|
|
wpn_colt1911 = 1 \n
|
|
wpn_hpsa = 1 \n
|
|
wpn_sig220 = 1 \n
|
|
wpn_usp = 1 \n
|
|
wpn_gsh18 = 1 \n
|
|
wpn_fort = 1 \n
|
|
#include "gameplay\supplies\character_items_nd.xml"
|
|
#include "gameplay\supplies\character_food.xml"
|
|
#include "gameplay\supplies\character_drugs.xml"
|
|
</supplies>
|
|
#include "gameplay\character_criticals.xml"
|
|
#include "gameplay\character_dialogs.xml"
|
|
</specific_character>
|
|
|
|
<specific_character id="sim_default_phantom_2_default_1" team_default = "1">
|
|
<name>sar2_clone_name</name>
|
|
<icon>ui_inGame2_monolit_2</icon>
|
|
<map_icon x="1" y="0"></map_icon>
|
|
<bio>sar2_bio</bio>
|
|
<class>sim_default_phantom_2</class>
|
|
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
|
|
<snd_config>characters_voice\human\monolith_3\</snd_config>
|
|
<rank>8000</rank>
|
|
<reputation>0</reputation>
|
|
<visual>actors\stalker_osoznanie\stalker_osoznanie_2</visual>
|
|
<supplies>
|
|
[spawn_loadout] \n
|
|
wpn_abakan = 1 \n
|
|
wpn_abakan_kobra = 1 \n
|
|
wpn_ak74 = 1 \n
|
|
wpn_aek = 1 \n
|
|
wpn_ak101 = 1 \n
|
|
wpn_ak102 = 1 \n
|
|
wpn_ak103 = 1 \n
|
|
wpn_ak104 = 1 \n
|
|
wpn_ak105 = 1 \n
|
|
wpn_lr300 = 1 \n
|
|
wpn_fn2000 = 1 \n
|
|
wpn_l85 = 1 \n
|
|
wpn_g36 = 1 \n
|
|
wpn_sig550 = 1 \n
|
|
wpn_vepr = 1 \n
|
|
wpn_spas12 = 1 \n
|
|
wpn_wincheaster1300 = 1 \n
|
|
wpn_protecta = 1 \n
|
|
[spawn_loadout2] \n
|
|
wpn_beretta = 1 \n
|
|
wpn_colt1911 = 1 \n
|
|
wpn_hpsa = 1 \n
|
|
wpn_sig220 = 1 \n
|
|
wpn_usp = 1 \n
|
|
wpn_gsh18 = 1 \n
|
|
wpn_fort = 1 \n
|
|
#include "gameplay\supplies\character_items_nd.xml"
|
|
#include "gameplay\supplies\character_food.xml"
|
|
#include "gameplay\supplies\character_drugs.xml"
|
|
</supplies>
|
|
#include "gameplay\character_criticals.xml"
|
|
#include "gameplay\character_dialogs.xml"
|
|
</specific_character>
|
|
|
|
<specific_character id="sim_default_phantom_3_default_0" team_default = "1">
|
|
<name>sar2_clone_name</name>
|
|
<icon>ui_inGame2_monolit_3</icon>
|
|
<map_icon x="1" y="0"></map_icon>
|
|
<bio>sar2_bio</bio>
|
|
<class>sim_default_phantom_3</class>
|
|
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
|
|
<snd_config>characters_voice\human\monolith_3\</snd_config>
|
|
<rank>10000</rank>
|
|
<reputation>0</reputation>
|
|
<visual>actors\stalker_osoznanie\stalker_osoznanie_3</visual>
|
|
<supplies>
|
|
[spawn_loadout] \n
|
|
wpn_abakan = 1 \n
|
|
wpn_abakan_kobra = 1 \n
|
|
wpn_ak74 = 1 \n
|
|
wpn_aek = 1 \n
|
|
wpn_ak101 = 1 \n
|
|
wpn_ak102 = 1 \n
|
|
wpn_ak103 = 1 \n
|
|
wpn_ak104 = 1 \n
|
|
wpn_ak105 = 1 \n
|
|
wpn_lr300_acog = 1 \n
|
|
wpn_fn2000 = 1 \n
|
|
wpn_l85 = 1 \n
|
|
wpn_g36 = 1 \n
|
|
wpn_sig550_acog = 1 \n
|
|
wpn_wincheaster1300 = 1 \n
|
|
[spawn_loadout2] \n
|
|
wpn_beretta = 1 \n
|
|
wpn_colt1911 = 1 \n
|
|
wpn_hpsa = 1 \n
|
|
wpn_sig220 = 1 \n
|
|
wpn_usp = 1 \n
|
|
wpn_gsh18 = 1 \n
|
|
wpn_fort = 1 \n
|
|
#include "gameplay\supplies\character_items_nd.xml"
|
|
#include "gameplay\supplies\character_food.xml"
|
|
#include "gameplay\supplies\character_drugs.xml"
|
|
</supplies>
|
|
#include "gameplay\character_criticals.xml"
|
|
#include "gameplay\character_dialogs.xml"
|
|
</specific_character>
|
|
|
|
<specific_character id="sim_default_phantom_3_default_1" team_default = "1">
|
|
<name>sar2_clone_name</name>
|
|
<icon>ui_inGame2_monolit_4</icon>
|
|
<map_icon x="1" y="0"></map_icon>
|
|
<bio>sar2_bio</bio>
|
|
<class>sim_default_phantom_3</class>
|
|
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
|
|
<snd_config>characters_voice\human\monolith_3\</snd_config>
|
|
<rank>10000</rank>
|
|
<reputation>0</reputation>
|
|
<visual>actors\stalker_osoznanie\stalker_osoznanie_4</visual>
|
|
<supplies>
|
|
[spawn_loadout] \n
|
|
wpn_abakan = 1 \n
|
|
wpn_abakan_kobra = 1 \n
|
|
wpn_ak74 = 1 \n
|
|
wpn_aek = 1 \n
|
|
wpn_ak101 = 1 \n
|
|
wpn_ak102 = 1 \n
|
|
wpn_ak103 = 1 \n
|
|
wpn_ak104 = 1 \n
|
|
wpn_ak105 = 1 \n
|
|
wpn_lr300_acog = 1 \n
|
|
wpn_fn2000 = 1 \n
|
|
wpn_l85 = 1 \n
|
|
wpn_g36 = 1 \n
|
|
wpn_sig550_acog = 1 \n
|
|
wpn_wincheaster1300 = 1 \n
|
|
[spawn_loadout2] \n
|
|
wpn_beretta = 1 \n
|
|
wpn_colt1911 = 1 \n
|
|
wpn_hpsa = 1 \n
|
|
wpn_sig220 = 1 \n
|
|
wpn_usp = 1 \n
|
|
wpn_gsh18 = 1 \n
|
|
wpn_fort = 1 \n
|
|
#include "gameplay\supplies\character_items_nd.xml"
|
|
#include "gameplay\supplies\character_food.xml"
|
|
#include "gameplay\supplies\character_drugs.xml"
|
|
</supplies>
|
|
#include "gameplay\character_criticals.xml"
|
|
#include "gameplay\character_dialogs.xml"
|
|
</specific_character>
|
|
|
|
<!-- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ -->
|
|
|
|
</xml> |