553 lines
21 KiB
XML
553 lines
21 KiB
XML
<?xml version='1.0' encoding="windows-1251"?>
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<xml>
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<!--=====================( POWER STATION)=====================-->
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<!-- (Mercenary Guide) -->
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<specific_character id="zaton_killer_guide_station" team_default="1">
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<name>GENERATE_NAME_stalker</name>
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<icon>ui_inGame2_mercen_2_mask</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>zaton_killer_guide_station</class>
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<community>killer</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\killer_3\</snd_config>
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<rank>2300</rank>
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<money min="1000" max="6000" infinitive="0"/>
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<reputation>0</reputation>
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<visual>actors\stalker_merc\stalker_mercen2c_mask</visual>
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<supplies>
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[spawn] \n
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wpn_abakan \n
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ammo_5.45x39_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>meet_zaton_killer_guide_station</actor_dialog>
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<actor_dialog>meet_zaton_killer_guide_station_list</actor_dialog>
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<actor_dialog>travel_zaton_killer_guide_station_base</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Kolin - (Mercenary Technician at the merc base) -->
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<specific_character id="zat_stancia_mech_merc" team_default="1">
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<name>zat_stancia_mech_merc_name</name>
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<icon>ui_inGame2_Kolin</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio><EFBFBD>åò äàííûõ.</bio>
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<class>zat_stancia_mech_merc</class>
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<community>killer</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\killer_3\</snd_config>
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<!--mechanic_mode>1</mechanic_mode-->
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<rank>2800</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>0</reputation>
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<visual>actors\stalker_merc\merc_meshanik</visual>
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<supplies>
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[spawn] \n
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wpn_ak74 \n
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ammo_5.45x39_ap = 3 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Vector - (Mercenary Trader at the merc base) -->
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<specific_character id="zat_stancia_trader_merc" team_default="1">
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<name>zat_stancia_trader_merc_name</name>
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<icon>ui_inGame2_Vector</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio><EFBFBD>åò äàííûõ.</bio>
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<class>zat_stancia_trader_merc</class>
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<community>killer</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\killer_3\</snd_config>
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<rank>2800</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>-600</reputation>
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<visual>actors\stalker_merc\merc_trader</visual>
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<supplies>
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[spawn] \n
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wpn_ak74 \n
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ammo_5.45x39_ap = 3 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_zat_stancia_trader_merc_meet_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>meet_zaton_killer_guide_station</actor_dialog>
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<actor_dialog>meet_zaton_killer_guide_station_list</actor_dialog>
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<actor_dialog>travel_zaton_killer_guide_station_base</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!--=====================( ICE BREAKER)=====================-->
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<!-- (Loner Mechanic - Ship) -->
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<specific_character id="zat_tech_mlr" team_default="1">
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<name>zat_tech_mlr_name</name>
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<icon>ui_inGame2_neutral_2_mask</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>zat_tech_mlr</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_2\</snd_config>
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<!--mechanic_mode>1</mechanic_mode-->
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<rank>1500</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>1500</reputation>
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<visual>actors\stalker_neutral\stalker_neutral_1e_face</visual>
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<supplies>
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[spawn] \n
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wpn_colt1911 \n
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ammo_11.43x23_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>zat_tech_mlr_st</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Pilot (Loner Guide) -->
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<specific_character id="guid_zan_stalker_locman" team_default="1">
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<name>guid_zan_stalker_locman_name</name>
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<icon>ui_inGame2_Lotsman</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>guid_zan_stalker_locman</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_2\</snd_config>
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<rank>5400</rank>
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<money min="5000" max="10000" infinitive="0"/>
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<reputation>1600</reputation>
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<visual>actors\stalker_neutral\stalker_neutral_2_face_5</visual>
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<supplies>
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[spawn] \n
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wpn_desert_eagle \n
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ammo_11.43x23_fmj = 1 \n
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wpn_ak74 \n
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ammo_5.45x39_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>meet_guid_zat</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>stalker_guide_about_himself</actor_dialog>
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<actor_dialog>stalker_guide_about_anomalies</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>travel_guid_zat</actor_dialog>
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<actor_dialog>meet_guid_zat_list</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Owl (Loner Trader) -->
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<specific_character id="zat_b30_owl_stalker_trader" team_default="1">
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<name>st_zat_b30_owl_stalker_trader_name</name>
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<icon>ui_inGame2_Sich</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>zat_b30_owl_stalker_trader</class>
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<community>trader</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_2\</snd_config>
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<rank>13618</rank>
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<reputation>-549</reputation>
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<money min="1000000" max="1000000" infinitive="1" />
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<visual>actors\stalker_bandit\stalker_bandit_3_face_1</visual>
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<supplies>
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[spawn] \n
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wpn_ak74u \n
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ammo_5.45x39_fmj = 1 \n
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wpn_beretta \n
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ammo_9x19_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_broker_dialog</actor_dialog>
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<!---------- mlr ----------->
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<actor_dialog>owl_story</actor_dialog>
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<!--actor_dialog>information_about_stash_owl_zat</actor_dialog-->
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<!--actor_dialog>information_about_stash_owl_zat1</actor_dialog-->
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<actor_dialog>find_blackbox_mlr_reward_owl</actor_dialog>
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<!---------- mlr ----------->
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<actor_dialog>buy_route</actor_dialog>
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<!--actor_dialog>buy_extra_items</actor_dialog-->
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<actor_dialog>debt_register</actor_dialog>
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<actor_dialog>debt_pay_off</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Beard (Loner Barman) Character Description -->
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<specific_character id="zat_a2_stalker_barmen" team_default="1">
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<name>zat_a2_stalker_barmen_name</name>
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<icon>ui_inGame2_Boroda</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>zat_a2_stalker_barmen</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_2\</snd_config>
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<rank>14230</rank>
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<reputation>1075</reputation>
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<money min="1000000" max="1000000" infinitive="1" />
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<visual>actors\stalker_neutral\stalker_neutral_3_face_1</visual>
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<supplies>
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[spawn] \n
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wpn_sig550 \n
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ammo_5.56x45_ap = 1 \n
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wpn_beretta \n
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ammo_9x19_fmj = 1 \n
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#include "gameplay\supplies\character_items_3.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs_3.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_batender</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>beard_living_legend</actor_dialog> <!-- LTTZ -->
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<!-- mlr -->
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<actor_dialog>boroda_story</actor_dialog>
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<!-- mlr -->
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_zat_a2_stalker_barmen_meet_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>zat_a2_stalker_barmen_actor_info</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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<!--g0dl1ke-->
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<actor_dialog>devushka_boroda_help</actor_dialog>
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</specific_character>
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<!-- Axel (Loner Medic) -->
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<specific_character id="zat_b22_stalker_medic" team_default="1">
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<name>zat_b22_stalker_medic_name</name>
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<icon>ui_inGame2_zat_new_med</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>zat_b22_stalker_medic</class>
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<community>stalker</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_2\</snd_config>
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<money min="1000000" max="1000000" infinitive="1" />
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<rank>1615</rank>
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<reputation>460</reputation>
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<visual>actors\stalker_neutral\stalker_medic_3_face_1</visual> <!--visual>actors\stalker_neutral\stalker_neutral1a</visual-->
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<supplies>
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[spawn] \n
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ammo_9x19_fmj = 1 \n
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wpn_hpsa \n
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#include "gameplay\supplies\character_items_nd.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs_2.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>zat_b22_stalker_medic_start</start_dialog>
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<actor_dialog>dm_init_medic</actor_dialog>
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<actor_dialog>dm_medic_general</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Cardan (Loner Mechanic) Character Description -->
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<specific_character id="zat_a2_stalker_mechanic" team_default="1">
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<name>zat_a2_stalker_mechanic_name</name>
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<icon>ui_inGame2_Kardan</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
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<class>zat_a2_stalker_mechanic</class>
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<community>stalker</community>
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<!--mechanic_mode>1</mechanic_mode-->
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<money min="1000000" max="1000000" infinitive="1"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_2\</snd_config>
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<rank>14972</rank>
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<reputation>2406</reputation>
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<visual>actors\stalker_neutral\stalker_neutral_2_face_1</visual>
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<supplies></supplies>
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#include "gameplay\character_criticals.xml"
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<!--start_dialog>zat_b3_stalker_tech_start</start_dialog-->
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Nimble (it's that simple) Character Description -->
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<specific_character id="esc_2_12_stalker_nimble" team_default="1">
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<name>st_zat_a2_stalker_nimble_name</name>
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<icon>ui_inGame2_nimble</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio>??????? ???????. ????????? ?????????? ???????????.</bio>
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<class>zat_a2_stalker_nimble</class>
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<community>trader</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_1\</snd_config>
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<rank>17236</rank>
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<reputation>2201</reputation>
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<money min="1000000" max="1000000" infinitive="1" />
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<visual>actors\stalker_neutral\stalker_nimble</visual>
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<supplies>
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[spawn] \n
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wpn_binoc \n
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device_torch \n
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wpn_knife \n
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wpn_ak74u \n
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ammo_5.45x39_fmj = 1 \n
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wpn_pm \n
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ammo_9x18_fmj = 1 \n
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#include "gameplay\supplies\character_items_nd.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs_2.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>esc_2_12_stalker_nimble_start</start_dialog>
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<actor_dialog>dm_init_trader</actor_dialog>
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<!--<actor_dialog>esc_2_12_stalker_nimble_place_order</actor_dialog>
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<actor_dialog>esc_2_12_stalker_nimble_get_order</actor_dialog>-->
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<actor_dialog>esc_2_12_stalker_nimble_about</actor_dialog>
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<actor_dialog>esc_2_12_stalker_nimble_about_quest</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<specific_character id="zat_b106_stalker_gonta" team_default="1">
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<name>st_zat_b106_stalker_gonta_name</name>
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<icon>ui_inGame2_Gonta</icon>
|
||
<map_icon x="1" y="0">
|
||
</map_icon>
|
||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||
<class>zat_b106_stalker_gonta</class>
|
||
<community>stalker</community>
|
||
<terrain_sect>stalker_terrain</terrain_sect>
|
||
<snd_config>characters_voice\human\stalker_1\</snd_config>
|
||
<rank>6360</rank>
|
||
<reputation>674</reputation>
|
||
<money min="1000" max="1000" infinitive="0" />
|
||
<visual>actors\stalker_neutral\stalker_neutral_2_face_6</visual>
|
||
<supplies>
|
||
[spawn] \n
|
||
wpn_ak74 = 1 \n
|
||
ammo_5.45x39_fmj = 1 \n
|
||
wpn_colt1911 \n
|
||
ammo_11.43x23_fmj = 1 \n
|
||
detector_advanced = 1 \n
|
||
#include "gameplay\supplies\character_items.xml"
|
||
#include "gameplay\supplies\character_food.xml"
|
||
#include "gameplay\supplies\character_drugs_2.xml"
|
||
</supplies>
|
||
<!-- LTTZ -->
|
||
<actor_dialog>gonta_about_himself</actor_dialog>
|
||
<actor_dialog>gonta_about_mutants</actor_dialog>
|
||
<!-- LTTZ -->
|
||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||
#include "gameplay\character_criticals.xml"
|
||
</specific_character>
|
||
|
||
<specific_character id="zat_b106_stalker_garmata" team_default="1">
|
||
<name>st_zat_b106_stalker_garmata_name</name>
|
||
<icon>ui_inGame2_neutral_2</icon>
|
||
<map_icon x="1" y="0">
|
||
</map_icon>
|
||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||
<class>zat_b106_stalker_garmata</class>
|
||
<community>stalker</community>
|
||
<terrain_sect>stalker_terrain</terrain_sect>
|
||
<snd_config>characters_voice\human\stalker_3\</snd_config>
|
||
<rank>2537</rank>
|
||
<reputation>-1131</reputation>
|
||
<money min="1000" max="1000" infinitive="0" />
|
||
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
|
||
<supplies>
|
||
[spawn] \n
|
||
wpn_spas12 = 1 \n
|
||
ammo_12x70_buck = 1 \n
|
||
wpn_colt1911 \n
|
||
ammo_11.43x23_fmj = 1 \n
|
||
#include "gameplay\supplies\character_items_nd.xml"
|
||
#include "gameplay\supplies\character_food.xml"
|
||
#include "gameplay\supplies\character_drugs_2.xml"
|
||
</supplies>
|
||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||
#include "gameplay\character_criticals.xml"
|
||
#include "gameplay\character_dialogs.xml"
|
||
</specific_character>
|
||
|
||
<specific_character id="zat_b106_stalker_crab" team_default="1">
|
||
<name>st_zat_b106_stalker_crab_name</name>
|
||
<icon>ui_inGame2_neutral_2_mask</icon>
|
||
<map_icon x="1" y="0">
|
||
</map_icon>
|
||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||
<class>zat_b106_stalker_crab</class>
|
||
<community>stalker</community>
|
||
<terrain_sect>stalker_terrain</terrain_sect>
|
||
<snd_config>characters_voice\human\stalker_2\</snd_config>
|
||
<rank>2501</rank>
|
||
<reputation>231</reputation>
|
||
<money min="1000" max="1000" infinitive="0" />
|
||
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
|
||
<supplies>
|
||
[spawn] \n
|
||
wpn_ak74 = 1 \n
|
||
ammo_5.45x39_fmj = 1 \n
|
||
wpn_pm \n
|
||
ammo_9x18_fmj = 1 \n
|
||
#include "gameplay\supplies\character_items_nd.xml"
|
||
#include "gameplay\supplies\character_food.xml"
|
||
#include "gameplay\supplies\character_drugs.xml"
|
||
</supplies>
|
||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||
#include "gameplay\character_criticals.xml"
|
||
#include "gameplay\character_dialogs.xml"
|
||
</specific_character>
|
||
|
||
|
||
<!--=====================( NOAH SHIP)=====================-->
|
||
<!-- Noah (Loner Honcho) Character Description -->
|
||
<specific_character id="zat_b18_noah" team_default="1">
|
||
<name>zat_b18_noah_name</name>
|
||
<icon>ui_inGame2_Noy</icon>
|
||
<map_icon x="1" y="0">
|
||
</map_icon>
|
||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||
<class>zat_b18_noah</class>
|
||
<community>stalker</community>
|
||
<terrain_sect>stalker_terrain</terrain_sect>
|
||
<!-- mlr -->
|
||
<!-- <snd_config>characters_voice\human\stalker_1\</snd_config> -->
|
||
<!-- mlr -->
|
||
<rank>4856</rank>
|
||
<reputation>6</reputation>
|
||
<visual>actors\stalker_bandit\stalker_bandit_3_face_2</visual>
|
||
<supplies>
|
||
[spawn] \n
|
||
wpn_spas12 = 1 \n
|
||
ammo_12x70_buck = 2 \n
|
||
wpn_colt1911 \n
|
||
ammo_11.43x23_fmj = 1 \n
|
||
#include "gameplay\supplies\character_items_3.xml"
|
||
#include "gameplay\supplies\character_food.xml"
|
||
#include "gameplay\supplies\character_drugs.xml"
|
||
</supplies>
|
||
#include "gameplay\character_criticals.xml"
|
||
|
||
<!-- mlr -->
|
||
<start_dialog>zat_b18_noah_start</start_dialog>
|
||
<actor_dialog>noah_start_dialog</actor_dialog>
|
||
<actor_dialog>noah_start_dialog1</actor_dialog>
|
||
<actor_dialog>tasks_noah_dialog</actor_dialog>
|
||
<actor_dialog>task_1_noah_done</actor_dialog>
|
||
<actor_dialog>task_2_noah_done</actor_dialog>
|
||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||
<actor_dialog>drx_sl_zat_b18_noah_meet_dialog</actor_dialog>
|
||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||
</specific_character>
|
||
|
||
|
||
<specific_character id="zat_b7_stalker_victim_1" team_default="1">
|
||
<name>st_zat_b7_stalker_squad_leader</name>
|
||
<icon>ui_inGame2_neutral_2_mask</icon>
|
||
<map_icon x="1" y="0">
|
||
</map_icon>
|
||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||
<class>zat_b7_stalker_victim_1</class>
|
||
<community>stalker</community>
|
||
<terrain_sect>stalker_terrain</terrain_sect>
|
||
<snd_config>characters_voice\human\stalker_1\</snd_config>
|
||
<rank>1991</rank>
|
||
<money min="1500" max="3500" infinitive="0"/>
|
||
<reputation>-1550</reputation>
|
||
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
|
||
<supplies>
|
||
[spawn] \n
|
||
wpn_ak74 \n
|
||
ammo_5.45x39_fmj = 1 \n
|
||
wpn_colt1911 = 1 \n
|
||
ammo_11.43x23_fmj = 1 \n
|
||
#include "gameplay\supplies\character_items_2.xml"
|
||
#include "gameplay\supplies\character_food.xml"
|
||
#include "gameplay\supplies\character_drugs_2.xml"
|
||
</supplies>
|
||
#include "gameplay\character_criticals.xml"
|
||
<start_dialog>zat_b7_stalkers_victims_dialog</start_dialog>
|
||
<actor_dialog>zat_b7_stalkers_victims_actor_start_dialog</actor_dialog>
|
||
<actor_dialog>zat_b7_stalkers_victims_actor_choose_dialog</actor_dialog>
|
||
<actor_dialog>zat_b7_stalker_squad_leader_employ_stalkers</actor_dialog>
|
||
<actor_dialog>zat_b7_stalker_squad_leader_bunker_guarding</actor_dialog>
|
||
<actor_dialog>zat_b7_stalker_squad_leader_come_with_me</actor_dialog>
|
||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||
</specific_character>
|
||
</xml> |