Divergent/mods/Anomaly HD Models/gamedata/configs/gameplay/character_desc_zaton.xml

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<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!--=====================( POWER STATION)=====================-->
<!-- (Mercenary Guide) -->
<specific_character id="zaton_killer_guide_station" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_mercen_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>zaton_killer_guide_station</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>2300</rank>
<money min="1000" max="6000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_mercen2c_mask</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_zaton_killer_guide_station</actor_dialog>
<actor_dialog>meet_zaton_killer_guide_station_list</actor_dialog>
<actor_dialog>travel_zaton_killer_guide_station_base</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Kolin - (Mercenary Technician at the merc base) -->
<specific_character id="zat_stancia_mech_merc" team_default="1">
<name>zat_stancia_mech_merc_name</name>
<icon>ui_inGame2_Kolin</icon>
<map_icon x="1" y="0"></map_icon>
<bio><EFBFBD>åò äàííûõ.</bio>
<class>zat_stancia_mech_merc</class>
<community>killer</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<rank>2800</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>0</reputation>
<visual>actors\stalker_merc\merc_meshanik</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Vector - (Mercenary Trader at the merc base) -->
<specific_character id="zat_stancia_trader_merc" team_default="1">
<name>zat_stancia_trader_merc_name</name>
<icon>ui_inGame2_Vector</icon>
<map_icon x="1" y="0"></map_icon>
<bio><EFBFBD>åò äàííûõ.</bio>
<class>zat_stancia_trader_merc</class>
<community>killer</community><terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\killer_3\</snd_config>
<rank>2800</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>-600</reputation>
<visual>actors\stalker_merc\merc_trader</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_zat_stancia_trader_merc_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>meet_zaton_killer_guide_station</actor_dialog>
<actor_dialog>meet_zaton_killer_guide_station_list</actor_dialog>
<actor_dialog>travel_zaton_killer_guide_station_base</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--=====================( ICE BREAKER)=====================-->
<!-- (Loner Mechanic - Ship) -->
<specific_character id="zat_tech_mlr" team_default="1">
<name>zat_tech_mlr_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>zat_tech_mlr</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<!--mechanic_mode>1</mechanic_mode-->
<rank>1500</rank>
<money min="1000000" max="1000000" infinitive="1"/>
<reputation>1500</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1e_face</visual>
<supplies>
[spawn] \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>zat_tech_mlr_st</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Pilot (Loner Guide) -->
<specific_character id="guid_zan_stalker_locman" team_default="1">
<name>guid_zan_stalker_locman_name</name>
<icon>ui_inGame2_Lotsman</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>guid_zan_stalker_locman</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>5400</rank>
<money min="5000" max="10000" infinitive="0"/>
<reputation>1600</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_face_5</visual>
<supplies>
[spawn] \n
wpn_desert_eagle \n
ammo_11.43x23_fmj = 1 \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_guid_zat</actor_dialog>
<!-- LTTZ -->
<actor_dialog>stalker_guide_about_himself</actor_dialog>
<actor_dialog>stalker_guide_about_anomalies</actor_dialog>
<!-- LTTZ -->
<actor_dialog>travel_guid_zat</actor_dialog>
<actor_dialog>meet_guid_zat_list</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Owl (Loner Trader) -->
<specific_character id="zat_b30_owl_stalker_trader" team_default="1">
<name>st_zat_b30_owl_stalker_trader_name</name>
<icon>ui_inGame2_Sich</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b30_owl_stalker_trader</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>13618</rank>
<reputation>-549</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_bandit\stalker_bandit_3_face_1</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<!---------- mlr ----------->
<actor_dialog>owl_story</actor_dialog>
<!--actor_dialog>information_about_stash_owl_zat</actor_dialog-->
<!--actor_dialog>information_about_stash_owl_zat1</actor_dialog-->
<actor_dialog>find_blackbox_mlr_reward_owl</actor_dialog>
<!---------- mlr ----------->
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Beard (Loner Barman) Character Description -->
<specific_character id="zat_a2_stalker_barmen" team_default="1">
<name>zat_a2_stalker_barmen_name</name>
<icon>ui_inGame2_Boroda</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_a2_stalker_barmen</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>14230</rank>
<reputation>1075</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_neutral\stalker_neutral_3_face_1</visual>
<supplies>
[spawn] \n
wpn_sig550 \n
ammo_5.56x45_ap = 1 \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_batender</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>beard_living_legend</actor_dialog> <!-- LTTZ -->
<!-- mlr -->
<actor_dialog>boroda_story</actor_dialog>
<!-- mlr -->
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_zat_a2_stalker_barmen_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>zat_a2_stalker_barmen_actor_info</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<!--g0dl1ke-->
<actor_dialog>devushka_boroda_help</actor_dialog>
</specific_character>
<!-- Axel (Loner Medic) -->
<specific_character id="zat_b22_stalker_medic" team_default="1">
<name>zat_b22_stalker_medic_name</name>
<icon>ui_inGame2_zat_new_med</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b22_stalker_medic</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<money min="1000000" max="1000000" infinitive="1" />
<rank>1615</rank>
<reputation>460</reputation>
<visual>actors\stalker_neutral\stalker_medic_3_face_1</visual> <!--visual>actors\stalker_neutral\stalker_neutral1a</visual-->
<supplies>
[spawn] \n
ammo_9x19_fmj = 1 \n
wpn_hpsa \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Cardan (Loner Mechanic) Character Description -->
<specific_character id="zat_a2_stalker_mechanic" team_default="1">
<name>zat_a2_stalker_mechanic_name</name>
<icon>ui_inGame2_Kardan</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_a2_stalker_mechanic</class>
<community>stalker</community>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>14972</rank>
<reputation>2406</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_face_1</visual>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<!--start_dialog>zat_b3_stalker_tech_start</start_dialog-->
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Nimble (it's that simple) Character Description -->
<specific_character id="esc_2_12_stalker_nimble" team_default="1">
<name>st_zat_a2_stalker_nimble_name</name>
<icon>ui_inGame2_nimble</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>??????? ???????. ????????? ?????????? ???????????.</bio>
<class>zat_a2_stalker_nimble</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>17236</rank>
<reputation>2201</reputation>
<money min="1000000" max="1000000" infinitive="1" />
<visual>actors\stalker_neutral\stalker_nimble</visual>
<supplies>
[spawn] \n
wpn_binoc \n
device_torch \n
wpn_knife \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>esc_2_12_stalker_nimble_start</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<!--<actor_dialog>esc_2_12_stalker_nimble_place_order</actor_dialog>
<actor_dialog>esc_2_12_stalker_nimble_get_order</actor_dialog>-->
<actor_dialog>esc_2_12_stalker_nimble_about</actor_dialog>
<actor_dialog>esc_2_12_stalker_nimble_about_quest</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_b106_stalker_gonta" team_default="1">
<name>st_zat_b106_stalker_gonta_name</name>
<icon>ui_inGame2_Gonta</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b106_stalker_gonta</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>6360</rank>
<reputation>674</reputation>
<money min="1000" max="1000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2_face_6</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
detector_advanced = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
<!-- LTTZ -->
<actor_dialog>gonta_about_himself</actor_dialog>
<actor_dialog>gonta_about_mutants</actor_dialog>
<!-- LTTZ -->
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="zat_b106_stalker_garmata" team_default="1">
<name>st_zat_b106_stalker_garmata_name</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b106_stalker_garmata</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>2537</rank>
<reputation>-1131</reputation>
<money min="1000" max="1000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_spas12 = 1 \n
ammo_12x70_buck = 1 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="zat_b106_stalker_crab" team_default="1">
<name>st_zat_b106_stalker_crab_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b106_stalker_crab</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>2501</rank>
<reputation>231</reputation>
<money min="1000" max="1000" infinitive="0" />
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!--=====================( NOAH SHIP)=====================-->
<!-- Noah (Loner Honcho) Character Description -->
<specific_character id="zat_b18_noah" team_default="1">
<name>zat_b18_noah_name</name>
<icon>ui_inGame2_Noy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b18_noah</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<!-- mlr -->
<!-- <snd_config>characters_voice\human\stalker_1\</snd_config> -->
<!-- mlr -->
<rank>4856</rank>
<reputation>6</reputation>
<visual>actors\stalker_bandit\stalker_bandit_3_face_2</visual>
<supplies>
[spawn] \n
wpn_spas12 = 1 \n
ammo_12x70_buck = 2 \n
wpn_colt1911 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_3.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<!-- mlr -->
<start_dialog>zat_b18_noah_start</start_dialog>
<actor_dialog>noah_start_dialog</actor_dialog>
<actor_dialog>noah_start_dialog1</actor_dialog>
<actor_dialog>tasks_noah_dialog</actor_dialog>
<actor_dialog>task_1_noah_done</actor_dialog>
<actor_dialog>task_2_noah_done</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_zat_b18_noah_meet_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zat_b7_stalker_victim_1" team_default="1">
<name>st_zat_b7_stalker_squad_leader</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b7_stalker_victim_1</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>1991</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>-1550</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b7_stalkers_victims_dialog</start_dialog>
<actor_dialog>zat_b7_stalkers_victims_actor_start_dialog</actor_dialog>
<actor_dialog>zat_b7_stalkers_victims_actor_choose_dialog</actor_dialog>
<actor_dialog>zat_b7_stalker_squad_leader_employ_stalkers</actor_dialog>
<actor_dialog>zat_b7_stalker_squad_leader_bunker_guarding</actor_dialog>
<actor_dialog>zat_b7_stalker_squad_leader_come_with_me</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>