Divergent/mods/Armsel Protecta Reanimation/gamedata/configs/items/weapons/w_protecta.ltx

337 lines
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;------------------------------------------------------------------------------------------------
[wpn_protecta]:identity_immunities,weapon_probability,default_weapon_params,wpn_protecta_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\protecta"
scheduled = off
cform = skeleton
class = WP_ASHTG
slot = 2
animation_slot = 10
ef_main_weapon_type = 1
ef_weapon_type = 9
hand_dependence = 1
single_handed = 0
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 35
inv_grid_y = 42
inv_name = st_wpn_streetsweeper
inv_name_short = st_wpn_streetsweeper
description = st_wpn_streetsweeper_descr
kind = w_shotgun
inv_weight = 4.2
cost = 28550
repair_type = shotgun
weapon_class = shotgun
hud = wpn_protecta_hud
visual = dynamics\weapons\wpn_protecta\wpn_protecta
position = -0.024, -0.097, 0.0
orientation = 0, -4, 0
fire_point = 0.0, 0.158, 0.647
fire_point2 = 0.0, 0.158, 0.647
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.15, 0.15
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
shell_point = 0.0, 0.180, 0.647
;shell_particles = weapons\12ga
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_protecta, up_gr_seconab_protecta, up_gr_thirdab_protecta, up_gr_fourtab_protecta
installed_upgrades =
upgrade_scheme = upgrade_scheme_protecta
upgr_icon_x = 1450
upgr_icon_y = 200
upgr_icon_width = 300
upgr_icon_height = 100
tri_state_reload = on
fire_modes = 1
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_current = 12
ammo_elapsed = 0
ammo_limit = 60
ammo_mag_size = 12
startup_ammo = 10
scope_status = 0
scope_texture =
scope_x = 95
scope_y = -1
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 30
hit_power = 0.78, 0.78, 0.78, 0.78
hit_type = fire_wound
fire_distance = 300
bullet_speed = 320
rpm = 155
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
control_inertion_factor = 1.0f
crosshair_inertion = 6.3
fire_dispersion_base = 0.53
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0021
condition_shot_dec = 0.0021
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 6.46
cam_dispersion_frac = 0.9
cam_dispersion_inc = 3.44
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 2.22
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 5.54
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 2.46
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.88
PDM_disp_accel_factor = 1.35
PDM_disp_base = 1.55
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.35
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 258
kill_msg_y = 3
kill_msg_width = 94
kill_msg_height = 21
scripted_snd_open_empty = weapons\librarian_striker\reload_start_empty
snd_open_weapon = $no_sound
snd_add_cartridge = weapons\librarian_striker\insert
snd_close_weapon = weapons\librarian_striker\reload_end
snd_reload_misfire = weapons\librarian_striker\unjam
[wpn_protecta_hud]:hud_base
item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_hud
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
aim_hud_offset_pos = -0.07254, 0.01734, -0.029084
aim_hud_offset_pos_16x9 = -0.07254, 0.01734, -0.029084
aim_hud_offset_rot = 0.002698, -0.000109, 0
aim_hud_offset_rot_16x9 = 0.002698, -0.000109, 0
hands_orientation = 0.0014, -0.001334, 0
hands_orientation_16x9 = 0.0014, -0.001334, 0
hands_position = -0.021278, -0.001704, 0.069038
hands_position_16x9 = -0.021278, -0.001704, 0.069038
lowered_hud_offset_pos = 0.108906, -0.019562, -0.006751
lowered_hud_offset_pos_16x9 = 0.108906, -0.019562, -0.006751
lowered_hud_offset_rot = 0.153453, -0.607205, -0.011383
lowered_hud_offset_rot_16x9 = 0.153453, -0.607205, -0.011383
anm_show = striker_hand_draw, striker_idle
anm_hide = striker_hand_holster, striker_idle
anm_idle = striker_hand_idle, striker_idle
anm_idle_aim = striker_hand_idle_aim, striker_idle
anm_idle_aim_moving = striker_hand_moving, striker_idle, 0.75
anm_idle_aim_moving_crouch = striker_hand_moving, striker_idle, 0.7
anm_idle_moving = striker_hand_moving, striker_idle
anm_idle_moving_crouch = striker_hand_moving, striker_idle, 0.7
anm_idle_sprint = striker_hand_sprint, striker_idle, 1.1
anm_open = striker_hand_reload_start, striker_idle_empty
anm_open_empty = striker_hand_reload_start_empty, striker_reload_start_empty
anm_add_cartridge = striker_hand_insert, striker_insert
anm_close = striker_hand_reload_end, striker_idle, 0.9
anm_reload_misfire = striker_hand_unjam, striker_unjam
anm_shots = striker_hand_shoot, striker_shoot
anm_hide_empty = striker_hand_holster, striker_idle_empty
anm_idle_empty = striker_hand_idle, striker_idle_empty
anm_idle_aim_empty = striker_hand_idle_aim, striker_idle_empty
anm_idle_aim_moving_empty = striker_hand_moving, striker_idle_empty, 0.75
anm_idle_aim_moving_crouch_empty = striker_hand_moving, striker_idle_empty, 0.7
anm_idle_moving_empty = striker_hand_moving, striker_idle_empty
anm_idle_sprint_empty = striker_hand_sprint, striker_idle_empty, 1.1
anm_shot_l = striker_hand_shoot, striker_shoot_last
anm_show_empty = striker_hand_draw, striker_idle_empty
;anm_reload_empty = striker_hand_throw, striker_idle
;anm_close_long = striker_hand_reload_end, striker_idle
;anm_add_cartridge_long = striker_hand_insert_longer, striker_insert_longer
shell_bone = gilza
shell_dir = 0, 0, 0
shell_point = 0, 0, -0.680394
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.6
;------------------------------------------------------------------------------------------------
[wpn_protecta_aim]:wpn_protecta
inv_grid_x = 35
inv_grid_y = 52
inv_name = st_wpn_streetsweeper_aim
inv_name_short = st_wpn_streetsweeper_aim
description = st_wpn_streetsweeper_aim_descr
cost = 33780
hud = wpn_protecta_aim_hud
visual = dynamics\weapons\wpn_protecta\wpn_protecta_aim.ogf
fire_distance = 500
rpm = 150
fire_dispersion_base = 0.53
misfire_start_condition = 0.7 ; 0.78
misfire_start_prob = 0.006
misfire_end_condition = 0.093
misfire_end_prob = 0.05
condition_queue_shot_dec = 0.0022
condition_shot_dec = 0.0022
[wpn_protecta_aim_hud]:wpn_protecta_hud
item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_aim_hud.ogf
aim_hud_offset_pos = -0.072275, 0.012148, -0.029084
aim_hud_offset_pos_16x9 = -0.072275, 0.012148, -0.029084
aim_hud_offset_rot = 0.002698, -0.000109, 0
aim_hud_offset_rot_16x9 = 0.002698, -0.000109, 0
;------------------------------------------------------------------------------------------------
[wpn_protecta_camo]:wpn_protecta
inv_grid_x = 35
inv_grid_y = 44
cost = 33850
hud = wpn_protecta_sk1_hud
visual = dynamics\weapons\wpn_protecta\wpn_protecta_sk1.ogf
installed_upgrades = up_firsta_protecta, up_secona_protecta
fire_distance = 500
fire_dispersion_base = 0.6
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.004
misfire_end_condition = 0.09
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.00223
condition_shot_dec = 0.00223
[wpn_protecta_sk1_hud]:wpn_protecta_hud
item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_protecta_custom]:wpn_protecta
inv_grid_y = 46
cost = 30650
hud = wpn_protecta_sk2_hud
visual = dynamics\weapons\wpn_protecta\wpn_protecta_sk2.ogf
installed_upgrades = up_fourta_protecta
inv_weight = 3.9
rpm = 168
fire_dispersion_base = 0.62
misfire_start_condition = 0.7 ; 0.76
misfire_start_prob = 0.005
misfire_end_condition = 0.09
misfire_end_prob = 0.04
condition_queue_shot_dec = 0.00211
condition_shot_dec = 0.00211
[wpn_protecta_sk2_hud]:wpn_protecta_hud
item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_protecta_nimble]:wpn_protecta
$spawn = "weapons\wpn_protecta_nimble"
inv_grid_x = 35
inv_grid_y = 54
inv_name = st_wpn_streetsweeper_nimble
inv_name_short = st_wpn_streetsweeper_nimble
description = st_wpn_streetsweeper_nimble_descr
cost = 32680
hud = wpn_protecta_nimble_hud
visual = dynamics\weapons\wpn_protecta\wpn_protecta_nimble
fire_distance = 500
inv_weight = 4.0
rpm = 191
fire_dispersion_base = 0.63
misfire_start_condition = 0.7 ; 0.76
misfire_start_prob = 0.003
misfire_end_condition = 0.09
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0022
condition_shot_dec = 0.0022
[wpn_protecta_nimble_hud]:wpn_protecta_hud
item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_nimble_hud