337 lines
15 KiB
TeX
337 lines
15 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_protecta]:identity_immunities,weapon_probability,default_weapon_params,wpn_protecta_sounds
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = on
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$prefetch = 8
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$spawn = "weapons\protecta"
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scheduled = off
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cform = skeleton
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class = WP_ASHTG
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slot = 2
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animation_slot = 10
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ef_main_weapon_type = 1
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ef_weapon_type = 9
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hand_dependence = 1
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single_handed = 0
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 35
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inv_grid_y = 42
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inv_name = st_wpn_streetsweeper
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inv_name_short = st_wpn_streetsweeper
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description = st_wpn_streetsweeper_descr
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kind = w_shotgun
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inv_weight = 4.2
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cost = 28550
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repair_type = shotgun
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weapon_class = shotgun
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hud = wpn_protecta_hud
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visual = dynamics\weapons\wpn_protecta\wpn_protecta
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position = -0.024, -0.097, 0.0
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orientation = 0, -4, 0
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fire_point = 0.0, 0.158, 0.647
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fire_point2 = 0.0, 0.158, 0.647
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.15, 0.15
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strap_orientation = -15, -9, 110
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
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shell_point = 0.0, 0.180, 0.647
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;shell_particles = weapons\12ga
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light_color = 0.6, 0.5, 0.3
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light_range = 6.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_protecta, up_gr_seconab_protecta, up_gr_thirdab_protecta, up_gr_fourtab_protecta
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_protecta
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upgr_icon_x = 1450
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upgr_icon_y = 200
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upgr_icon_width = 300
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upgr_icon_height = 100
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tri_state_reload = on
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fire_modes = 1
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ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
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ammo_current = 12
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ammo_elapsed = 0
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ammo_limit = 60
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ammo_mag_size = 12
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startup_ammo = 10
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scope_status = 0
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scope_texture =
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scope_x = 95
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scope_y = -1
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scope_zoom_factor = 0
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silencer_status = 0
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grenade_launcher_status = 0
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hit_impulse = 30
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hit_power = 0.78, 0.78, 0.78, 0.78
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hit_type = fire_wound
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fire_distance = 300
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bullet_speed = 320
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rpm = 155
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rpm_empty_click = 200
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.3
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fire_dispersion_base = 0.53
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.8
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misfire_start_prob = 0.007
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misfire_end_condition = 0.11
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0021
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condition_shot_dec = 0.0021
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 6.46
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cam_dispersion_frac = 0.9
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cam_dispersion_inc = 3.44
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 2.22
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 5.54
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 2.46
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.88
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PDM_disp_accel_factor = 1.35
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PDM_disp_base = 1.55
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.35
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 258
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kill_msg_y = 3
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kill_msg_width = 94
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kill_msg_height = 21
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scripted_snd_open_empty = weapons\librarian_striker\reload_start_empty
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snd_open_weapon = $no_sound
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snd_add_cartridge = weapons\librarian_striker\insert
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snd_close_weapon = weapons\librarian_striker\reload_end
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snd_reload_misfire = weapons\librarian_striker\unjam
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[wpn_protecta_hud]:hud_base
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item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_hud
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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aim_hud_offset_pos = -0.07254, 0.01734, -0.029084
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aim_hud_offset_pos_16x9 = -0.07254, 0.01734, -0.029084
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aim_hud_offset_rot = 0.002698, -0.000109, 0
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aim_hud_offset_rot_16x9 = 0.002698, -0.000109, 0
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hands_orientation = 0.0014, -0.001334, 0
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hands_orientation_16x9 = 0.0014, -0.001334, 0
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hands_position = -0.021278, -0.001704, 0.069038
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hands_position_16x9 = -0.021278, -0.001704, 0.069038
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lowered_hud_offset_pos = 0.108906, -0.019562, -0.006751
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lowered_hud_offset_pos_16x9 = 0.108906, -0.019562, -0.006751
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lowered_hud_offset_rot = 0.153453, -0.607205, -0.011383
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lowered_hud_offset_rot_16x9 = 0.153453, -0.607205, -0.011383
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anm_show = striker_hand_draw, striker_idle
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anm_hide = striker_hand_holster, striker_idle
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anm_idle = striker_hand_idle, striker_idle
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anm_idle_aim = striker_hand_idle_aim, striker_idle
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anm_idle_aim_moving = striker_hand_moving, striker_idle, 0.75
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anm_idle_aim_moving_crouch = striker_hand_moving, striker_idle, 0.7
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anm_idle_moving = striker_hand_moving, striker_idle
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anm_idle_moving_crouch = striker_hand_moving, striker_idle, 0.7
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anm_idle_sprint = striker_hand_sprint, striker_idle, 1.1
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anm_open = striker_hand_reload_start, striker_idle_empty
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anm_open_empty = striker_hand_reload_start_empty, striker_reload_start_empty
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anm_add_cartridge = striker_hand_insert, striker_insert
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anm_close = striker_hand_reload_end, striker_idle, 0.9
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anm_reload_misfire = striker_hand_unjam, striker_unjam
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anm_shots = striker_hand_shoot, striker_shoot
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anm_hide_empty = striker_hand_holster, striker_idle_empty
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anm_idle_empty = striker_hand_idle, striker_idle_empty
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anm_idle_aim_empty = striker_hand_idle_aim, striker_idle_empty
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anm_idle_aim_moving_empty = striker_hand_moving, striker_idle_empty, 0.75
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anm_idle_aim_moving_crouch_empty = striker_hand_moving, striker_idle_empty, 0.7
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anm_idle_moving_empty = striker_hand_moving, striker_idle_empty
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anm_idle_sprint_empty = striker_hand_sprint, striker_idle_empty, 1.1
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anm_shot_l = striker_hand_shoot, striker_shoot_last
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anm_show_empty = striker_hand_draw, striker_idle_empty
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;anm_reload_empty = striker_hand_throw, striker_idle
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;anm_close_long = striker_hand_reload_end, striker_idle
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;anm_add_cartridge_long = striker_hand_insert_longer, striker_insert_longer
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shell_bone = gilza
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shell_dir = 0, 0, 0
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shell_point = 0, 0, -0.680394
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fire_bone = muzzle
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fire_point = 0, 0, 0
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freelook_z_offset_mul = 0.6
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;------------------------------------------------------------------------------------------------
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[wpn_protecta_aim]:wpn_protecta
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inv_grid_x = 35
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inv_grid_y = 52
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inv_name = st_wpn_streetsweeper_aim
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inv_name_short = st_wpn_streetsweeper_aim
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description = st_wpn_streetsweeper_aim_descr
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cost = 33780
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hud = wpn_protecta_aim_hud
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visual = dynamics\weapons\wpn_protecta\wpn_protecta_aim.ogf
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fire_distance = 500
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rpm = 150
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fire_dispersion_base = 0.53
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misfire_start_condition = 0.7 ; 0.78
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misfire_start_prob = 0.006
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misfire_end_condition = 0.093
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misfire_end_prob = 0.05
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condition_queue_shot_dec = 0.0022
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condition_shot_dec = 0.0022
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[wpn_protecta_aim_hud]:wpn_protecta_hud
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item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_aim_hud.ogf
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aim_hud_offset_pos = -0.072275, 0.012148, -0.029084
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aim_hud_offset_pos_16x9 = -0.072275, 0.012148, -0.029084
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aim_hud_offset_rot = 0.002698, -0.000109, 0
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aim_hud_offset_rot_16x9 = 0.002698, -0.000109, 0
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;------------------------------------------------------------------------------------------------
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[wpn_protecta_camo]:wpn_protecta
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inv_grid_x = 35
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inv_grid_y = 44
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cost = 33850
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hud = wpn_protecta_sk1_hud
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visual = dynamics\weapons\wpn_protecta\wpn_protecta_sk1.ogf
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installed_upgrades = up_firsta_protecta, up_secona_protecta
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fire_distance = 500
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fire_dispersion_base = 0.6
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misfire_start_condition = 0.7 ; 0.7
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misfire_start_prob = 0.004
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misfire_end_condition = 0.09
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misfire_end_prob = 0.03
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condition_queue_shot_dec = 0.00223
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condition_shot_dec = 0.00223
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[wpn_protecta_sk1_hud]:wpn_protecta_hud
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item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_sk1_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_protecta_custom]:wpn_protecta
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inv_grid_y = 46
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cost = 30650
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hud = wpn_protecta_sk2_hud
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visual = dynamics\weapons\wpn_protecta\wpn_protecta_sk2.ogf
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installed_upgrades = up_fourta_protecta
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inv_weight = 3.9
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rpm = 168
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fire_dispersion_base = 0.62
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misfire_start_condition = 0.7 ; 0.76
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misfire_start_prob = 0.005
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misfire_end_condition = 0.09
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misfire_end_prob = 0.04
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condition_queue_shot_dec = 0.00211
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condition_shot_dec = 0.00211
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[wpn_protecta_sk2_hud]:wpn_protecta_hud
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item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_sk2_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_protecta_nimble]:wpn_protecta
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$spawn = "weapons\wpn_protecta_nimble"
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inv_grid_x = 35
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inv_grid_y = 54
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inv_name = st_wpn_streetsweeper_nimble
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inv_name_short = st_wpn_streetsweeper_nimble
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description = st_wpn_streetsweeper_nimble_descr
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cost = 32680
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hud = wpn_protecta_nimble_hud
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visual = dynamics\weapons\wpn_protecta\wpn_protecta_nimble
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fire_distance = 500
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inv_weight = 4.0
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rpm = 191
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fire_dispersion_base = 0.63
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misfire_start_condition = 0.7 ; 0.76
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misfire_start_prob = 0.003
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misfire_end_condition = 0.09
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misfire_end_prob = 0.02
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condition_queue_shot_dec = 0.0022
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condition_shot_dec = 0.0022
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[wpn_protecta_nimble_hud]:wpn_protecta_hud
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item_visual = anomaly_weapons\wpn_protecta\wpn_protecta_nimble_hud
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