Divergent/mods/New Levels/gamedata/configs/scripts/redemption_task_3_hare.ltx

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[remark@general]
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
combat_ignore_cond = {=check_enemy_name(actor)} true, {=check_enemy_name(redemption_task_3_monolith)} true
use_camp = false
turn_on_campfire = false
meet = meet@general
wounded = wounded@no_wound
invulnerable = true
on_info = {+redemption_3_hare_wounded} remark@hare_wounded
[beh@general]:remark@general
behavior_state = beh_move
target = waypoint
path_end = loop
[meet@general]
close_anim = wait
close_victim = nil
far_anim = {+redemption_3_stage_2} hello, nil
far_victim = nil
close_distance = 10
far_distance = 70
use = {=dist_to_actor_le(4)} self, false
snd_on_use = {!dist_to_actor_le(4)} nil
allow_break = false
trade_enable = false
meet_dialog = redemption_storyline_3_2
[wounded@no_wound]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
[wounded@wound_hare]
hp_state = 101|wounded_heavy@help_heavy
hp_state_see = 101|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
enable_talk = false
not_for_help = true
autoheal = false
[hit]
on_info = {=is_alive +redemption_3_hare_wounded} %=kill_npc%
[logic]
suitable = {=check_npc_name(redemption_task_3_hare)} true
active = beh@hare_general
on_hit = hit
prior = 59
[beh@hare_general]:beh@general, remark@general
pt1 = 1000, wait | pos: 269.44, -22.21, -265.17 look: 275.96, -22.62, -265.53
[remark@hare_wounded]:remark@general
meet = no_meet
invulnerable = false
wounded = wounded@wound_hare