Divergent/mods/Personal Adjustable Waypoin.../gamedata/scripts/ui_paw_reticle.script

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-- ======================================================================
--[[ Personal Adjustable Waypoint
-- ======================================================================
HUD reticle features script
Author: Catspaw (CatspawMods @ ModDB)
Source: https://www.moddb.com/mods/stalker-anomaly/addons/personal-adjustable-waypoint-for-anomaly-151-152-and-gamma
Portions of the target ID code adapted from Crook's Faction ID addon.
The main script actually loads the MCM settings for Crook's addon, if
it is installed, so that reticle behavior should mirror the NPC ID.
-- ===================================================================--]]
assert(tasks_placeable_waypoints ~= nil, "\n\n"..
"~ ------------------------------------------------------------------------\n"..
"Could not find tasks_placeable_waypoints.script - PAW is not installed".."\n"..
"~ ------------------------------------------------------------------------\n"
)
paw = tasks_placeable_waypoints
dl = paw.dl
vl = paw.vl
unsquish_aspect = paw.unsquish_aspect
easing_outquint = paw.easing_outquint
npc_ident = paw.npc_ident
anim_fade = paw.anim_fade
reticle_color = paw.reticle_color
autotag_milpda = paw.autotag_milpda_feature
pda_feature_en = item_milpda and item_milpda.pda_feature_enabled
-- ======================================================================
class "UIPAWReticle" (CUIScriptWnd)
function UIPAWReticle:__init() super()
--printf("UIPAWReticle:__init(%s)",id)
self:InitControls()
RegisterScriptCallback("actor_on_net_destroy", self)
end
function UIPAWReticle:__finalize()
end
function UIPAWReticle:InitControls(id)
--printf("UIPAWReticle:InitControls(%s)",id)
self.unknown = game.translate_string("st_paw_unknown")
self.namecache = {}
self.newtags = {}
self.last_tick = 0
self.last_check_time = 0
self:SetAutoDelete(true)
self.xml = CScriptXmlInit()
self.xml:ParseFile("paw_hud_pin_icon.xml")
self.reticle = self.xml:InitStatic("marker",self)
self.objtex = "ui_icons_paw_crosshair_valid"
self.idtex = "ui_icons_paw_crosshair_targetid"
self.locktex = "ui_icons_paw_crosshair_targetlock"
self.tex = self.idtex
self.reticle:InitTexture(self.tex)
local clr = reticle_color
self.reticle:SetTextureColor(GetARGB(clr.a,clr.r,clr.g,clr.b))
self.reticle:SetWndSize(vector2():set(32,32))
unsquish_aspect(self.reticle)
local w = self.reticle:GetWidth()
local h = self.reticle:GetHeight()
self.reticle:SetWndPos(vector2():set(512.5,384.5))
self:ShowMarker(false)
end
function UIPAWReticle:Destroy()
get_hud():RemoveDialogToRender(self)
end
function UIPAWReticle:actor_on_net_destroy()
get_hud():RemoveDialogToRender(self)
end
function UIPAWReticle:ShowMarker(onoff)
self.reticle:Show(onoff)
end
function UIPAWReticle:npc_on_death_callback(npc, who)
if not self.last_target then return end
if npc:id() == self.last_target:id() then
self:TargetOut(self.last_target)
self.last_target = nil
end
end
function UIPAWReticle:npc_on_net_destroy(npc)
if not self.last_target then return end
if npc:id() == self.last_target:id() then
self:TargetOut(self.last_target)
self.last_target = nil
end
end
function UIPAWReticle:IsValidTagTarget(obj)
return obj and (IsStalker(obj) or IsMonster(obj)) and (not paw.blacklisted_object(obj:id())) and (obj:id() ~= 0) and (npc_ident.id_bodies or (obj.health > 0))
end
function UIPAWReticle:GetTargetName(obj)
if not obj then return end
if self.namecache[obj] then return self.namecache[obj] end
local name
if IsStalker(obj) then
name = obj:character_name()
else
--local id = obj:id()
--name = paw.safename(id)
--if name == self.unknown then name = name..id end
name = obj:name()
end
self.namecache[obj] = name
return name
end
function UIPAWReticle:GetIDProgress(obj,name)
--printf("UIPAWReticle:GetIDProgress: %s (%s)",self:GetTargetName(obj),obj and obj:id())
name = name or self:GetTargetName(obj)
local progress = npc_ident.progress
if not progress[name] then
progress[name] = 0
end
if progress[name] >= 1 then
return 1
end
if not npc_ident.delay_id then
if progress[name] == 0 then
self.newtags[name] = true
end
progress[name] = 1
return 1
end
local distance = db.actor:position():distance_to_sqr(obj:position())
if distance < 2500 then
if progress[name] == 0 then
self.newtags[name] = true
end
progress[name] = 1
return 1
end
local power = (100 / ((distance - 2500) * 0.1) / device().fov) * (npc_ident.tick_speed * 0.1)
progress[name] = progress[name] + (power * npc_ident.id_speed)
if progress[name] >= 1 then
progress[name] = 1
self.newtags[name] = true
return 1
else
--printf("GetIDProgress: %s has %s progress towards identification at %s",name,progress[name],time_global())
end
return progress[name]
end
function UIPAWReticle:OnTarget(obj)
if not obj then return end
local progress = self:GetIDProgress(obj,name,id)
return progress
end
function UIPAWReticle:TargetOut()
self:ShowMarker(false)
end
function UIPAWReticle:UpdateIDProgress(obj,name)
if not obj then return end
name = name or self:GetTargetName(obj)
if (time_global() - self.last_tick) < npc_ident.tick_speed then return end
self.last_tick = time_global()
if not npc_ident.progress[name] then return end
local progress = self:GetIDProgress(obj,name)
return progress
end
function UIPAWReticle:TargetIDTick(obj,name,id)
name = name or self:GetTargetName(obj)
id = id or (obj and obj:id())
progress = 0
if self:IsValidTagTarget(obj) then
if self.last_target then
if obj:id() ~= self.last_target:id() then
self:ShowMarker(false)
progress = self:OnTarget(obj,name,id)
else
progress = self:UpdateIDProgress(obj,name)
end
else
progress = self:OnTarget(obj,name,id)
end
self.last_target = obj
return progress
else
if self.last_target then
if npc_ident.lenience >= 1.0 then
self:ShowMarker(false)
self.last_target = nil
return 0
end
if (time_global() - self.last_check_time) > 100 then
self.last_check_time = time_global()
local pos = utils_obj.safe_bone_pos(self.last_target, "bip01_spine")
if pos then
local dot = paw.dist_from_crosshair(pos)
if dot < npc_ident.lenience then
self:TargetOut()
self.last_target = nil
return 0
end
end
end
end
end
if self.last_target then
progress = self:UpdateIDProgress(self.last_target)
end
return progress
end
function UIPAWReticle:UpdateAutotagReticle(obj,name,id)
self:TargetIDTick(obj,name,id)
local progress = (name and npc_ident.progress[name]) or 0
if self.playing_anim then
--printf("<PAW> Reticle animation still playing, skipping update cycle")
self:ShowMarker(true)
return
end
if id and name and progress then
local tex = self.idtex
--printf("<PAW> TargetID progress for %s (%s): %s",name,id,progress)
if progress <= 0 then
self:ShowMarker(false)
return
elseif progress >= 1 then
progress = 1
if paw.pins[id] then tex = self.locktex end
end
local alpha = reticle_color.a
self.reticle:InitTexture(tex)
if self.newtags[name] then
local smart_pins = paw.smart_pins
function play_tag_crosshair_anim()
self.playing_anim = false
self.reticle:SetTextureColor(GetARGB(alpha,255,255,255))
self.reticle:SetWndSize(vector2():set(32,32))
unsquish_aspect(self.reticle)
self:ShowMarker(true)
--printf("<PAW> End anim timeevent at %s, reticle to 32x32",time_global())
return true
end
--printf("<PAW> New positive ID on %s, calling smart pin",name)
self.reticle:InitTexture(self.locktex)
self.reticle:SetTextureColor(GetARGB(alpha,255,255,255))
self.reticle:SetWndSize(vector2():set(24,24))
unsquish_aspect(self.reticle)
self.newtags[name] = nil
self.playing_anim = true
--printf("<PAW> Starting anim timeevent at %s, reticle to 24x24",time_global())
CreateTimeEvent("paw_crosshair_tag_anim",time_global(),0.125,play_tag_crosshair_anim)
local target = paw.get_smart_target_type(obj)
local smartpin = target and smart_pins[target]
--printf("smart pin type %s: enabled %s | pin %s",target,smartpin and smartpin.enabled,smartpin and smartpin.pin)
if (not (id and paw.pins[id])) and smartpin and smartpin.enabled and smartpin.pin then
paw.autotag_target(true)
end
return
end
local w = 80 - (48 * progress)
local h = 80 - (48 * progress)
--printf("<PAW> Setting reticle to %sx%s at %s",w,h,time_global())
self.reticle:SetTextureColor(GetARGB(alpha * progress,255,255,255))
self.reticle:SetWndSize(vector2():set(w,h))
unsquish_aspect(self.reticle)
self:ShowMarker(true)
end
end
function UIPAWReticle:UpdateValidObjectReticle(obj,name,id)
if id and (id > 0) then
--printf("Reticle has valid id %s",id)
local se_obj = alife_object(id)
if not se_obj then return end
if paw.allow_non_wp_targets or paw.valid_waypoint_target(se_obj) then
self:ShowMarker(true)
vl("ID %s is a valid waypoint/pin target",id)
if not (self.hovered or self.fading_in) then
anim_fade(self.reticle,0,reticle_color.a,400,"reticle_fade",false,nil,nil,nil,easing_outquint,nil,abort_fade_in)
self.fading_in = true
self.fading_out = false
self.hovered = true
end
return
end
elseif self.hovered then
self.hovered = false
self.fading_out = true
self.fading_in = false
anim_fade(self.reticle,reticle_color.a,0,600,"reticle_fade",false,nil,nil,nil,easing_outquint,nil,abort_fade_out)
return
end
if not self.fading_out then
self:ShowMarker(false)
end
end
function UIPAWReticle:Update()
local mode = paw.reticle_mode
local cart_mode = paw.cart_mode
local enabled = false
if autotag_milpda and pda_feature_en then
local dev = db.actor:item_in_slot(8)
enabled = dev and pda_feature_en(dev:section(),"autotag")
if not enabled then mode = 0 end
end
if mode and type(mode) == "number" then
if mode == 0 then
self:ShowMarker(false)
get_hud():RemoveDialogToRender(self)
return
end
enabled = (mode > 0) and paw.feature_valid_in_mode(mode)
--printf("UIPAWReticle: mode %s + cart_mode %s = enabled %s",mode,cart_mode,enabled)
end
CUIScriptWnd.Update(self)
if enabled and ((main_hud_shown() and not paw.reticle_mustzoom) or
axr_main.binoc_is_zoomed or
axr_main.scoped_weapon_is_zoomed) then
local obj = level.get_target_obj()
local id = obj and obj:id()
local name = self:GetTargetName(obj)
if paw.mark_on_positive_id then
self:UpdateAutotagReticle(obj,name,id)
else
self:UpdateValidObjectReticle(obj,name,id)
end
else
self:ShowMarker(false)
end
end