75 lines
3.3 KiB
TeX
75 lines
3.3 KiB
TeX
[tch_mag_base]:identity_immunities
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;from tch_part and tch_part_cond because of import order issues
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;probably don't need all of this, but i'm covering my bases.
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GroupControlSection = spawn_group
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discovery_dependency =
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$spawn = "food and drugs\harmonica_a"
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cform = skeleton
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class = II_ATTCH
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attach_angle_offset = -0.287979, 1.560923, 1.544060
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attach_position_offset = 0.096910, -0.013594, 0.107925
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attach_bone_name = bip01_r_hand
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auto_attach = false
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use_condition = true
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allow_repair = false
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cond_part = false ;-- for ui_item.script
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visual = dynamics\devices\dev_harmonica\dev_harmonica.ogf
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description = st_mag_base_descr
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inv_name = st_mag_base
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inv_name_short = st_mag_base
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inv_grid_width = 1
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inv_grid_height = 2
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inv_grid_x = 22
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inv_grid_y = 1
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inv_weight = 0.1
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cost = 110
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repair_type =
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snd_on_take = outfit
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tier = 3
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is_mag = true
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max_mag_size = 0
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mag_size = small
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load_delay = 0.4
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load_sound = reload_shell
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can_stack = false
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kind = w_ammo
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icons_texture = ui\ui_icon_magazines
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use1_functor = magazines.unload_ammo
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use1_action_functor = magazines.func_unload_ammo
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use1_modes = inventory, loot
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use1_containers = actor_bag, actor_equ, actor_belt, npc_bag
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use6_functor = magazines.loadout_precondition
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use6_action_functor = magazines.loadout_func
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use6_modes = inventory, loot
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use6_containers = actor_bag, actor_equ, actor_belt
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use7_functor = magazines.retool_mag_precondition
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use7_action_functor = magazines.retool_mag_functor
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use7_modes = inventory, loot
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use7_containers = actor_bag, actor_equ, actor_belt, npc_bag
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script_binding = magazine_binder.bind
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[tch_gear]
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 53
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inv_grid_y = 0
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[tch_mag_alt]
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1icon_layer_x = 0
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1icon_layer_y = 1
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1icon_layer = tch_gear
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[tch_mag_upgr]
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1icon_layer_x = 0
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1icon_layer_y = 1
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1icon_layer = tch_upgr_ico
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