Divergent/mods/Atmospherics/gamedata/shaders/r3/settings_screenspace_DEBAND.h

5 lines
281 B
C

// [ SETTINGS ] [ SKY DEBANDING ]
#define G_DEBANDING_QUALITY 3 // Deband iterations [ 1 = Low, 2 = Normal, 3 = High, 4 = Ultra ]
#define G_DEBANDING_RADIUS 50 // Max pixels to search for banding. Higher values improve smoothness, but also add more noise in some circumstances.