Divergent/mods/Boomsticks and Sharpsticks .../gamedata/configs/items/weapons/w_ak74_n.ltx

547 lines
23 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_ak74_n]:identity_immunities,weapon_probability,default_weapon_params;wpn_ak74_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak74_n
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 12
inv_grid_y = 16
inv_name = st_wpn_ak74_n
inv_name_short = st_wpn_ak74_n
description = st_wpn_ak74_n_descr
kind = w_rifle
inv_weight = 3.3
cost = 26950
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak74_n_hud
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
position = -0.026, 0.0, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.0, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.07,0.2,0.466
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 0
upgr_icon_y = 400
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = kobra, ekp8_02, okp, pso2, pka, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, 1p76
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_atg
silencer_status = 2
silencer_x = 227
silencer_y = 6
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 114
grenade_launcher_y = 14
launch_speed = 0
hit_impulse = 25
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 880
rpm = 650
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.8
fire_dispersion_base = 0.35
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.75
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.545
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0625
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.15
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.515
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0525
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.05
PDM_disp_accel_factor = 2.5
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.5
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
hud_fov = 0.78
;--------------------------------------------------------------------Particles--------------------------------------------------------------------------
;silencer_smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_bore = $no_sound
snd_draw = weapons\ak12custom\draw
snd_holster = weapons\ak12custom\hide
snd_empty = weapons\ak12custom\ak12_empty
snd_reload = weapons\ak12custom\ak12_m1_reload
snd_reload_empty = weapons\ak12custom\ak12_m1_reload_empty
snd_reload_misfire = weapons\ak12custom\ak12_m1_misfire
snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1
snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2
snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3
snd_silncer_shot = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_1, 2.1
snd_silncer_shot1 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_2, 2.1
snd_silncer_shot2 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_3, 2.1
snd_silncer_shot3 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_4, 2.1
snd_silncer_shot4 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_5, 2.1
snd_silncer_shot5 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_6, 2.1
snd_silncer_shot6 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_7, 2.1
snd_switch_mode = weapons\generic\switch_mode
snd_shoot_grenade = weapons\gp30\gp30_grenshoot
snd_reload_grenade = weapons\gp30\gp30_grenload, 1.0, 0.8
;------------------------------------------------------------------------HUD----------------------------------------------------------------------------
[wpn_ak74_n_hud]:hud_base
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = -0.003, 0.011, 0.008
item_orientation = -0.56, 0.7, 0
hands_position = 0.0195, -0.00672, 0.15
hands_orientation = 2, 1.3198, -0.3
aim_hud_offset_pos = -0.0723,0.048025,-0.2
aim_hud_offset_rot = 0.0315, 0.0242, -0.0035
gl_hud_offset_pos = -0.0415, 0.01, -0.15
gl_hud_offset_rot = -0.07, 0.023, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
;------
aim_hud_offset_pos_16x9 = -0.060820,0.021300,-0.041525
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
hands_position_16x9 = -0.006000,0.006100,-0.219800
hands_orientation_16x9 = 0.436182,0.194943,0.000000
item_position = 0.003195,-0.000140,-0.000181
item_orientation = 0.000000,0.000000,0.000000
gl_hud_offset_pos_16x9 = -0.092000,-0.152108,-0.212401
gl_hud_offset_rot_16x9 = -0.305533,0.008603,-0.009700
;------
;---
anm_show = ak74_eft_ins_draw
anm_hide = ak74_eft_ins_hide
anm_idle = ak74_eft_ins_idle
anm_idle_sprint = ak74_eft_ins_idle_sprint
anm_idle_moving = ak74_eft_ins_idle_moving, idle, 0.9
anm_idle_moving_crouch = ak74_eft_ins_idle_moving, idle, 0.4; ak74_eft_ins_idle, idle
anm_shots = ak74_eft_ins_shoot, shoot
;anm_shots_aim = ak74_eft_ins_shoot_aim, shoot
anm_reload = ak74_eft_ins_reload, reload ,1.5
anm_reload_empty = ak74_eft_ins_reload_empty, reload_empty_test ,1.42
anm_idle_aim = ak74_eft_ins_idle_aim
anm_bore = ak74_eft_ins_idle_bore
anm_reload_misfire = ak74_beard_misfire, misfire
anm_reload_misfire_w_gl = ak12_mono_ins_vgrip_misfire, misfire
anm_switch = ak74_eft_ins_gl_off
anm_switch_g = ak74_eft_ins_gl_on
anm_hide_w_gl = ak74_eft_ins_hide_w_gl
anm_show_w_gl = ak74_eft_ins_draw_w_gl
anm_idle_w_gl = ak74_eft_ins_idle_w_gl
anm_shots_w_gl = ak74_eft_ins_shoot_w_gl, shoot_w_gl
anm_shots_aim_w_gl = ak74_eft_ins_shoot_aim_w_gl, shoot_w_gl
anm_shots_w_gl_aim = ak74_eft_ins_shoot_aim_w_gl, shoot_w_gl
anm_reload_w_gl = ak74_eft_ins_reload_w_gl, reload_w_gl ,1.5
anm_reload_empty_w_gl = ak74_eft_ins_reload_empty_w_gl, reload_empty_w_gl_test2 ,1.42
anm_idle_w_gl_aim = ak74_eft_ins_idle_aim_w_gl
anm_idle_sprint_w_gl = ak74_eft_ins_idle_sprint_w_gl
anm_idle_moving_w_gl = ak74_eft_ins_idle_moving_w_gl
anm_bore_w_gl = ak74_eft_ins_idle_bore_w_gl
anm_show_g = ak74_eft_ins_draw_gl
anm_hide_g = ak74_eft_ins_hide_gl
anm_idle_g = ak74_eft_ins_idle_gl
anm_reload_g = ak74_eft_ins_reload_gl, reload_gl
anm_idle_g_aim = ak74_eft_ins_idle_aim_gl
anm_shots_g = ak74_eft_ins_shoot_gl, shoot_gl
anm_idle_sprint_g = ak74_eft_ins_idle_sprint_gl
anm_idle_moving_g = ak74_eft_ins_idle_moving_gl
anm_bore_g = ak74_eft_ins_idle_bore_gl
;---
shell_point = 0,0,0
shell_dir = 0.0, 1.0, 0.0
shell_bone = gilza
fire_point = 0,0,0
fire_bone = muzzle
fire_point2 = 0,0,0
fire_bone2 = muzzle_gl
freelook_z_offset_mul = 0.2
;-----------------------------------------------------------------------Addons--------------------------------------------------------------------------
[wpn_ak74_n_kobra]:wpn_ak74_n
1icon_layer = kobra
1icon_layer_x = 60
1icon_layer_y = -2
inv_weight = 3.700
hud = wpn_ak74_n_kobra_hud
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
[wpn_ak74_n_kobra_hud]:wpn_ak74_n_hud
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.058720,0.001100,-0.061925
aim_hud_offset_rot_16x9 = 0.001837,0.007825,0.004500
;------------------------------------------------------------------------------------------------
[wpn_ak74_n_ekp8_02]:wpn_ak74_n
1icon_layer = ekp8_02
1icon_layer_x = 61
1icon_layer_y = -2
hud = wpn_ak74_n_ekp8_02_hud
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
inv_weight = 3.573
[wpn_ak74_n_ekp8_02_hud]:wpn_ak74_n_hud
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_ekp8_02_hud.ogf
aim_hud_offset_pos_16x9 = -0.056820,0.007000,-0.064625
aim_hud_offset_rot_16x9 = 0.036837,0.007825,0.004500
;---------------------------------------------------------------------------------------------------
[wpn_ak74_n_okp]:wpn_ak74_n
1icon_layer = okp
1icon_layer_x = 63
1icon_layer_y = -1
hud = wpn_ak74_n_okp_hud
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
inv_weight = 3.555
[wpn_ak74_n_okp_hud]:wpn_ak74_n_hud
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_okp_hud.ogf
aim_hud_offset_pos_16x9 = -0.052320,0.013900,-0.041525
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
;-----------------------------------------------------------------------------------------------------------------------
[wpn_ak74_n_pso2]:wpn_ak74_n
1icon_layer = pso2
1icon_layer_x = 35
1icon_layer_y = 0
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
inv_weight = 3.900
hud = wpn_ak74_n_pso2_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso2_vss
scope_zoom_factor = 25
[wpn_ak74_n_pso2_hud]:wpn_ak74_n_hud
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_pso2_hud.ogf
aim_hud_offset_pos_16x9 = -0.046020,0.015800,-0.049425
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
;---------------------------------------------------------------------------------------------------
[wpn_ak74_n_pka]:wpn_ak74_n
1icon_layer = pka
1icon_layer_x = 73
1icon_layer_y = -2
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
inv_weight = 3.950
hud = wpn_ak74_n_pka_hud
zoom_rotate_time = 0.25
scope_lense_fov = 15
[wpn_ak74_n_pka_hud]:wpn_ak74_n_hud
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_pka_hud.ogf
aim_hud_offset_pos_16x9 = -0.050220,0.005700,-0.070625
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
;---------------------------------------------------------------------------------------------------
[wpn_ak74_n_1p78gs]:wpn_ak74_n
1icon_layer = 1p78gs
1icon_layer_x = 50
1icon_layer_y = -5
inv_weight = 3.800
hud = wpn_ak74_n_1p78gs_hud
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p78gs
scope_zoom_factor = 41
[wpn_ak74_n_1p78gs_hud]:wpn_ak74_n_hud
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_1p78gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.059320,0.005400,-0.029325
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
;-----------------------------------------------------------------------------------------------------
[wpn_ak74_n_1pn93n2_1gs]:wpn_ak74_n
hud = wpn_ak74_n_1pn93n2_1gs_hud
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
1icon_layer = 1pn93n2_1gs
1icon_layer_x = 30
1icon_layer_y = -5
scope_status = 1
scope_dynamic_zoom = off
scope_nightvision = scope_nightvision_1gen
scope_texture = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor = 25
nv_scope_status = 1
inv_weight = 4.250
[wpn_ak74_n_1pn93n2_1gs_hud]:wpn_ak74_n_hud
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_1pn93n2_1gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.044320,0.006500,-0.031525
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
;---------------------------------------------------------------------------------------------
[wpn_ak74_n_1pn93]:wpn_ak74_n
inv_weight = 4.550
hud = wpn_ak74_n_1pn93_hud
1icon_layer = 1pn93
1icon_layer_x = 30
1icon_layer_y = -5
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
nv_scope_status = 1
scope_status = 1
scope_texture = wpn_crosshair_1pn93
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_ak74_n_1pn93_hud]:wpn_ak74_n_hud
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_1pn93_hud.ogf
aim_hud_offset_pos_16x9 = -0.048820,-0.002200,-0.021025
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
;---------------------------------------------------------------------------------------------------
[wpn_ak74_n_1p29]:wpn_ak74_n
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 1
inv_weight = 4.100
hud = wpn_ak74_n_1p29_hud
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 25
[wpn_ak74_n_1p29_hud]:wpn_ak74_n_hud
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_1p29_hud.ogf
aim_hud_offset_pos_16x9 = -0.060820,0.003400,-0.021625
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
hands_position_16x9 = -0.006000,-0.005000,-0.206500
hands_orientation_16x9 = 0.436182,0.194943,0.000000
gl_hud_offset_pos_16x9 = -0.092109,-0.143808,-0.186001
gl_hud_offset_rot_16x9 = -0.302186,0.007753,-0.009700
;-----------------------------------------------------------------------------------------------------
[wpn_ak74_n_usp1]:wpn_ak74_n
1icon_layer = usp1
1icon_layer_x = 51
1icon_layer_y = 1
inv_weight = 4.100
hud = wpn_ak74_n_usp1_hud
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_usp1
scope_zoom_factor = 25
[wpn_ak74_n_usp1_hud]:wpn_ak74_n_hud
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_usp1_hud.ogf
aim_hud_offset_pos_16x9 = -0.063620,-0.000200,-0.053025
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
hands_position_16x9 = -0.004100,-0.001700,-0.219800
hands_orientation_16x9 = 0.436182,0.194943,0.000000
gl_hud_offset_pos_16x9 = -0.093809,-0.143208,-0.186001
gl_hud_offset_rot_16x9 = -0.302586,0.007503,-0.009700
;-----------------------------------------------------------------------------------------------------
[wpn_ak74_n_1p76]:wpn_ak74_n
inv_weight = 3.980
hud = wpn_ak74_n_1p76_hud
1icon_layer = 1p76
1icon_layer_x = 60
1icon_layer_y = -4
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
[wpn_ak74_n_1p76_hud]:wpn_ak74_n_hud
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_1p76_hud.ogf
aim_hud_offset_pos_16x9 = -0.058320,-0.003900,-0.056425
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
;----------------------------------------------------------------------------------------