250 lines
11 KiB
TeX
250 lines
11 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_kiparis_s]:identity_immunities,weapon_probability,default_weapon_params;wpn_kiparis_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\mp5"
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scheduled = off
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cform = skeleton
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kind = w_smg ;w_pistol
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class = WP_LR300
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slot = 2
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animation_slot = 8
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 4
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inv_grid_height = 2
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inv_grid_x = 67
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inv_grid_y = 6
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inv_name = st_wpn_kiparis_s
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inv_name_short = st_wpn_kiparis_s
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description = st_wpn_kiparis_s_descr
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inv_weight = 1.3
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cost = 8960
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repair_type = pistol
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weapon_class = assault_rifle
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hud = wpn_kiparis_s_hud
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visual = dynamics\weapons\wpn_kiparis_s\wpn_kiparis_s_world.ogf
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position = -0.026, 0.0, -0.03
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orientation = 0, -10, 0
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fire_point = 0.0, 0.02, 0.35
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fire_point2 = 0.0, 0.188, 0.392
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.16, -0.36, 0.15
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strap_orientation = -10, -5, 10
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ph_mass = 3
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;flame_particles = weapons\generic_weapon05
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;smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.0, 0.188, 0.082
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shell_dir = 0.0, 1.0, 0.0
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shell_particles = weapons\9x18
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_kiparis, up_gr_seconab_kiparis, up_gr_thirdab_kiparis, up_gr_fourtab_kiparis, up_gr_fifthab_kiparis, up_gr_fifthcd_kiparis
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_beretta
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upgr_icon_x = 750
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upgr_icon_y = 1850
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upgr_icon_width = 150
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
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ammo_elapsed = 20
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ammo_mag_size = 20
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startup_ammo = 90
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_kip
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silencer_status = 2
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silencer_x = 170
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silencer_y = 2
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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;silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_status = 0
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launch_speed = 0
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hit_impulse = 20
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hit_power = 0.46, 0.46, 0.46, 0.46
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hit_type = fire_wound
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fire_distance = 300
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bullet_speed = 330
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rpm = 850
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rpm_empty_click = 200
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ap_modifier = 1.1
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.2
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 2.9
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fire_dispersion_base = 0.59
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.81
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misfire_start_prob = 0.007
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misfire_end_condition = 0.15
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0012
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condition_shot_dec = 0.0012
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.48
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0425
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cam_max_angle = 31.0
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cam_max_angle_horz = 31.0
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cam_step_angle_horz = 1.44
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.27
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.0325
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zoom_cam_max_angle = 31.0
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zoom_cam_max_angle_horz = 31.0
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zoom_cam_step_angle_horz = 1.42
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PDM_disp_accel_factor = 1.155
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PDM_disp_base = 0.65
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.15
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cam_relax_speed_ai = 120.75
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 72
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kill_msg_y = 82
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kill_msg_width = 56
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kill_msg_height = 23
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hud_fov = 0.78
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;-----------------------------------------------------------------Particles----------------------------------------------------------------------------
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flame_particles = ghost_particles\weapons\generic_smoke_eft_sil
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smoke_particles = ghost_particles\weapons\flame_eft_sks
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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;-----------------------------------------------------------------SOUNDS-------------------------------------------------------------------------------
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snd_bore = weapons\kiparis_s\kiparis_bore
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snd_draw = weapons\sr2m\sr2m_draw
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snd_holster = weapons\sr2m\sr2m_holster
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snd_empty = weapons\sr2m\sr2m_empty
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snd_reload = weapons\kiparis_blindside\kiparis_reload
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snd_reload_empty = weapons\kiparis_blindside\kiparis_reload_empty
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snd_reload_misfire = weapons\kiparis_s\kiparis_reload_empty
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snd_shoot = weapons\aps_young_prince\aps_shot_1
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snd_shoot1 = weapons\aps_young_prince\aps_shot_2
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snd_shoot2 = weapons\aps_young_prince\aps_shot_3
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snd_shoot3 = weapons\aps_young_prince\aps_shot_4
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snd_shoot4 = weapons\aps_young_prince\aps_shot_5
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snd_silncer_shot = weapons\aps\aps_shot_sil
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snd_switch_mode = weapons\generic\switch_mode
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;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
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[wpn_kiparis_s_hud]:hud_base
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item_visual = dynamics\weapons\wpn_kiparis_s\wpn_kiparis_s_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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;---------------------------------------------------------
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item_position = -0.000600,-0.003698,-0.000108
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item_orientation = -0.073593,1.208642,0.057375
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hands_position_16x9 = 0.057500,-0.109900,0.205000
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hands_orientation_16x9 = 2.000000,2.000000,0.000000
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aim_hud_offset_pos_16x9 = -0.063900,0.037200,-0.072501
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aim_hud_offset_rot_16x9 = 0.056500,0.034000,0.000000
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;---------------------------------------------------------
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hands_position = 0.06, -0.12, 0.4
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hands_orientation = 2, 2, 0
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aim_hud_offset_pos = -0.074, 0.046, 0
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aim_hud_offset_rot = 0.035, 0.035, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_bore = kiparis_souvlaki_bore
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anm_hide = kiparis_souvlaki_holster
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anm_idle = kiparis_souvlaki_idle, idle
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anm_idle_aim = kiparis_souvlaki_idle_aim
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anm_idle_aim_moving = kiparis_souvlaki_walk, idle, 0.75
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anm_idle_aim_moving_crouch = kiparis_souvlaki_walk, idle, 0.7
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anm_idle_moving = kiparis_souvlaki_walk
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anm_idle_sprint = kiparis_souvlaki_sprint
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anm_reload = kiparis_souvlaki_reload, reload, 1.4
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anm_reload_empty = kiparis_souvlaki_reload_empty, reload_empty, 1.4
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anm_shots = kiparis_souvlaki_shoot, shoot
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anm_show = kiparis_souvlaki_draw
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anm_reload_misfire = kiparis_souvlaki_reload_empty, reload_empty, 1.4
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shell_bone = gilza
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shell_dir = 0.0, 1.0, 0.0
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shell_point = 0, -0.05, 0.2
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fire_bone = muzzle
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fire_bone2 = wpn_body
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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