1084 lines
43 KiB
TeX
1084 lines
43 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_ak12_custom]:identity_immunities,weapon_probability,default_weapon_params;wpn_aks74_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\ak-74"
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scheduled = off
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cform = skeleton
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parent_section = wpn_ak12_custom
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 17
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inv_grid_y = 0
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inv_name = st_wpn_ak12_custom
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inv_name_short = st_wpn_ak12_custom
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description = st_wpn_ak12_custom_descr
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kind = w_rifle
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inv_weight = 3.100
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cost = 70000
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repair_type = rifle_5
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weapon_class = assault_rifle
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hud = wpn_ak12_custom_hud
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visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
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position = -0.026, 0.0, 0.0
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orientation = 0, 0, 0
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fire_point = 0, 0.0, 0.656
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fire_point2 = 0, 0.161, 0.583
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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;smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.07,0.2,0.466
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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shell_particles = weapons\545x39
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
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;installed_upgrades =
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upgrade_scheme = upgrade_scheme_ak74
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upgr_icon_x = 0
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upgr_icon_y = 1500
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, 3, -1
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ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
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ammo_elapsed = 45
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ammo_mag_size = 45
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startup_ammo = 90
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scopes = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, susat, compm4s, rakurs, marchf, kemper, triji, mark8_rmr, spec_alt, mono_kit, mepro, ekp8_18
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_geks545
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silencer_status = 2
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silencer_x = 222
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silencer_y = 2
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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grenade_class = ammo_vog-30
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grenade_launcher_name = wpn_addon_grenade_launcher_monolit
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grenade_launcher_status = 0
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grenade_launcher_x = 112
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grenade_launcher_y = 24
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launch_speed = 0
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hit_impulse = 25
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hit_power = 0.5, 0.5, 0.5, 0.5
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 895
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rpm = 650
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 5.7
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fire_dispersion_base = 0.3
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.73
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misfire_start_prob = 0.007
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misfire_end_condition = 0.1
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.545
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cam_dispersion_frac = 1.02
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cam_dispersion_inc = 0.0625
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.08
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.515
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 0.0525
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 0.98
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PDM_disp_accel_factor = 2.45
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PDM_disp_base = 1.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.45
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 28
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kill_msg_width = 84
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kill_msg_height = 28
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hud_fov = 0.78
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;--------------------------------------------------------------------Particles--------------------------------------------------------------------------
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;silencer_smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
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;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
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snd_bore = weapons\aksu_prince\aksu_tact_boring
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snd_draw = weapons\scar_yang_prince\scar_inspect
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snd_holster = weapons\ak12custom\hide
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snd_empty = weapons\ak12custom\ak12_empty
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snd_reload = weapons\ak104_tac_prince\ak104a_reload
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snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
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snd_reload_misfire = weapons\ak104_tac_prince\ak104_unjam
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snd_empty = weapons\ak105_sp\trigger_hammer
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snd_shoot = weapons\ak545_shot_yuong_prince\akv2_shot_1
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snd_shoot1 = weapons\ak545_shot_yuong_prince\akv2_shot_2
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snd_shoot2 = weapons\ak545_shot_yuong_prince\akv2_shot_3
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snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1
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snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2
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snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3
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snd_switch_mode = weapons\ru556\ru556_firemode
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;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
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[wpn_ak12_custom_hud]:hud_base
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item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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hands_position = -0.062, -0.18, 0.1655
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hands_orientation = 0.55, 2.39, 0.15
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aim_hud_offset_pos = -0.0901, 0.0711, -0.35
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aim_hud_offset_rot = 0.0421, 0.00845, -0.0055
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gl_hud_offset_pos = -0.0495, 0.014, -0.155
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gl_hud_offset_rot = -0.081, 0.0045, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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;--------
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aim_hud_offset_pos_16x9 = -0.061720,0.026900,-0.025025
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aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
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hands_position_16x9 = 0.001000,-0.013000,0.032300
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hands_orientation_16x9 = -0.100000,1.909999,3.479997
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item_position = -0.000020,0.000203,-0.000002
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item_orientation = -0.076388,-1.117577,0.009775
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;-------
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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anm_show = wpn_hand_ak_tact_in
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anm_hide = wpn_hand_ak_tact_out
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anm_idle = wpn_hand_ak_tact_idle
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anm_idle_sprint = wpn_hand_aksu_tact_run
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anm_idle_moving = wpn_hand_ak_tact_walk, 1.5
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anm_idle_moving_crouch = wpn_hand_ak_tact_walk
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anm_shots = wpn_hand_ak_tact_shoot, wpn_ak_tact_shoot
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;anm_shots_aim = wpn_hand_aksu_tact_run
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anm_reload = wpn_hand_ak_tact_reload, wpn_ak_tact_reload
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anm_reload_empty = wpn_hand_ak_tact_reload_empty, wpn_ak_tact_reload_empty
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anm_idle_aim = wpn_hand_ak_tact_idle_aim
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anm_bore = wpn_hand_ak_tact_boring
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anm_reload_misfire = wpn_hand_ak_tact_misfire, wpn_ak_tact_misfire
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shell_bone = gilza
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shell_dir = 0, 1, 0
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shell_point = 0,0,0
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fire_bone = wpn_body
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fire_bone2 = wpn_body
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fire_point = 0.000000,0.049711,0.568579
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fire_point2 = 0.000000,-0.029000,0.575000
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freelook_z_offset_mul = 0.7
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;--------------------------------------------------------------------Addons-----------------------------------------------------------------------------
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[wpn_ak12_custom_acog]:wpn_ak12_custom
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visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
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$spawn = "weapons\ak12_acog"
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1icon_layer = acog
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1icon_layer_x = 70
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1icon_layer_y = -14
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inv_weight = 3.450
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scope_status = 1
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scope_texture = wpn_crosshair_acog
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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hud = wpn_ak12_custom_acog_hud
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[wpn_ak12_custom_acog_hud]:wpn_ak12_custom_hud
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item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_acog_hud.ogf
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aim_hud_offset_pos_16x9 = -0.062020,0.007300,-0.094226
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aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
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;----------------------------------------------------------------------------------------------------------------------------
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[wpn_ak12_custom_eot]:wpn_ak12_custom
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$spawn = "weapons\ak12_eot"
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1icon_layer = eot
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1icon_layer_x = 85
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1icon_layer_y = -10
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hud = wpn_ak12_custom_eot_hud
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inv_weight = 3.400
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visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
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[wpn_ak12_custom_eot_hud]:wpn_ak12_custom_hud
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item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_eot_hud.ogf
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aim_hud_offset_pos_16x9 = -0.061020,-0.002200,-0.025025
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aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
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;----------------------------------------------------------------------------------------------------------------------------
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[wpn_ak12_custom_specter]:wpn_ak12_custom
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$spawn = "weapons\ak12_custom_specter"
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visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
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hud = wpn_ak12_custom_specter_hud
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1icon_layer = specter
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1icon_layer_x = 64
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1icon_layer_y = -14
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inv_weight = 3.770
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scope_status = 1
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scope_texture = wpn_crosshair_specter
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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[wpn_ak12_custom_specter_hud]:wpn_ak12_custom_hud
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item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_specter_hud.ogf
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aim_hud_offset_pos_16x9 = -0.061720,0.009600,-0.108426
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aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
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aim_hud_offset_alt_pos_16x9 = -0.061620,-0.014200,-0.077826
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aim_hud_offset_alt_rot_16x9 = 0.018937,-0.003275,-0.030000
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;-------------------------------------------------------------------------------------------------------------------------------
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[wpn_ak12_custom_c-more]:wpn_ak12_custom
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$spawn = "weapons\ak12_custom_c-more"
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visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
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hud = wpn_ak12_custom_c-more_hud
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inv_weight = 3.400
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1icon_layer = c-more
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1icon_layer_x = 90
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1icon_layer_y = -10
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[wpn_ak12_custom_c-more_hud]:wpn_ak12_custom_hud
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item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_c-more_hud.ogf
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aim_hud_offset_pos_16x9 = -0.061920,0.008800,-0.048725
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aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
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;-------------------------------------------------------------------------------------------------------------------------------
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[wpn_ak12_custom_0kp2]:wpn_ak12_custom
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$spawn = "weapons\ak12_custom_0kp2"
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visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
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hud = wpn_ak12_custom_0kp2_hud
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inv_weight = 3.300
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1icon_layer = 0kp2
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1icon_layer_x = 80
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1icon_layer_y = -6
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[wpn_ak12_custom_0kp2_hud]:wpn_ak12_custom_hud
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item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_0kp2_hud.ogf
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aim_hud_offset_pos_16x9 = -0.059120,0.013300,-0.071526
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aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
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;-------------------------------------------------------------------------------------------------------------------------------
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[wpn_ak12_custom_ac10632]:wpn_ak12_custom
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$spawn = "weapons\ak12_custom_ac10632"
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visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
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hud = wpn_ak12_custom_ac10632_hud
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inv_weight = 3.215
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1icon_layer = ac10632
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1icon_layer_x = 90
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1icon_layer_y = -10
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[wpn_ak12_custom_ac10632_hud]:wpn_ak12_custom_hud
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item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_ac10632_hud.ogf
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aim_hud_offset_pos_16x9 = -0.061720,0.009300,-0.056225
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aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
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;-------------------------------------------------------------------------------------------------------------------------------
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[wpn_ak12_custom_d0cter]:wpn_ak12_custom
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$spawn = "weapons\ak12_custom_d0cter"
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visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
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hud = wpn_ak12_custom_d0cter_hud
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inv_weight = 3.130
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1icon_layer = d0cter
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1icon_layer_x = 120
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1icon_layer_y = -10
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[wpn_ak12_custom_d0cter_hud]:wpn_ak12_custom_hud
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item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_docter_hud.ogf
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aim_hud_offset_pos_16x9 = -0.061720,0.021600,-0.059526
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aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
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;-------------------------------------------------------------------------------------------------------------------------------
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[wpn_ak12_custom_mepro]:wpn_ak12_custom
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visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
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hud = wpn_ak12_custom_mepro_hud
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inv_weight = 3.472
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1icon_layer = mepro
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1icon_layer_x = 90
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1icon_layer_y = -6
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[wpn_ak12_custom_mepro_hud]:wpn_ak12_custom_hud
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item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mepro_hud.ogf
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aim_hud_offset_pos_16x9 = -0.062320,0.002800,-0.050425
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aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
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;-------------------------------------------------------------------------------------------------------------------------------
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[wpn_ak12_custom_leupold]:wpn_ak12_custom
|
|
|
|
$spawn = "weapons\ak12_custom_leupold"
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
hud = wpn_ak12_custom_leupold_hud
|
|
|
|
1icon_layer = leupold
|
|
1icon_layer_x = 64
|
|
1icon_layer_y = -10
|
|
|
|
inv_weight = 3.780
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_leupold
|
|
scope_zoom_factor = 7
|
|
zoom_rotate_time = 0.25
|
|
scope_dynamic_zoom = on
|
|
|
|
[wpn_ak12_custom_leupold_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_leupold_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061720,0.010500,-0.068526
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
|
|
hands_position_16x9 = 0.001000,-0.017700,0.032300
|
|
hands_orientation_16x9 = -0.100000,1.909999,3.479997
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_aimpoint]:wpn_ak12_custom
|
|
|
|
$spawn = "weapons\ak12_custom_aimpoint"
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
hud = wpn_ak12_custom_aimpoint_hud
|
|
|
|
inv_weight = 3.230
|
|
|
|
1icon_layer = aimpoint
|
|
1icon_layer_x = 90
|
|
1icon_layer_y = -14
|
|
|
|
[wpn_ak12_custom_aimpoint_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aimpoint_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061920,0.005400,-0.047725
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_aim_low]:wpn_ak12_custom
|
|
|
|
$spawn = "weapons\ak12_custom_aim_low"
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
hud = wpn_ak12_custom_aim_low_hud
|
|
|
|
inv_weight = 3.205
|
|
|
|
1icon_layer = aim_low
|
|
1icon_layer_x = 115
|
|
1icon_layer_y = -6
|
|
|
|
[wpn_ak12_custom_aim_low_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aim_low_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061720,0.021500,-0.025025
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_point_aimpro]:wpn_ak12_custom
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
hud = wpn_ak12_custom_point_aimpro_hud
|
|
|
|
inv_weight = 3.430
|
|
|
|
1icon_layer = point_aimpro
|
|
1icon_layer_x = 90
|
|
1icon_layer_y = -14
|
|
|
|
[wpn_ak12_custom_point_aimpro_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aimpoint_pro_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061520,0.005300,-0.058125
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_ekp8_18]:wpn_ak12_custom
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
hud = wpn_ak12_custom_ekp8_18_hud
|
|
|
|
inv_weight = 3.373
|
|
|
|
1icon_layer = ekp8_18
|
|
1icon_layer_x = 86
|
|
1icon_layer_y = -6
|
|
|
|
[wpn_ak12_custom_ekp8_18_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_ekp8_18_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061620,-0.001600,-0.039925
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_e0t2]:wpn_ak12_custom
|
|
|
|
$spawn = "weapons\ak12_custom_e0t2"
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
hud = wpn_ak12_custom_e0t2_hud
|
|
|
|
inv_weight = 3.327
|
|
|
|
1icon_layer = e0t2
|
|
1icon_layer_x = 90
|
|
1icon_layer_y = -14
|
|
|
|
[wpn_ak12_custom_e0t2_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_e0t2_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061820,0.006900,-0.052625
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_pn23]:wpn_ak12_custom
|
|
|
|
$spawn = "weapons\ak12_custom_pn23"
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
hud = wpn_ak12_custom_pn23_hud
|
|
|
|
1icon_layer = pn23
|
|
1icon_layer_x = 64
|
|
1icon_layer_y = -16
|
|
|
|
;installed_upgrades = up_fourte_svd_nimble
|
|
;scope_nightvision = scope_nightvision_3gen
|
|
|
|
nv_scope_status = 1
|
|
|
|
inv_weight = 3.749
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_pn23
|
|
scope_zoom_factor = 25
|
|
zoom_rotate_time = 0.25
|
|
|
|
[wpn_ak12_custom_pn23_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_pn23_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.063220,0.008200,-0.101726
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
|
|
hands_position_16x9 = 0.002600,-0.022900,0.032300
|
|
hands_orientation_16x9 = -0.100000,1.909999,3.479997
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_gauss_sight]:wpn_ak12_custom
|
|
|
|
$spawn = "weapons\ak12_custom_gauss_sight"
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
hud = wpn_ak12_custom_gauss_sight_hud
|
|
|
|
1icon_layer = gauss_sight
|
|
1icon_layer_x = 64
|
|
1icon_layer_y = -4
|
|
|
|
inv_weight = 4.500
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_gauss
|
|
scope_zoom_factor = 12
|
|
zoom_rotate_time = 0.25
|
|
scope_dynamic_zoom = on
|
|
;installed_upgrades = up_fourtc_svd_nimble
|
|
|
|
[wpn_ak12_custom_gauss_sight_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_gauss_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.062220,0.020600,-0.038325
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_deltapoint]:wpn_ak12_custom
|
|
|
|
inv_weight = 3.141
|
|
|
|
hud = wpn_ak12_custom_deltapoint_hud
|
|
|
|
1icon_layer = deltapoint
|
|
1icon_layer_x = 125
|
|
1icon_layer_y = -6
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
scope_status = 0
|
|
|
|
scope_dynamic_zoom = off
|
|
|
|
[wpn_ak12_custom_deltapoint_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_deltapoint_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.062120,0.017000,-0.048725
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
;----------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_rmr]:wpn_ak12_custom
|
|
|
|
inv_weight = 3.134
|
|
|
|
hud = wpn_ak12_custom_rmr_hud
|
|
|
|
1icon_layer = rmr
|
|
1icon_layer_x = 95
|
|
1icon_layer_y = -6
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
[wpn_ak12_custom_rmr_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_rmr_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061320,0.020500,-0.058825
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
;--------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_compm4s]:wpn_ak12_custom
|
|
|
|
$spawn = "weapons\wpn_ak12_custom_compm4s"
|
|
|
|
hud = wpn_ak12_custom_compm4s_hud
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
1icon_layer = compm4s
|
|
1icon_layer_x = 100
|
|
1icon_layer_y = -14
|
|
|
|
inv_weight = 3.480
|
|
|
|
[wpn_ak12_custom_compm4s_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_compm4s_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061920,0.007600,-0.052625
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
;--------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_rakurs]:wpn_ak12_custom
|
|
|
|
$spawn = "weapons\wpn_ak12_custom_rakurs"
|
|
|
|
hud = wpn_ak12_custom_rakurs_hud
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
1icon_layer = rakurs
|
|
1icon_layer_x = 100
|
|
1icon_layer_y = -10
|
|
|
|
inv_weight = 3.600
|
|
|
|
[wpn_ak12_custom_rakurs_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_rakurs_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061620,0.018400,-0.062726
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
;-----------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_susat]:wpn_ak12_custom
|
|
|
|
1icon_layer = susat
|
|
1icon_layer_x = 75
|
|
1icon_layer_y = -12
|
|
|
|
inv_weight = 3.520
|
|
|
|
hud = wpn_ak12_custom_susat_hud
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
scope_status = 1
|
|
scope_dynamic_zoom = off
|
|
scope_texture = wpn_crosshair_susat
|
|
scope_zoom_factor = 25
|
|
|
|
scope_zoom_factor_alt = 0
|
|
|
|
use_alt_aim_hud = true
|
|
|
|
[wpn_ak12_custom_susat_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_susat_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061720,0.004400,-0.090726
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
|
|
aim_hud_offset_alt_pos_16x9 = -0.061720,-0.018800,-0.074926
|
|
aim_hud_offset_alt_rot_16x9 = 0.018937,-0.003275,-0.030000
|
|
;-----------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_marchf]:wpn_ak12_custom
|
|
1icon_layer = marchf
|
|
1icon_layer_x = 75
|
|
1icon_layer_y = -10
|
|
|
|
inv_weight = 3.740
|
|
|
|
hud = wpn_ak12_custom_marchf_hud
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
scope_status = 1
|
|
scope_dynamic_zoom = on
|
|
scope_texture = wpn_crosshair_marchf
|
|
scope_zoom_factor = 6
|
|
|
|
[wpn_ak12_custom_marchf_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_marchf_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061620,0.010000,-0.089926
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.000775,-0.030000
|
|
;------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_kemper]:wpn_ak12_custom
|
|
|
|
inv_weight = 3.366
|
|
|
|
hud = wpn_ak12_custom_kemper_hud
|
|
|
|
1icon_layer = kemper
|
|
1icon_layer_x = 115
|
|
1icon_layer_y = -14
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
[wpn_ak12_custom_kemper_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_kemper_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061720,0.007200,-0.046625
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
;------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_triji]:wpn_ak12_custom
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
inv_grid_width = 5
|
|
inv_grid_height = 2
|
|
inv_grid_x = 153
|
|
inv_grid_y = 2
|
|
|
|
|
|
inv_weight = 3.525
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_acog_rmr
|
|
scope_zoom_factor = 25
|
|
zoom_rotate_time = 0.25
|
|
|
|
hud = wpn_ak12_custom_triji_hud
|
|
|
|
scope_zoom_factor_alt = 0
|
|
|
|
use_alt_aim_hud = true
|
|
|
|
[wpn_ak12_custom_triji_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_trijicon_rmr_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.062020,0.007300,-0.094226
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
|
|
aim_hud_offset_alt_pos_16x9 = -0.081620,-0.048000,-0.025025
|
|
aim_hud_offset_alt_rot_16x9 = 0.015937,-0.003275,0.747007
|
|
;----------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_spec_alt]:wpn_ak12_custom
|
|
|
|
$spawn = "weapons\ak12_custom_spec_alt"
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
hud = wpn_ak12_custom_spec_alt_hud
|
|
|
|
inv_grid_width = 5
|
|
inv_grid_height = 2
|
|
inv_grid_x = 153
|
|
inv_grid_y = 0
|
|
|
|
inv_weight = 3.845
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_specter
|
|
scope_zoom_factor = 25
|
|
zoom_rotate_time = 0.25
|
|
scope_dynamic_zoom = off
|
|
|
|
scope_zoom_factor_alt = 0
|
|
|
|
use_alt_aim_hud = true
|
|
|
|
[wpn_ak12_custom_spec_alt_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_spec_alt_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061720,0.009600,-0.108426
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
|
|
aim_hud_offset_alt_pos_16x9 = -0.081620,-0.048000,-0.025025
|
|
aim_hud_offset_alt_rot_16x9 = 0.015937,-0.003275,0.747007
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_mark8_rmr]:wpn_ak12_custom
|
|
|
|
$spawn = "weapons\ak12_custom_mark8_rmr"
|
|
|
|
visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
|
|
|
|
hud = wpn_ak12_custom_mark8_rmr_hud
|
|
|
|
inv_grid_width = 5
|
|
inv_grid_height = 2
|
|
inv_grid_x = 153
|
|
inv_grid_y = 4
|
|
|
|
inv_weight = 3.855
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_leupold_rmr
|
|
scope_zoom_factor = 25
|
|
zoom_rotate_time = 0.25
|
|
scope_dynamic_zoom = off
|
|
|
|
scope_zoom_factor_alt = 0
|
|
|
|
use_alt_aim_hud = true
|
|
|
|
[wpn_ak12_custom_mark8_rmr_hud]:wpn_ak12_custom_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mark8_rmr_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.061720,0.010500,-0.068526
|
|
aim_hud_offset_rot_16x9 = 0.015937,-0.003275,-0.030000
|
|
|
|
hands_position_16x9 = 0.001000,-0.017700,0.032300
|
|
hands_orientation_16x9 = -0.100000,1.909999,3.479997
|
|
|
|
aim_hud_offset_alt_pos_16x9 = -0.085020,-0.045000,-0.025025
|
|
aim_hud_offset_alt_rot_16x9 = 0.015937,-0.003275,0.745507
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;-------------------------------------------------------------------------------------------------------------------------------
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[wpn_ak12_custom_mono_kit]:wpn_ak12_custom
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$spawn = "weapons\ak12_custom_mono_kit"
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visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mono_kit_world.ogf
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hud = wpn_ak12_custom_mono_kit_hud
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 17
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inv_grid_y = 2
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inv_weight = 3.655
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;scope_status = 1
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scope_texture = wpn_crosshair_acog_rmr
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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hit_impulse = 27
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hit_power = 0.51, 0.51, 0.51, 0.51
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 900
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rpm = 700
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rpm_empty_click = 200
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scopes = none
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inv_name = st_wpn_ak12_mono_kit
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inv_name_short = st_wpn_ak12_mono_kit
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description = st_wpn_ak12_mono_kit_descr
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parent_section = wpn_ak12_custom_mono_kit
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silencer_x = 224
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silencer_y = 6
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snd_shoot = weapons\ak12custom\shoot_sil, 0.5
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flame_particles = ghost_particles\weapons\generic_smoke_eft_sil ;amik\weapons\ak_shoot_00
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smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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grenade_launcher_status = 2
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grenade_launcher_x = 126
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grenade_launcher_y = 19
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ammo_elapsed = 60
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ammo_mag_size = 60
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laser_status = true
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;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
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snd_draw = weapons\ak74\ak74_draw
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snd_holster = weapons\ak74\ak74_draw
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snd_reload = weapons\ak105_sp\ak105_reload
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snd_reload_empty = weapons\ak105_sp\ak105_reload_empty
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snd_reload_misfire = weapons\ak74_blindside\ak74_unjam
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snd_shoot = weapons\ak545_shot_yuong_prince\akv2_shot_1
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snd_shoot1 = weapons\ak545_shot_yuong_prince\akv2_shot_2
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snd_shoot2 = weapons\ak545_shot_yuong_prince\akv2_shot_3
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snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1
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snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2
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snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3
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snd_shoot_grenade = weapons\gp30\gp30_grenshoot
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snd_reload_grenade = weapons\gp30\gp30_grenload, 1.0, 0.8
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;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
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[wpn_ak12_custom_mono_kit_hud]:wpn_ak12_custom_hud
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item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_mono_kit_hud.ogf
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;--------
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aim_hud_offset_pos_16x9 = -0.072550,0.019000,-0.077725
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aim_hud_offset_rot_16x9 = 0.052887,0.028075,-0.012500
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hands_position_16x9 = 0.069000,-0.050000,-0.010000
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hands_orientation_16x9 = 0.585979,0.910001,0.000000
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aim_hud_offset_alt_pos_16x9 = 0.010951,0.039600,-0.019425
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aim_hud_offset_alt_rot_16x9 = 0.009037,0.002775,-0.600000
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item_position = 0,0,0
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item_orientation = 0,0,0
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gl_hud_offset_pos_16x9 = -0.035638,-0.104000,-0.049298
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gl_hud_offset_rot_16x9 = -0.335233,0.012303,-0.009700
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;-------
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;-----
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anm_bore = blnd_ak74m_inspect, idle
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anm_bore_g = blnd_ak74m_inspect_gl, idle
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anm_bore_w_gl = blnd_ak74m_inspect_w_gl, idle
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anm_hide = blnd_ak74m_holster, idle
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anm_hide_g = blnd_ak74m_holster_gl, idle
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anm_hide_w_gl = blnd_ak74m_holster, idle
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anm_idle = blnd_ak74m_idle, idle, 0.75
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anm_idle_aim = blnd_ak74m_idle_ads, idle
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anm_idle_aim_moving = blnd_ak74m_idle_ads, idle, 0.50
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anm_idle_aim_moving_crouch = blnd_ak74m_idle_ads, idle, 0.50
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anm_idle_g = blnd_ak74m_idle_gl, idle
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anm_idle_g_aim = blnd_ak74m_idle_ads_gl, idle
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anm_idle_moving = blnd_ak74m_walk, idle, 0.92
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anm_idle_moving_crouch = blnd_ak74m_walk, idle, 0.88
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anm_idle_moving_crouch_g_aim = blnd_ak74m_idle_ads_gl, idle, 0.92
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anm_idle_moving_crouch_w_gl_aim = blnd_ak74m_walk, idle, 0.92
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anm_idle_moving_crouch_w_gl = blnd_ak74m_walk, idle, 0.88
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anm_idle_moving_g = blnd_ak74m_walk_gl, idle, 0.92
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anm_idle_moving_g_aim = blnd_ak74m_walk_gl, idle, 0.92
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anm_idle_moving_w_gl = blnd_ak74m_walk, idle, 0.92
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anm_idle_moving_w_gl_aim = blnd_ak74m_walk, idle, 0.92
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anm_idle_sprint = blnd_ak74m_sprint, idle, 1.2
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anm_idle_sprint_g = blnd_ak74m_sprint_gl, idle, 1.2
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anm_idle_sprint_w_gl = blnd_ak74m_sprint, idle, 1.2
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anm_idle_w_gl = blnd_ak74m_idle, idle, 0.75
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anm_idle_w_gl_aim = blnd_ak74m_idle_ads, idle, 0.75
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anm_reload = blnd_ak74m_reload, reload, 1.1
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anm_reload_empty = blnd_ak74m_reload_empty, reload_empty, 1.1
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anm_reload_g = blnd_ak74m_reload_gl, reload_gl, 1.06
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anm_reload_w_gl = blnd_ak74m_reload, reload, 1.1
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anm_reload_empty_w_gl = blnd_ak74m_reload_empty, reload_empty, 1.1
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anm_shots = blnd_ak74m_shoot, shoot
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anm_shots_g = blnd_ak74m_shoot_gl, idle
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anm_shots_w_gl = blnd_ak74m_shoot, shoot
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anm_show = blnd_ak74m_draw, idle
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anm_show_g = blnd_ak74m_draw_gl, idle
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anm_show_w_gl = blnd_ak74m_draw, idle
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anm_switch = blnd_ak74m_switch_to_gun, idle
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anm_switch_g = blnd_ak74m_switch_to_gl, idle
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anm_reload_misfire = blnd_ak74m_unjam, unjam, 1.2
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anm_reload_misfire_w_gl = blnd_ak74m_unjam, unjam, 1.2
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;anm_switch_mode = blnd_ak74m_firemode, idle, 1
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;-----
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shell_point = 0,0,0
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shell_dir = 0.0, 1.0, 0.0
|
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shell_bone = gilza
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fire_point = 0,0,0
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fire_bone = muzzle
|
|
fire_point2 = 0,0,0
|
|
fire_bone2 = muzzle_gl
|
|
;-------------------------------------------------------------------------------------------------------------------------------
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|
|
;--------------------------------------------------------------------NOT_IN_USE------------------------------------------------------------------------
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[wpn_ak12_custom_aimpoint_pro]:wpn_ak12_custom
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|
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visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
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hud = wpn_ak12_custom_aimpoint_pro_hud
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|
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inv_weight = 3.430
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|
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1icon_layer = aimpoint_pro
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1icon_layer_x = 90
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1icon_layer_y = -8
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[wpn_ak12_custom_aimpoint_pro_hud]:wpn_ak12_custom_hud
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|
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item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_aimpoint_pro_hud.ogf
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|
|
|
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak12_custom_trijicon_rmr]:wpn_ak12_custom
|
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|
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visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_world.ogf
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|
|
inv_grid_width = 5
|
|
inv_grid_height = 2
|
|
inv_grid_x = 153
|
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inv_grid_y = 2
|
|
|
|
|
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inv_weight = 3.525
|
|
scope_status = 1
|
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scope_texture = wpn_crosshair_acog_rmr
|
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scope_zoom_factor = 25
|
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zoom_rotate_time = 0.25
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|
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hud = wpn_ak12_custom_trijicon_rmr_hud
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scope_zoom_factor_alt = 0
|
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|
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use_alt_aim_hud = true
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[wpn_ak12_custom_trijicon_rmr_hud]:wpn_ak12_custom_hud
|
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|
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item_visual = dynamics\weapons\wpn_ak12_custom\wpn_ak12_custom_trijicon_rmr_hud.ogf
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;---------------------------------------------------------------------------------------------------------------------------- |