Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_ak74u_n1.ltx

537 lines
22 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_ak74u_n1]:identity_immunities,weapon_probability,default_weapon_params;wpn_aks74u_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74u"
scheduled = off
cform = skeleton
parent_section = wpn_ak74u_n1
class = WP_AK74
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 8
inv_grid_y = 10
inv_name = st_wpn_ak74u_n1
inv_name_short = st_wpn_ak74u_n1
description = st_wpn_ak74u_n1_descr
kind = w_rifle
inv_weight = 2.48
cost = 20870
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak74u_n1_hud
visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf
position = -0.1, 0.1, -0.2
orientation = 0, 0, 0
fire_point = 0.0, -0.05, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.18, 0.0, 0.0
strap_orientation = -10, -5, 10
ph_mass = 4
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
shell_point = 0,0.216,0.174
shell_dir = 0,0,0.4
shell_bone = wpn_body
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak74u, up_gr_seconab_ak74u, up_gr_thirdab_ak74u, up_gr_fourtab_ak74u, up_gr_fifthab_ak74u
;installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 300
upgr_icon_y = 300
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, pka, pso2, okp, ekp8_02, 1pn93, 1pn93n2_1gs, 1p78gs, usp1, 1p76
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs4
silencer_status = 2
silencer_x = 175
silencer_y = 8
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 24
hit_power = 0.485, 0.485, 0.485, 0.485
hit_type = fire_wound
fire_distance = 900
bullet_speed = 735
rpm = 700
rpm_empty_click = 200
ap_modifier = 0.95
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.3
fire_dispersion_base = 0.56
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.78
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
cam_return = 0
cam_relax_speed = 12
cam_dispersion = 0.646
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0625
cam_max_angle = 41.0
cam_max_angle_horz = 41.0
cam_step_angle_horz = 1.18
zoom_cam_relax_speed = 12
zoom_cam_dispersion = 0.616
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0525
zoom_cam_max_angle = 41.0
zoom_cam_max_angle_horz = 41.0
zoom_cam_step_angle_horz = 1.08
PDM_disp_accel_factor = 1.655
PDM_disp_base = 0.7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.65
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 123
kill_msg_width = 69
kill_msg_height = 30
hud_fov = 0.78
;----------------------------------------------------------------------Sounds----------------------------------------------------------------------------------------
snd_bore = $no_sound
snd_draw = weapons\ak105_sp\ak74_draw
snd_holster = weapons\ak105_sp\hide
snd_empty = weapons\ak105_sp\trigger_hammer
snd_reload = weapons\ak105_young_prince\ak105_reload
snd_reload_empty = weapons\ak105_young_prince\ak105_reload_empty
snd_reload_misfire = weapons\ak105_sp\ak105_misfire
snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1
snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2
snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3
snd_silncer_shot = weapons\aksu_prince\aksu_shot_sil_1
snd_silncer_shot = weapons\aksu_prince\aksu_shot_sil_1
snd_silncer_shot = weapons\aksu_prince\aksu_shot_sil_1
snd_silncer_shot = weapons\aksu_prince\aksu_shot_sil_1
snd_silncer_shot = weapons\aksu_prince\aksu_shot_sil_1
snd_switch_mode = weapons\generic\switch_mode
;-----------------------------------------------------------------------HUD-----------------------------------------------------------------------------
[wpn_ak74u_n1_hud]:hud_base
item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.042, -0.162, 0.1655
hands_orientation = 0.55, 2.39, 0.15
aim_hud_offset_pos = -0.10965, 0.0686, -0.31
aim_hud_offset_rot = 0.040750, 0.009, -0.0115
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
;---------
hands_position_16x9 = -0.011600,-0.011900,-0.045000
hands_orientation_16x9 = 1.652664,2.197510,-0.140000
aim_hud_offset_pos_16x9 = -0.053825,0.027525,-0.022475
aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500
item_position = 0, 0, 0
item_orientation = 0, 0, 0
;---------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_show = ak105_sp_draw, draw
anm_hide = ak105_sp_holster, holster
anm_idle = ak105_sp_idle, idle
anm_idle_sprint = ak105_sp_idle_sprint
anm_idle_moving = ak105_sp_idle_walk
anm_shots = ak105_sp_shoot, shoot
anm_reload = ak105_sp_reload, reload
anm_reload_empty = ak105_sp_reload_empty, reload_empty
anm_idle_moving_crouch = ak105_sp_idle_crouch_walk, idle
anm_idle_aim = ak105_sp_idle_aim
anm_bore = ak105_sp_idle_bore
anm_reload_misfire = ak105_sp_misfire
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.048, 0.466
fire_point2 = 0, -0.011, 0.553
shell_point = 0.018,0.06,0.188
shell_dir = 0,1,0
shell_bone = wpn_body
freelook_z_offset_mul = 0.6
;-----------------------------------------------------------------------Addons--------------------------------------------------------------------------
[wpn_ak74u_n1_kobra]:wpn_ak74u_n1
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 0
inv_weight = 2.88
hud = wpn_ak74u_n1_kobra_hud
visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf
[wpn_ak74u_n1_kobra_hud]:wpn_ak74u_n1_hud
item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_kobra_hud.ogf
aim_hud_offset_pos_16x9 = -0.051325,0.008300,-0.050875
aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500
;------------------------------------------------------------------------------------------------
[wpn_ak74u_n1_1p29]:wpn_ak74u_n1
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 3.28
hud = wpn_ak74u_n1_1p29_hud
visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 25
[wpn_ak74u_n1_1p29_hud]:wpn_ak74u_n1_hud
item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_1p29_hud.ogf
aim_hud_offset_pos_16x9 = -0.056525,0.017425,-0.022475
aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500
hands_position_16x9 = -0.010200,-0.029500,-0.019600
hands_orientation_16x9 = 1.652664,2.197510,-0.140000
;------------------------------------------------------------------------------------------------
[wpn_ak74u_n1_pka]:wpn_ak74u_n1
1icon_layer = pka
1icon_layer_x = 70
1icon_layer_y = -2
inv_weight = 3.13
hud = wpn_ak74u_n1_pka_hud
visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf
zoom_rotate_time = 0.25
scope_lense_fov = 11
[wpn_ak74u_n1_pka_hud]:wpn_ak74u_n1_hud
item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_pka_hud.ogf
aim_hud_offset_pos_16x9 = -0.050525,0.011325,-0.022475
aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500
hands_position_16x9 = -0.005000,-0.014900,-0.035600
hands_orientation_16x9 = 1.652664,2.197510,-0.140000
;------------------------------------------------------------------------------------------------
[wpn_ak74u_n1_pso2]:wpn_ak74u_n1
1icon_layer = pso2
1icon_layer_x = 46
1icon_layer_y = 2
inv_weight = 3.08
hud = wpn_ak74u_n1_pso2_hud
visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso2_vss
scope_zoom_factor = 25
[wpn_ak74u_n1_pso2_hud]:wpn_ak74u_n1_hud
item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_pso2_hud.ogf
aim_hud_offset_pos_16x9 = -0.039125,0.017025,-0.042775
aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500
;------------------------------------------------------------------------------------------------
[wpn_ak74u_n1_ekp8_02]:wpn_ak74u_n1
1icon_layer = ekp8_02
1icon_layer_x = 67
1icon_layer_y = 0
inv_weight = 2.753
hud = wpn_ak74u_n1_ekp8_02_hud
visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf
[wpn_ak74u_n1_ekp8_02_hud]:wpn_ak74u_n1_hud
item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_ekp_hud.ogf
aim_hud_offset_pos_16x9 = -0.050325,0.004000,-0.040275
aim_hud_offset_rot_16x9 = 0.051431,0.028949,-0.011500
;------------------------------------------------------------------------------------------------
[wpn_ak74u_n1_okp]:wpn_ak74u_n1
1icon_layer = okp
1icon_layer_x = 67
1icon_layer_y = -2
inv_weight = 2.735
hud = wpn_ak74u_n1_okp_hud
visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf
[wpn_ak74u_n1_okp_hud]:wpn_ak74u_n1_hud
item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_okp_hud.ogf
aim_hud_offset_pos_16x9 = -0.046125,0.017025,-0.022475
aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500
;------------------------------------------------------------------------------------------------
[wpn_ak74u_n1_1pn93]:wpn_ak74u_n1
hud = wpn_ak74u_n1_1pn93_hud
visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf
1icon_layer = 1pn93
1icon_layer_x = 35
1icon_layer_y = -1
nv_scope_status = 1
scope_status = 1
scope_dynamic_zoom = off
scope_nightvision = scope_nightvision_2gen
scope_texture = wpn_crosshair_1pn93
scope_zoom_factor = 25
inv_weight = 3.73
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak74u_n1_1pn93_hud]:wpn_ak74u_n1_hud
item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_1pn93_hud.ogf
aim_hud_offset_pos_16x9 = -0.056225,0.021625,-0.029075
aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500
hands_position_16x9 = 0.002000,-0.033300,-0.014900
hands_orientation_16x9 = 1.652664,2.197510,-0.140000
aim_hud_offset_alt_pos_16x9 = -0.068025,0.050325,-0.027175
aim_hud_offset_alt_rot_16x9 = 0.040431,0.028849,-0.011500
;---------------------------------------------------------------------------------------------
[wpn_ak74u_n1_1p76]:wpn_ak74u_n1
1icon_layer = 1p76
1icon_layer_x = 67
1icon_layer_y = -6
inv_weight = 2.98
hud = wpn_ak74u_n1_1p76_hud
visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf
[wpn_ak74u_n1_1p76_hud]:wpn_ak74u_n1_hud
item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_1p76_hud.ogf
aim_hud_offset_pos_16x9 = -0.055925,0.002225,-0.022475
aim_hud_offset_rot_16x9 = 0.021031,0.030999,-0.011500
hands_position_16x9 = -0.008400,-0.019900,-0.037500
hands_orientation_16x9 = 1.652664,2.197510,-0.140000
;------------------------------------------------------------------------------------------------
[wpn_ak74u_n1_1p78gs]:wpn_ak74u_n1
1icon_layer = 1p78gs
1icon_layer_x = 55
1icon_layer_y = -6
inv_weight = 2.98
hud = wpn_ak74u_n1_1p78gs_hud
visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p78gs
scope_zoom_factor = 41
[wpn_ak74u_n1_1p78gs_hud]:wpn_ak74u_n1_hud
item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_1p78gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.068525,0.025025,-0.041875
aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500
hands_position_16x9 = 0.003800,-0.028800,-0.014100
hands_orientation_16x9 = 1.652664,2.197510,-0.100000
;-----------------------------------------------------------------------------------------------------
[wpn_ak74u_n1_1pn93n2_1gs]:wpn_ak74u_n1
hud = wpn_ak74u_n1_1pn93n2_1gs_hud
visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf
1icon_layer = 1pn93n2_1gs
1icon_layer_x = 30
1icon_layer_y = -4
nv_scope_status = 1
scope_status = 1
scope_dynamic_zoom = off
scope_nightvision = scope_nightvision_1gen
scope_texture = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor = 25
;installed_upgrades = up_fourte_svd_nimble
inv_weight = 3.43
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_ak74u_n1_1pn93n2_1gs_hud]:wpn_ak74u_n1_hud
item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_1pn93n2_1gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.053825,0.022825,-0.022475
aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500
hands_position_16x9 = 0.004800,-0.026300,-0.024000
hands_orientation_16x9 = 1.652664,2.197510,-0.140000
aim_hud_offset_alt_pos_16x9 = -0.070625,0.043025,-0.022475
aim_hud_offset_alt_rot_16x9 = 0.040431,0.028849,-0.011500
;---------------------------------------------------------------------------------------------
[wpn_ak74u_n1_usp1]:wpn_ak74u_n1
1icon_layer = usp1
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 3.28
hud = wpn_ak74u_n1_usp1_hud
visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_usp1
scope_zoom_factor = 25
[wpn_ak74u_n1_usp1_hud]:wpn_ak74u_n1_hud
item_visual = dynamics\weapons\wpn_ak74u_n1\wpn_ak74u_n1_usp1_hud.ogf
aim_hud_offset_pos_16x9 = -0.069425,0.017425,-0.038375
aim_hud_offset_rot_16x9 = 0.040431,0.028849,-0.011500
hands_position_16x9 = 0.003000,-0.029300,-0.026700
hands_orientation_16x9 = 1.652664,2.197510,-0.140000
;-----------------------------------------------------------------------------------------------------