Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_rpg7.ltx

284 lines
11 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_rpg7]:zero_immunities,weapon_probability,default_weapon_params,wpn_rpg7_sounds
kind = w_explosive
GroupControlSection = spawn_group
discovery_dependency =
$prefetch = 8
$spawn = "weapons\rpg-7"
scheduled = off
cform = skeleton
parent_section = wpn_rpg7
scopes = pgo7gs
class = WP_RPG7
slot = 2
animation_slot = 4
ef_main_weapon_type = 4
ef_weapon_type = 12
hand_dependence = 1
single_handed = 0
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 72
inv_grid_y = 0
inv_name = st_wpn_rpg7
inv_name_short = st_wpn_rpg7
description = st_wpn_rpg7_descr
inv_weight = 6.3
cost = 29800
weapon_class = heavy_weapon
hud = wpn_rpg7_hud
visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_world.ogf
position = -0.027, 0, 0.15
orientation = 0, 0, 0
fire_point = 0.0, 0.162, 0.35
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.28, -0.20, 0.25
strap_orientation = -15, -189, 110
ph_mass = 1
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
light_color = 0.95, 0.95, 0.3
light_range = 20.0
light_time = 0.75
light_var_color = 0.05
light_var_range = 0.5
wallmark_section = explosion_marks
upgr_icon_x = 0
upgr_icon_y = 600
upgr_icon_width = 300
upgr_icon_height = 100
upgr_icon_path = ui\ui_actor_armor
rocket_class = wpn_rpg7_missile
ammo_class = ammo_og-7b, ammo_og-7b_bad, ammo_og-7b_verybad
ammo_current = 96
ammo_elapsed = 12
ammo_limit = 120
ammo_mag_size = 1
auto_spawn_ammo = false
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
launch_speed = 121
hit_impulse = 150
hit_power = 3.00
hit_type = explosion
fire_distance = 1000
bullet_speed = 121
rpm = 200
fragment_speed = 50
explode_duration = 5
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
max_zoom_factor = 5
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 10.3
fire_dispersion_base = 0.33
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0090
condition_shot_dec = 0.0090
cam_relax_speed = 2.0
cam_dispersion = 7.05
cam_max_angle = 50
cam_max_angle_horz = 50
cam_step_angle_horz = 0.5
PDM_disp_accel_factor = 2.95
PDM_disp_base = 1.25
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.95
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 2.0
min_radius = 0
max_radius = 500
kill_msg_x = 0
kill_msg_y = 85
kill_msg_width = 73
kill_msg_height = 19
hud_fov = 0.78
;----------------------------------------------------------------------Sounds---------------------------------------------------------------------------
snd_reload = weapons\rpg7_yang_prince\rpg7_reload
;-----------------------------------------------------------------------HUD-----------------------------------------------------------------------------
[wpn_rpg7_hud]:hud_base
item_visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = -0.0105, -0.186, 0.2095
hands_orientation = 3.65, 1.05, -0.05
aim_hud_offset_pos = -0.1529, -0.0235, -0.16
aim_hud_offset_rot = -0.0165, 0.0635, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos_16x9 = 0.1,-0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
;-------
aim_hud_offset_pos_16x9 = -0.037500,0.000200,0.000000
aim_hud_offset_rot_16x9 = -0.007000,0.000500,-0.045500
hands_position_16x9 = 0.000000,-0.019600,0.000000
hands_orientation_16x9 = 0.000000,0.000000,0.000000
item_position = 0, 0, 0
item_orientation = 0, 0, 0
;-------
anm_bore = wpn_hand_rpg7_idle
anm_hide = wpn_hand_rpg7_in
anm_idle = wpn_hand_rpg7_idle, idle
anm_idle_aim = wpn_hand_rpg7_idle, idle, 0.001
anm_idle_aim_moving = wpn_hand_rpg7_walk
anm_idle_aim_moving_crouch = wpn_hand_rpg7_walk
anm_idle_moving = wpn_hand_rpg7_walk
anm_idle_sprint = wpn_hand_rpg7_run
anm_reload = wpn_hand_rpg7_reload, wpn_rpg7_reload
anm_shots = wpn_hand_rpg7_shot, wpn_rpg7_shot
anm_show = wpn_hand_rpg7_in
fire_bone = muzzle
fire_point = -0.02, 0.05, 0.23
freelook_z_offset_mul = 0.1
;-------------------------------------------------------------------------------------------------------------------------------------------------------
[wpn_rpg7_missile]:identity_immunities,default_weapon_params,weapon_probability,wpn_rpg7_sounds
GroupControlSection = spawn_group
discovery_dependency =
$prefetch = 32
cform = skeleton
class = G_RPG7
inv_grid_height = 1
inv_grid_width = 4
inv_grid_x = 15
inv_grid_y = 5
inv_name = "Og-7b"
inv_name_short = "Og-7b"
inv_weight = .2
cost = 200
visual = dynamics\weapons\wpn_ammo\ammo_og_7b.ogf ;dynamics\weapons\wpn_rpg7\wpn_rpg7_grenade_world.ogf
ph_mass = 5
jump_height = 0
up_throw_factor = 0.76
force_explode_time = 30000
engine_impulse = 300
engine_impulse_up = 133, 906
engine_present = true
engine_work_time = 3000
engine_particles = weapons\rpg_trail_00
lights_enabled = true
light_color = 1.9, 1.4, 0.5
light_range = 24.0
light_time = 1.28
trail_light_color = 0.6, 0.5, 0.3
trail_light_range = 15.0
wallmark_section = explosion_marks
wm_size = 0.1
hit_type_blast = explosion
hit_type_frag = fire_wound
blast = 4.3
blast_r = 7.2
blast_impulse = 205
blast_impulse_factor = 1
frag_hit = 0.09
frag_hit_impulse = 28
frags = 51
frags_r = 36
fragment_speed = 230
explode_duration = 0
explode_particles = explosions\explosion_04
kill_msg_x = 0
kill_msg_y = 85
kill_msg_width = 73
kill_msg_height = 19
;--------------------------------------------------------------------------Addons-----------------------------------------------------------------------
[wpn_rpg7_pgo7gs]:wpn_rpg7
1icon_layer = pgo7gs
1icon_layer_x = 125
1icon_layer_y = 6
visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_pgo_world.ogf
inv_weight = 6.900
hud = wpn_rpg7_pgo7gs_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_rpg
scope_zoom_factor = 25
;zoom_rotate_time = 0.25
;scope_lense_fov = 6
[wpn_rpg7_pgo7gs_hud]:wpn_rpg7_hud
item_visual = dynamics\weapons\wpn_rpg7\wpn_rpg7_pgo_hud.ogf
aim_hud_offset_pos_16x9 = -0.037000,0.011100,-0.054100
aim_hud_offset_rot_16x9 = -0.007000,0.000500,-0.045500
hands_position_16x9 = 0.035500,-0.024900,0.000000
hands_orientation_16x9 = 0.000000,0.000000,0.000000
aim_hud_offset_alt_pos_16x9 = -0.072801,0.007200,-0.054100
aim_hud_offset_alt_rot_16x9 = -0.007000,0.000500,-0.045500
;---------------------------------------------------------------------------------------------------