Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_sr2_m1.ltx

692 lines
25 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_sr2_m1]:identity_immunities,weapon_probability,default_weapon_params;wpn_glock_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
scheduled = off
cform = skeleton
parent_section = wpn_sr2_m1
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_name = st_wpn_sr2_m1
inv_name_short = st_wpn_sr2_m1
description = st_wpn_sr2_m1_descr
kind = w_smg
inv_weight = 1.860
cost = 73300
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_sr2_m1_hud
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
position = -0.026, 0.055, -0.365 ;-0.026, -0.125, -0.1
orientation = -3, -5, 0
fire_point = 0.0, 0.020, 0.620
fire_point2 = 0.0, 0.188, 0.392
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.16, -0.10, 0.0 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -10,-5,10 ; (3rd person view in degrees)
ph_mass = 3
grenade_flame_particles = weapons\generic_weapon01
flame_particles = ghost_particles\weapons\generic_smoke_eft_sil
smoke_particles = ghost_particles\weapons\flame_eft_ak
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\9x19
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5
installed_upgrades =
upgrade_scheme = upgrade_scheme_mp5_nimble
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 68
inv_grid_y = 4
icons_texture = ui\ui_icon_bas
fire_modes = 1, -1
ammo_class = ammo_9x21_sp10
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = kp_sr2, ac10632, eot, c-more, 0kp2, d0cter, point_aimpro, aim_low, e0t2, rmr, deltapoint, compm4s, rakurs, kemper, aimpoint, ekp8_18, mepro, pn23, leupold
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_veresk
silencer_status = 2
silencer_x = 175
silencer_y = 8
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 126
grenade_launcher_y = 24
launch_speed = 0
hit_impulse = 50
hit_power = 0.49, 0.49, 0.49, 0.49
hit_type = fire_wound
fire_distance = 400
bullet_speed = 400
rpm = 900
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.35
fire_dispersion_base = 0.24
fire_dispersion_condition_factor = 0.001
inertion_origin_aim_offset = -0.03
inertion_origin_offset = -0.05
inertion_tendto_aim_speed = 8
inertion_tendto_speed = 5
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.005
misfire_end_condition = 0.1
misfire_end_prob = 0.09
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 5
cam_dispersion = 0.8
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0475
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.0
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.35
zoom_cam_dispersion_frac = 0.8
zoom_cam_dispersion_inc = 0.0325
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.0
PDM_disp_accel_factor = 1.5
PDM_disp_base = 0.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.5
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
hud_fov = 0.78
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
laser_status = true
;-----------------------------------------------------------------SOUNDS-------------------------------------------------------------------------------
snd_bore = $no_sound
snd_draw = weapons\sr2m\sr2m_draw
snd_holster = weapons\sr2m\sr2m_holster
snd_empty = weapons\sr2m\sr2m_empty
snd_reload = eft_wp\glock17\glock17_reload_speed, 1.5
snd_reload_empty = weapons\sr2m\sr2m_reload_empty
snd_shoot = weapons\sr2m\sr2m_shoot
snd_silncer_shot = weapons\sr2m\sr1m_shoot_sil
snd_switch_mode = weapons\generic\switch_mode
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_sr2_m1_hud]:hud_base
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;-------
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position_16x9 = 0.060700,-0.072700,-0.126000
hands_orientation_16x9 = 0.346998,0.470001,-0.177002
aim_hud_offset_pos_16x9 = -0.044910,0.026140,-0.028130
aim_hud_offset_rot_16x9 = 0.009600,0.006200,-0.002000
aim_hud_offset_alt_pos_16x9 = -0.069910,-0.033720,0.004670
aim_hud_offset_alt_rot_16x9 = 0.003100,0.010700,0.701805
;-------
hands_position = -0.072000, -0.172, 0.165500
hands_orientation = 0.55, 2.39, 0.1499993
aim_hud_offset_pos = -0.0793, 0.0579, -0.265
aim_hud_offset_rot = 0.038, 0.008, -0.004
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_show = kyky_sr2m_draw
anm_hide = kyky_sr2m_holster
anm_idle = kyky_sr2m_idle, idle
anm_idle_sprint = kyky_sr2m_idle_sprint
anm_idle_moving = kyky_sr2m_idle_move
anm_shots = kyky_sr2m_shoot, shoot
anm_reload = kyky_sr2m_reload, reload
anm_reload_empty = kyky_sr2m_reload_empty, reload_empty
anm_idle_aim = kyky_sr2m_idle_aim, idle
anm_bore = kyky_sr2m_idle_aim, idle
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
freelook_z_offset_mul = 0.3
fire_bone = wpn_body
fire_point = 0.000000,0.037504,0.189238
shell_point = -0.010000,0.000000,0.010000
;-------------------------------------------------------------------------------------Addons------------
[wpn_sr2_m1_kp_sr2]:wpn_sr2_m1
;1
1icon_layer = kp_sr2
1icon_layer_x = 100
1icon_layer_y = -4
inv_weight = 2.160
hud = wpn_sr2_m1_kp_sr2_hud
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
[wpn_sr2_m1_kp_sr2_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_kp_sr2_hud.ogf
aim_hud_offset_pos_16x9 = -0.044910,-0.000960,-0.034929
aim_hud_offset_rot_16x9 = -0.000300,0.006550,-0.002000
hands_position_16x9 = 0.060700,-0.075000,-0.121500
hands_orientation_16x9 = 0.346998,0.470001,-0.177002
aim_hud_offset_alt_pos_16x9 = 0.002390,0.014640,-0.006030
aim_hud_offset_alt_rot_16x9 = 0.002100,0.000700,-0.353397
;------------------------------------------------------------------------------------------------
[wpn_sr2_m1_ac10632]:wpn_sr2_m1
inv_weight = 1.970
hud = wpn_sr2_m1_ac10632_hud
1icon_layer = ac10632
1icon_layer_x = 128
1icon_layer_y = -12
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
[wpn_sr2_m1_ac10632_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_ac10632_hud.ogf
aim_hud_offset_pos_16x9 = -0.044710,0.000840,-0.028130
aim_hud_offset_rot_16x9 = -0.000550,0.006500,-0.002000
hands_position_16x9 = 0.060700,-0.078200,-0.126000
hands_orientation_16x9 = 0.346998,0.470001,-0.177002
;-----------------------------------------------------------------------------
[wpn_sr2_m1_eot]:wpn_sr2_m1
inv_weight = 2.160
hud = wpn_sr2_m1_eot_hud
1icon_layer = eot
1icon_layer_x = 128
1icon_layer_y = -10
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
[wpn_sr2_m1_eot_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_eot_hud.ogf
aim_hud_offset_pos_16x9 = -0.044510,-0.002960,-0.028130
aim_hud_offset_rot_16x9 = 0.000050,0.006500,-0.002600
hands_position_16x9 = 0.060700,-0.084100,-0.130700
hands_orientation_16x9 = 0.346998,0.548000,-0.177002
aim_hud_offset_alt_pos_16x9 = 0.002390,0.014640,-0.006030
aim_hud_offset_alt_rot_16x9 = 0.002100,0.000700,-0.353397
;-----------------------------------------------------------------------------
[wpn_sr2_m1_c-more]:wpn_sr2_m1
inv_weight = 2.160
hud = wpn_sr2_m1_c-more_hud
1icon_layer = c-more
1icon_layer_x = 128
1icon_layer_y = -10
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
[wpn_sr2_m1_c-more_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_c-more_hud.ogf
aim_hud_offset_pos_16x9 = -0.045010,-0.002160,-0.035528
aim_hud_offset_rot_16x9 = -0.000200,0.006450,-0.002000
;---------------------------------------------------------------------------------
[wpn_sr2_m1_aim_low]:wpn_sr2_m1
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
hud = wpn_sr2_m1_aim_low_hud
inv_weight = 1.960
1icon_layer = aim_low
1icon_layer_x = 128
1icon_layer_y = -6
[wpn_sr2_m1_aim_low_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_aim_low_hud.ogf
aim_hud_offset_pos_16x9 = -0.044910,0.010740,-0.028130
aim_hud_offset_rot_16x9 = 0.001800,0.006600,-0.002000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sr2_m1_point_aimpro]:wpn_sr2_m1
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
hud = wpn_sr2_m1_point_aimpro_hud
inv_weight = 2.190
1icon_layer = point_aimpro
1icon_layer_x = 128
1icon_layer_y = -16
[wpn_sr2_m1_point_aimpro_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_aimpoint_pro_hud.ogf
aim_hud_offset_pos_16x9 = -0.044410,0.004140,-0.028130
aim_hud_offset_rot_16x9 = -0.001250,0.006650,-0.002000
hands_position_16x9 = 0.060700,-0.085700,-0.126000
hands_orientation_16x9 = 0.346998,0.470001,-0.177002
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sr2_m1_ekp8_18]:wpn_sr2_m1
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
hud = wpn_sr2_m1_ekp8_18_hud
inv_weight = 2.130
1icon_layer = ekp8_18
1icon_layer_x = 128
1icon_layer_y = -2
[wpn_sr2_m1_ekp8_18_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_ekp8_18_hud.ogf
aim_hud_offset_pos_16x9 = -0.044610,-0.001860,-0.028130
aim_hud_offset_rot_16x9 = -0.000550,0.006900,-0.002000
hands_position_16x9 = 0.060700,-0.085500,-0.126000
hands_orientation_16x9 = 0.346998,0.541000,-0.177002
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sr2_m1_d0cter]:wpn_sr2_m1
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
hud = wpn_sr2_m1_d0cter_hud
inv_weight = 1.890
1icon_layer = d0cter
1icon_layer_x = 128
1icon_layer_y = -10
[wpn_sr2_m1_d0cter_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_docter_hud.ogf
aim_hud_offset_pos_16x9 = -0.044610,0.011440,-0.028130
aim_hud_offset_rot_16x9 = 0.002250,0.006300,-0.002000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sr2_m1_mepro]:wpn_sr2_m1
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
hud = wpn_sr2_m1_mepro_hud
inv_weight = 2.230
1icon_layer = mepro
1icon_layer_x = 120
1icon_layer_y = -8
[wpn_sr2_m1_mepro_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_mepro_hud.ogf
aim_hud_offset_pos_16x9 = -0.045110,0.000240,-0.028130
aim_hud_offset_rot_16x9 = -0.000950,0.006700,-0.002000
hands_position_16x9 = 0.060700,-0.083500,-0.126000
hands_orientation_16x9 = 0.346998,0.470001,-0.177002
aim_hud_offset_alt_pos_16x9 = 0.002390,0.014640,-0.006030
aim_hud_offset_alt_rot_16x9 = 0.002100,0.000700,-0.353397
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_sr2_m1_0kp2]:wpn_sr2_m1
1icon_layer = 0kp2
1icon_layer_x = 120
1icon_layer_y = -4
hud = wpn_sr2_m1_0kp2_hud
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
inv_weight = 2.060
[wpn_sr2_m1_0kp2_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_0kp2_hud.ogf
aim_hud_offset_pos_16x9 = -0.041310,0.003840,-0.028130
aim_hud_offset_rot_16x9 = 0.000350,0.006200,-0.002000
hands_position_16x9 = 0.060700,-0.076200,-0.126000
hands_orientation_16x9 = 0.346998,0.470001,-0.177002
;---------------------------------------------------------------------------------------------------
[wpn_sr2_m1_e0t2]:wpn_sr2_m1
1icon_layer = e0t2
1icon_layer_x = 128
1icon_layer_y = -12
hud = wpn_sr2_m1_e0t2_hud
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
inv_weight = 2.085
[wpn_sr2_m1_e0t2_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_e0t2_hud.ogf
aim_hud_offset_pos_16x9 = -0.044810,0.000640,-0.028130
aim_hud_offset_rot_16x9 = -0.000900,0.006500,-0.002000
hands_position_16x9 = 0.060700,-0.080600,-0.126000
hands_orientation_16x9 = 0.346998,0.470001,-0.177002
aim_hud_offset_alt_pos_16x9 = 0.002390,0.014640,-0.006030
aim_hud_offset_alt_rot_16x9 = 0.002100,0.000700,-0.353397
;---------------------------------------------------------------------------------------------------
[wpn_sr2_m1_rmr]:wpn_sr2_m1
1icon_layer = rmr
1icon_layer_x = 120
1icon_layer_y = -6
hud = wpn_sr2_m1_rmr_hud
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
inv_weight = 1.890
[wpn_sr2_m1_rmr_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.044910,0.008140,-0.028130
aim_hud_offset_rot_16x9 = 0.001450,0.006450,-0.002000
;---------------------------------------------------------------------------------------------------
[wpn_sr2_m1_deltapoint]:wpn_sr2_m1
1icon_layer = deltapoint
1icon_layer_x = 128
1icon_layer_y = -6
hud = wpn_sr2_m1_deltapoint_hud
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
inv_weight = 1.900
[wpn_sr2_m1_deltapoint_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_deltapoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.044910,0.004390,-0.028130
aim_hud_offset_rot_16x9 = 0.000750,0.006450,-0.002000
;---------------------------------------------------------------------------------------------------N
[wpn_sr2_m1_compm4s]:wpn_sr2_m1
hud = wpn_sr2_m1_compm4s_hud
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
1icon_layer = compm4s
1icon_layer_x = 128
1icon_layer_y = -16
inv_weight = 2.240
[wpn_sr2_m1_compm4s_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_compm4s_hud.ogf
aim_hud_offset_pos_16x9 = -0.045110,0.002540,-0.028130
aim_hud_offset_rot_16x9 = -0.000100,0.006300,-0.002000
hands_position_16x9 = 0.060700,-0.080300,-0.126000
hands_orientation_16x9 = 0.346998,0.470001,-0.177002
aim_hud_offset_alt_pos_16x9 = -0.080000,-0.033720,0.004670
aim_hud_offset_alt_rot_16x9 = 0.003100,0.010700,0.701805
;--------------------------------------------------------------------------------------------
[wpn_sr2_m1_rakurs]:wpn_sr2_m1
hud = wpn_sr2_m1_rakurs_hud
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
1icon_layer = rakurs
1icon_layer_x = 120
1icon_layer_y = -8
inv_weight = 2.360
[wpn_sr2_m1_rakurs_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_rakurs_hud.ogf
aim_hud_offset_pos_16x9 = -0.044910,0.007000,-0.028130
aim_hud_offset_rot_16x9 = 0.009600,0.006200,-0.002000
;-----------------------------------------------------------------------------------------------------
[wpn_sr2_m1_kemper]:wpn_sr2_m1
inv_weight = 2.125
hud = wpn_sr2_m1_kemper_hud
1icon_layer = kemper
1icon_layer_x = 120
1icon_layer_y = -10
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_sr2_m1_kemper_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_kemper_hud.ogf
aim_hud_offset_pos_16x9 = -0.044410,-0.001660,-0.028130
aim_hud_offset_rot_16x9 = -0.000850,0.006550,-0.002000
hands_position_16x9 = 0.060700,-0.080500,-0.126000
hands_orientation_16x9 = 0.346998,0.470001,-0.177002
;------------------------------------------------------------------------------------------------
[wpn_sr2_m1_aimpoint]:wpn_sr2_m1
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
hud = wpn_sr2_m1_aimpoint_hud
inv_weight = 1.990
1icon_layer = aimpoint
1icon_layer_x = 125
1icon_layer_y = -14
[wpn_sr2_m1_aimpoint_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_aimpoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.044910,-0.002860,-0.028130
aim_hud_offset_rot_16x9 = -0.000900,0.006600,-0.002000
hands_position_16x9 = 0.060700,-0.077900,-0.121500
hands_orientation_16x9 = 0.346998,0.470001,-0.177002
;------------------------------------------------------------------------------------------------
[wpn_sr2_m1_pn23]:wpn_sr2_m1
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
hud = wpn_sr2_m1_pn23_hud
1icon_layer = pn23
1icon_layer_x = 80
1icon_layer_y = -14
nv_scope_status = 1
inv_weight = 2.590
scope_status = 1
scope_texture = wpn_crosshair_pn23
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_sr2_m1_pn23_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_pn23_hud.ogf
aim_hud_offset_pos_16x9 = -0.044810,-0.010000,-0.028130
aim_hud_offset_rot_16x9 = -0.000900,0.006500,-0.002000
hands_position_16x9 = 0.060700,-0.080600,-0.126000
hands_orientation_16x9 = 0.346998,0.470001,-0.177002
aim_hud_offset_alt_pos_16x9 = 0.002390,0.014640,-0.006030
aim_hud_offset_alt_rot_16x9 = 0.002100,0.000700,-0.353397
;------------------------------------------------------------------------------------------------
[wpn_sr2_m1_leupold]:wpn_sr2_m1
visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_world.ogf
hud = wpn_sr2_m1_leupold_hud
1icon_layer = leupold
1icon_layer_x = 95
1icon_layer_y = -8
inv_weight = 2.540
scope_status = 1
scope_texture = wpn_crosshair_leupold
scope_zoom_factor = 20
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_sr2_m1_leupold_hud]:wpn_sr2_m1_hud
item_visual = dynamics\weapons\wpn_sr2_m1\wpn_sr2_m1_leupold_hud.ogf
aim_hud_offset_pos_16x9 = -0.044810,0.000640,-0.028130
aim_hud_offset_rot_16x9 = -0.000900,0.006500,-0.002000
hands_position_16x9 = 0.060700,-0.080600,-0.126000
hands_orientation_16x9 = 0.346998,0.470001,-0.177002
aim_hud_offset_alt_pos_16x9 = 0.002390,0.014640,-0.006030
aim_hud_offset_alt_rot_16x9 = 0.002100,0.000700,-0.353397
;------------------------------------------------------------------------------------------------