436 lines
18 KiB
TeX
436 lines
18 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_svds_pmc]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\svd"
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scheduled = off
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cform = skeleton
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parent_section = wpn_svds_pmc
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class = WP_SVD
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 3
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ef_weapon_type = 11
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 40
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inv_grid_y = 4
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inv_name = st_wpn_svds_pmc
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inv_name_short = st_wpn_svds_pmc
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description = st_wpn_svds_pmc_descr
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kind = w_sniper
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inv_weight = 4.800
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cost = 140850
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repair_type = rifle_7
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weapon_class = sniper_rifle
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hud = wpn_svds_pmc_hud
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visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
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position = -0.026, 0.0, 0.0
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orientation = 0, 0, 0
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fire_point = 0.0, 0.129, 0.942
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fire_point2 = 0.0, 0.129, 0.942
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.45
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strap_orientation = -25, -189, 65
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ph_mass = 3
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flame_particles = weapons\generic_weapon06
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;smoke_particles = weapons\generic_shoot_00
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smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
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shell_point = 0.07,0.2,0.466
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shell_dir = 0.0, 1.0, 0.0
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shell_particles = weapons\762x54
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 4.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_ak74
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upgr_icon_x = 1750
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upgr_icon_y = 200
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
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ammo_elapsed = 10
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ammo_mag_size = 10
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startup_ammo = 10
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scopes = acog, specter, leupold, pn23, gauss_sight, marchf
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_rotor
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silencer_status = 2
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silencer_x = 230
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silencer_y = 10
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_launcher_status = 0
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hit_impulse = 40
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hit_power = 1.1, 1.1, 1.1, 1.1
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hit_type = fire_wound
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fire_distance = 1100
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bullet_speed = 820
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rpm = 550
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2.2
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control_inertion_factor = 1.0f
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crosshair_inertion = 9.3
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fire_dispersion_base = 0.092
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.91
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misfire_start_prob = 0.007
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misfire_end_condition = 0.11
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0040
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condition_shot_dec = 0.0040
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cam_return = 0
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cam_relax_speed = 4.5
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cam_dispersion = 2.78
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 2.78
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.8
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zoom_cam_relax_speed = 0.75
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zoom_cam_dispersion = 0.75
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 1.97
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.65
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PDM_disp_accel_factor = 3.05
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PDM_disp_base = 1.45
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 3.05
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 2.15
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 0
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kill_msg_width = 98
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kill_msg_height = 23
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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hud_fov = 0.78
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;--------------------------------------------------------------------SOUNDS-----------------------------------------------------------------------------
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snd_bore = $no_sound
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snd_draw = weapons\svds\svd_draw
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snd_holster = weapons\ak12custom\hide
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;snd_shoot = weapons\svds\svd_shoot
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snd_empty = weapons\ak12custom\ak12_empty
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snd_reload = weapons\ak12custom\ak12_m1_reload
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snd_reload_empty = weapons\ak12custom\ak12_m1_reload_empty
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snd_silncer_shot = eft_wp\svd\shoot_sil, 1.5
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snd_reload_misfire = weapons\ak12custom\ak12_m1_misfire
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snd_shoot = eft_wp\svd\shoot, 1.5
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;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
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[wpn_svds_pmc_hud]:hud_base
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item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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;--------
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aim_hud_offset_pos_16x9 = -0.076475,-0.062425,0.009325
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aim_hud_offset_rot_16x9 = 0.033288,0.053657,0.788824
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hands_position_16x9 = 0.000000,0.008625,-0.225000
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hands_orientation_16x9 = 1.768980,2.275002,0.000000
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item_position = 0.000502,0.002051,0.011917
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item_orientation = 0.000000,0.000000,0.000000
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;--------
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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hands_position = 0.0215, -0.02, 0.215
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hands_orientation = 0.65, 2.4, 0.8
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aim_hud_offset_pos = -0.104275, 0.061, -0.15
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aim_hud_offset_rot = 0.0305, 0.014, 0.012
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_show = ak12_mono_ins_vgrip_draw
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anm_hide = ak12_mono_ins_vgrip_hide
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anm_idle = ak12_mono_ins_vgrip_idle
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anm_idle_sprint = ak12_mono_ins_vgrip_idle_sprint
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anm_idle_moving = ak12_mono_ins_vgrip_idle_moving
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anm_idle_moving_crouch = ak12_mono_ins_vgrip_idle_crouch
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anm_shots = ak12_mono_ins_vgrip_shoot, shoot
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anm_reload = ak74_eft_ins_vgrip_reload, reload_vgrip ,1.5
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anm_reload_empty = svds_pmc_ins_vgrip_reload_empty, reload_empty
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anm_reload_misfire = ak12_mono_ins_vgrip_misfire, misfire
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anm_idle_aim = ak12_mono_ins_vgrip_idle_aim
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anm_bore = ak74_eft_ins_vgrip_idle_bore
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shell_point = 0.02,0.04,0.131
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shell_dir = 0,1,0
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shell_bone = wpn_body
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fire_point = 0,0.049711,0.675578
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fire_bone = wpn_body
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fire_point2 = 0,-0.029,0.575
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fire_bone2 = wpn_body
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freelook_z_offset_mul = 0.45
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;----------------------------------------------------------------------Addons---------------------------------------------------------------------------
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[wpn_svds_pmc_acog]:wpn_svds_pmc
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visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
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$spawn = "weapons\wpn_svds_pmc_acog"
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1icon_layer = acog
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1icon_layer_x = 79
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1icon_layer_y = -5
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inv_weight = 5.150
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scope_status = 1
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scope_texture = wpn_crosshair_acog_rmr
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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hud = wpn_svds_pmc_acog_hud
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[wpn_svds_pmc_acog_hud]:wpn_svds_pmc_hud
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item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_acog_hud.ogf
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hands_position_16x9 = 0.000000,0.001925,-0.225000
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hands_orientation_16x9 = 1.768980,2.275002,0.000000
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aim_hud_offset_pos_16x9 = -0.056350,0.006600,-0.103826
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aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500
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aim_hud_offset_alt_pos_16x9 = -0.081275,-0.057725,0.009325
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aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824
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;-------------------------------------------------------------------------------
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[wpn_svds_pmc_specter]:wpn_svds_pmc
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$spawn = "weapons\wpn_svds_pmc_specter"
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visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
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hud = wpn_svds_pmc_specter_hud
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1icon_layer = specter
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1icon_layer_x = 76
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1icon_layer_y = -4
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inv_weight = 5.470
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scope_status = 1
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scope_texture = wpn_crosshair_specter
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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[wpn_svds_pmc_specter_hud]:wpn_svds_pmc_hud
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item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_specter_hud.ogf
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hands_position_16x9 = 0.000000,0.001925,-0.225000
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hands_orientation_16x9 = 1.768980,2.275002,0.000000
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aim_hud_offset_pos_16x9 = -0.056450,0.009300,-0.115926
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aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500
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aim_hud_offset_alt_pos_16x9 = -0.081275,-0.057925,0.009325
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aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824
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;-------------------------------------------------------------------------------------------------------------------------------
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[wpn_svds_pmc_leupold]:wpn_svds_pmc
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$spawn = "weapons\wpn_svds_pmc_leupold"
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visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
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hud = wpn_svds_pmc_leupold_hud
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1icon_layer = leupold
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1icon_layer_x = 68
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1icon_layer_y = -2
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inv_weight = 5.480
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scope_status = 1
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scope_texture = wpn_crosshair_leupold_rmr
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scope_zoom_factor = 7
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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[wpn_svds_pmc_leupold_hud]:wpn_svds_pmc_hud
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item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_leupold_hud.ogf
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hands_position_16x9 = 0.000000,0.001925,-0.225000
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hands_orientation_16x9 = 1.768980,2.275002,0.000000
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aim_hud_offset_pos_16x9 = -0.056650,0.004100,-0.094426
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aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500
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aim_hud_offset_alt_pos_16x9 = -0.081375,-0.058325,0.009325
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aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824
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-------------------------------------------------------------------------------------------------------------------------------
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[wpn_svds_pmc_pn23]:wpn_svds_pmc
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$spawn = "weapons\wpn_svds_pmc_pn23"
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visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
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hud = wpn_svds_pmc_pn23_hud
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1icon_layer = pn23
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1icon_layer_x = 60
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1icon_layer_y = -7
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;installed_upgrades = up_fourte_svd_nimble
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;scope_nightvision = scope_nightvision_3gen
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nv_scope_status = 1
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inv_weight = 5.450
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scope_status = 1
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scope_texture = wpn_crosshair_pn23
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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[wpn_svds_pmc_pn23_hud]:wpn_svds_pmc_hud
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item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_pn23_hud.ogf
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aim_hud_offset_pos_16x9 = -0.056250,0.003900,-0.051126
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aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500
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hands_position_16x9 = 0.000000,-0.005375,-0.225000
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hands_orientation_16x9 = 1.768980,2.275002,0.000000
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aim_hud_offset_alt_pos_16x9 = -0.086875,-0.053025,0.009325
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aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824
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-------------------------------------------------------------------------------------------------------------------------------
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[wpn_svds_pmc_gauss_sight]:wpn_svds_pmc
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$spawn = "weapons\wpn_svds_pmc_gauss_sight"
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visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
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hud = wpn_svds_pmc_gauss_sight_hud
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1icon_layer = gauss_sight
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1icon_layer_x = 64
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1icon_layer_y = 2
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inv_weight = 6.200
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scope_status = 1
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scope_texture = wpn_crosshair_gauss
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scope_zoom_factor = 12
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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;installed_upgrades = up_fourtc_svd_nimble
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[wpn_svds_pmc_gauss_sight_hud]:wpn_svds_pmc_hud
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item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_gauss_hud.ogf
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hands_position_16x9 = 0.000000,0.001925,-0.225000
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hands_orientation_16x9 = 1.768980,2.275002,0.000000
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aim_hud_offset_pos_16x9 = -0.055750,0.016500,-0.059126
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aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500
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aim_hud_offset_alt_pos_16x9 = -0.081275,-0.057925,0.009325
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aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824
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;------------------------------------------------------------------------------------------------------
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[wpn_svds_pmc_marchf]:wpn_svds_pmc
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1icon_layer = marchf
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1icon_layer_x = 75
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1icon_layer_y = -3
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inv_weight = 5.440
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hud = wpn_svds_pmc_marchf_hud
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visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
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scope_status = 1
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scope_dynamic_zoom = on
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scope_texture = wpn_crosshair_marchf
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scope_zoom_factor = 6
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[wpn_svds_pmc_marchf_hud]:wpn_svds_pmc_hud
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item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_marchf_hud.ogf
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hands_position_16x9 = 0.000000,0.001925,-0.225000
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hands_orientation_16x9 = 1.768980,2.275002,0.000000
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aim_hud_offset_pos_16x9 = -0.055550,0.007800,-0.072926
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aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500
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aim_hud_offset_alt_pos_16x9 = -0.081375,-0.057825,0.009325
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aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824
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;------------------------------------------------------------------------------------------------ |