117 lines
3.9 KiB
Plaintext
117 lines
3.9 KiB
Plaintext
-- ======================================================================
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--[[ RF accessibility widget
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Author: Catspaw
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Credits: based on code by RavenAscendant
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-- ======================================================================
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This file is required for the RF receiver accessibility widget
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included with NERFS.
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It takes no action of its own unless called, and will not conflict
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with anything whatsoever--but if you don't need it, you can safely
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delete this file without any ill effects to NERFS.
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-- ===================================================================--]]
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class "UIRFWidget" (CUIScriptWnd)
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function UIRFWidget:__init(xmlfile,element,texture,pos) super()
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self:InitControls(xmlfile,element,texture,pos)
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RegisterScriptCallback("actor_on_net_destroy", self)
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end
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function UIRFWidget:__finalize()
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end
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function UIRFWidget:InitControls(xmlfile,element,texture,pos)
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self.colors = {
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em = {r = 200, g = 0, b = 0, a = 128},
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lo = {r = 50, g = 50, b = 50, a = 255},
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hi = {r = 50, g = 250, b = 50, a = 255},
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}
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local clr = self.colors
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self.signal_pulse_fade = 10
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self.int_alpha_loss_max = 0.5
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self.pos = pos or {x=491,y=670}
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self:SetAutoDelete(true)
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self.xml = CScriptXmlInit()
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self.xml:ParseFile(xmlfile or "rax_rf_indicator.xml")
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self.indicator = self.xml:InitStatic(element or "indicator",self)
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if texture then self.indicator:InitTexture(texture) end
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self.indicator:SetTextureColor(GetARGB(clr.lo.a, clr.lo.r, clr.lo.g, clr.lo.b))
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self.indicator:SetWndPos(vector2():set(self.pos.x, self.pos.y))
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self.indicator:EnableHeading(true)
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self:ShowIndicator(false)
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end
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function UIRFWidget:SetSignalColor(sigstr,colors)
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if colors and self.colors[sigstr] then
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self.colors[sigstr] = colors
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end
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end
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function UIRFWidget:Destroy()
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get_hud():RemoveDialogToRender(self)
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end
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function UIRFWidget:actor_on_net_destroy()
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get_hud():RemoveDialogToRender(self)
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end
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function UIRFWidget:ShowIndicator(onoff)
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self.indicator:Show(onoff)
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end
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function UIRFWidget:SetPos(x,y)
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self.pos.x = x or self.pos.x
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self.pos.y = y or self.pos.y
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self.indicator:SetWndPos(vector2():set(self.pos.x, self.pos.y))
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end
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function UIRFWidget:SetIndicatorColor(signal, interference,emission, tg)
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local tg_emission_noise = math.random(100,400)
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local emission_str = 0
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local colors = self.colors
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local red = colors.lo.r
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local green = colors.lo.g
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local blue = colors.lo.b
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local alpha = colors.lo.a
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red = ((colors.lo.r + (colors.hi.r - colors.lo.r) * signal) + red * self.signal_pulse_fade) / (self.signal_pulse_fade + 1)
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green = ((colors.lo.g + (colors.hi.g - colors.lo.g) * signal) + green * self.signal_pulse_fade) / (self.signal_pulse_fade + 1)
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blue = ((colors.lo.b + (colors.hi.b - colors.lo.b) * signal) + blue * self.signal_pulse_fade) / (self.signal_pulse_fade + 1)
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alpha = (((colors.lo.a + (colors.hi.a - colors.lo.a) * signal) - 255 * self.int_alpha_loss_max * interference) + alpha * self.signal_pulse_fade) / (self.signal_pulse_fade +1)
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local clr = GetARGB(alpha,red,green,blue)
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if emission then
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if tg > tg_emission_noise then
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emission_str = clamp(emission_str+ math.random(-0.1,0.2),0,1) or 0
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tg_emission_noise = math.random(100,400)
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end
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local r = clamp(red + colors.em.r * emission_str, 0, 255)
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local g = clamp(green + colors.em.g * emission_str, 0, 255)
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local b = clamp(blue + colors.em.b * emission_str, 0, 255)
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local a = clamp(alpha + colors.em.a * emission_str, 0, 255)
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clr = GetARGB(a,r,g,b)
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else
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emission_str = 0
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end
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self.indicator:SetTextureColor(clr)
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end
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function UIRFWidget:Update()
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if not db.actor then return end
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CUIScriptWnd.Update(self)
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end
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