28 lines
748 B
Plaintext
28 lines
748 B
Plaintext
function menu_read(obj) -- return "read" name
|
|
local p = obj:parent()
|
|
if not (p and p:id() == AC_ID) then return end
|
|
|
|
return game.translate_string("st_item_read")
|
|
end
|
|
|
|
function func_radio_freq(obj)
|
|
local sec = obj:section()
|
|
|
|
if (not IsItem("letter",sec)) then
|
|
return
|
|
end
|
|
|
|
local id = obj:id()
|
|
local data = soulslike.get_soulslike_state()
|
|
|
|
if data.note_message_data and data.note_message_data[id] then
|
|
local note_data = data.note_message_data[id]
|
|
local freq = note_data.freq;
|
|
local level_name = utils_xml.get_special_txt(note_data.level_name)
|
|
local msg = strformat(game.translate_string("st_soulslike_rescuers_radio_frequency_note_message"), freq, level_name)
|
|
|
|
actor_menu.set_msg(2, msg, 10)
|
|
|
|
hide_hud_inventory()
|
|
end
|
|
end |