166 lines
5.6 KiB
Plaintext
166 lines
5.6 KiB
Plaintext
-- custom override for pda stuff, to avoid bloating the main lootbox script
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print_dbg = arti_lootboxes.print_dbg
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local npcs = {}
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local schmucks = {}
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local map_tbl = {
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"agr","bar","cit","dsc","esc","gar","gen","jup","kat","lim","mar","mil","out","pol","pri","rad","red","ros","trc","val","yan","zat"
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}
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local faction_encyption = {
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["army"] = 30 , ["bandit"] = 0 , ["csky"] = 20 , ["dolg"] = 40 , ["ecolog"] = 30 , ["freedom"] = 20 , ["killer"] = 40 , ["stalker"] = 10 , ["monolith"] = 50 , --["renegade"] = 10 , --["greh"] = 30 , --["isg"] = 50,
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}
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local faction_lookup = { -- List of factions used in PDA messages
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"stalker" , "dolg" , "freedom" , "csky" , "ecolog" , "killer" , "army" , "bandit" , "monolith" , --"renegade" , --"greh" , --"isg",
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}
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local stash_factor_per_pda = {
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["itm_pda_common"] = 1 , ["itm_pda_uncommon"] = 2 , ["itm_pda_rare"] = 3,
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}
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local route_factor_per_pda = {
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["itm_pda_common"] = 10 , ["itm_pda_uncommon"] = 15 , ["itm_pda_rare"] = 20,
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}
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local rf_factor_per_pda = {
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["itm_pda_common"] = 15 , ["itm_pda_uncommon"] = 20 , ["itm_pda_rare"] = 30,
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}
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local faction_no_rf = {
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["monolith"] = true , ["greh"] = true,
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}
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local directions = {
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"st_dyn_news_near","st_dyn_news_close","st_dyn_news_east","st_dyn_news_north_east","st_dyn_news_north","st_dyn_news_north_west","st_dyn_news_west","st_dyn_news_south_west","st_dyn_news_south","st_dyn_news_south_east"
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}
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function cache_local_schmuck()
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-- attempt five rolls, otherwise don't do anything
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local attempts = 0
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local schmuck_id = 0
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while schmuck_id == 0 and attempts < 5 do
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attempts = attempts + 1
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local check = db.OnlineStalkers[math.random(#db.OnlineStalkers)]
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if check and check ~= 0 and not schmucks[check] then
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local schmuck = get_object_by_id(check)
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if schmuck and ui_pda_npc_tab.can_own_pda(schmuck) then
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cache_schmuck(schmuck)
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schmuck_id = check
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end
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end
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end
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return schmuck_id
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end
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function cache_schmuck(npc)
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local contact = {
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name = npc:character_name(),
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comm = npc:character_community(),
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icon = npc:character_icon(),
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rank = ranks.get_obj_rank_name(npc),
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repu = npc:character_reputation(),
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}
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print_dbg("Cached schmuck %s", npc:character_name())
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schmucks[npc:id()] = contact
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end
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RegisterPDA = ui_pda_npc_tab.register_pda
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function register_pda(npc_id, pda_sec, pda_id) -- called from death_manager
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print_dbg("registering pda of %s", npc_id)
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if not schmucks[npc_id] then return false end
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-- Contact info
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local contact = {}
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copy_table(contact, schmucks[npc_id])
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schmucks[npc_id] = nil
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-- PDA state
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local state = "default"
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if (math.random(1,100) <= 1) and (not has_alife_info("kill_the_strelok_pda_found")) then
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state = "kill_the_strelok"
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elseif (pda_sec == "itm_pda_rare") or (faction_encyption[contact.comm] and (math.random(1,100) < faction_encyption[contact.comm])) then
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state = "encrypted"
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end
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-- Stash message possibility
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local stash = false
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local stash_chance = game_difficulties.get_eco_factor("stash_chance") or 0.4
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local stash_factor = stash_factor_per_pda[pda_sec] or 1
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if ( math.random(1,100) < ((stash_chance * 100) * stash_factor) ) then
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stash = true
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end
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-- Map message possibility
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local map_route = false
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if (math.random(1,100) < (route_factor_per_pda[pda_sec] or 10))
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and (not alife_storage_manager.get_state().opened_routes)
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and txr_routes.is_route_left()
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then
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local locked_routes = {}
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for i=1,#map_tbl do
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for j=1,#map_tbl do
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if (map_tbl[i] ~= map_tbl[j]) and txr_routes.is_map_connected(map_tbl[i],map_tbl[j]) and (not txr_routes.is_route_discovered (map_tbl[i],map_tbl[j])) then
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locked_routes[#locked_routes + 1] = {map_tbl[i],map_tbl[j]}
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end
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end
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end
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if (#locked_routes > 0) then
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map_route = locked_routes[math.random(#locked_routes)]
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end
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end
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-- RF source message possibility
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local rf_source = false
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local rf_sources = item_radio.RF_stashes
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if (math.random(1,100) < (rf_factor_per_pda[pda_sec] or 15))
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and (not faction_no_rf[contact.comm])
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and is_not_empty(rf_sources)
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then
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local key_map = random_key_table(rf_sources)
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if is_not_empty(rf_sources[key_map]) then
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local key_id = random_key_table(rf_sources[key_map])
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rf_source = { key_id , rf_sources[key_map][key_id] }
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end
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end
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-- Generate messages
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local msg = {}
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if (state ~= "kill_the_strelok") then
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local msg_count = math.random(1,3)
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for i=1,msg_count do
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local older_date = (#msg > 0) and msg[#msg].msg_date or false
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local special = (stash and "stash") or (map_route and "route") or (rf_source and "rf_source") or false
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local special_functor = ((special == "route") and map_route) or ((special == "rf_source") and rf_source)
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local curr_msg = ui_pda_npc_tab.generate_msg(contact, older_date, special, special_functor)
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if curr_msg and curr_msg.topic and curr_msg.topic_title then
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msg[#msg + 1] = curr_msg
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if stash and curr_msg.stash then stash = false end -- 1 stash message only
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if map_route and curr_msg.route then map_route = false end -- 1 map route message only
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if rf_source and curr_msg.rf_freq then rf_source = false end -- 1 rf source message only
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end
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end
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end
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se_save_var( pda_id, nil, "info", { state = state , contact = contact , msg = msg } )
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end
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local function server_entity_on_unregister(se_obj)
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if schmucks[se_obj.id] then
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schmucks[se_obj.id] = nil
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end
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end
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local function save_state(mdata)
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mdata.schmucks = schmucks
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end
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local function load_state(mdata)
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schmucks = mdata.schmucks or {}
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end
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function on_game_start()
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if (USE_MARSHAL) then
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RegisterScriptCallback("save_state",save_state)
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RegisterScriptCallback("load_state",load_state)
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end
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RegisterScriptCallback("server_entity_on_unregister", server_entity_on_unregister)
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end
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