86 lines
2.1 KiB
Plaintext
86 lines
2.1 KiB
Plaintext
-- UnloadAll - Nitpicker's Modpack
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-- Last modified: 2023.07.30
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-- https://github.com/Ishmaeel/NitpickerModpack
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--
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local Base_OnKeyboard = nil
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local E_RELEASE = ui_events.WINDOW_KEY_RELEASED
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local unload_strategies = {}
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function on_game_start()
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item_weapon.unload_all_weapons = no_stop_what_are_you_doing
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Base_OnKeyboard = ui_inventory.UIInventory.OnKeyboard
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ui_inventory.UIInventory.OnKeyboard = Ishy_OnKeyboard
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table.insert(unload_strategies, validate)
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if magazines and magazine_binder and magazines.eject_magazine and magazine_binder.is_supported_weapon then
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table.insert(unload_strategies, eject_magazine)
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end
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table.insert(unload_strategies, unload_vanilla)
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end
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function Ishy_OnKeyboard(self, dik, keyboard_action)
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Base_OnKeyboard(self, dik, keyboard_action)
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if keyboard_action == E_RELEASE then
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local bind = dik_to_bind(dik)
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if bind == key_bindings.kCUSTOM15 then
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unload_all_the_things(self)
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end
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end
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end
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function unload_all_the_things(self)
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if self.mode == "inventory" then
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db.actor:iterate_ruck(unload_weapon)
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end
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if self.mode == "loot" then
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local npc = self.npc_id and get_object_by_id(self.npc_id)
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if npc then
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if npc.iterate_inventory then
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npc:iterate_inventory(unload_weapon)
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end
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if npc.iterate_inventory_box then
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npc:iterate_inventory_box(unload_weapon)
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self.update_info = true
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end
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end
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end
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end
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function unload_weapon(_, obj)
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for _, strategy in ipairs(unload_strategies) do
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local handled = strategy(obj)
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if handled then
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return
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end
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end
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end
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function validate(obj)
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if not IsWeapon(obj) or IsItem("fake_ammo_wpn", obj:section()) then
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return true
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end
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end
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function eject_magazine(obj)
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if magazine_binder.is_supported_weapon(obj) then
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magazines.eject_magazine(obj)
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return true
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end
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end
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function unload_vanilla(obj)
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obj:force_unload_magazine(true)
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return true
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end
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function no_stop_what_are_you_doing()
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-- stop doing things the wrong way.
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end
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