Divergent/mods/RGD-2 Smoke Grenade/gamedata/configs/mod_system_rgd2.ltx

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[grenade_rgd2]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
discovery_dependency =
$prefetch = 128
$spawn = "weapons\grenades\gd-05"
cform = skeleton
parent_section = grenade_rgd2
class = G_F1
slot = 3
animation_slot = 7
ef_weapon_type = 4
single_handed = 1
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\rgd2_icon
inv_grid_height = 2
inv_grid_width = 1
inv_grid_x = 0
inv_grid_y = 0
inv_name = st_grenade_rgd2
inv_name_short = st_grenade_rgd2
description = st_grenade_rgd2_descr
highlight_equipped = true
kind = w_explosive
inv_weight = 0.21
cost = 500
hud = grenade_rgd2_hud
visual = dynamics\weapons\wpn_rdg2\wpn_rgd2_world.ogf
attach_bone_name =
attach_position_offset = -0.053, -0.089, 0.0
attach_angle_offset = 0, 0, 0
bone_name = bip01_r_hand
position_offset = 0.0, 0.0, 0.0
angle_offset = 1.570790, 1.570790, 3.92699
third_person_throw_point_offset = -0.05, 0.848, 0.706
throw_dir = 0, 0, 1
throw_point = 0.4, 0.3, 0.1
up_throw_factor = 0
force_min = 10
force_const = 25
force_max = 30
force_grow_speed = 15
destroy_time = 2500
grenade_remove_time = 80000
detonation_threshold_hit = 200
light_color = 0.9, 0.6, 0.5
light_range = 2.0
light_time = 2.85
wallmark_section = explosion_marks
wm_size = 0.1
hit_type_blast = strike
hit_type_frag = fire_wound
blast = 0
blast_r = 0
blast_impulse = 0
blast_impulse_factor = 0
frag_hit = 0
frag_hit_impulse = 0
frags = 0
frags_r = 0
fragment_speed = 38
explode_duration = 20
explode_particles = explosions\explosion_dym
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1
snd_checkout = weapons\rgd6\rgd6_set, 3.0, 0.4
snd_explode = weapons\grenade_gd05
snd_on_take = grenade
kill_msg_x = 240
kill_msg_y = 123
kill_msg_width = 14
kill_msg_height = 23
[grenade_rgd2_hud]:hud_base
item_visual = anomaly_weapons\wpn_rdg2\wpn_rdg2_hud.ogf
attach_place_idx = 0
item_position = -0.001, 0.004, 0.0
item_orientation = 18.5, 1.5, 0.0
hands_position = -0.103, 0.03, -0.055
hands_position_16x9 = -0.103, 0.03, -0.055
hands_orientation = -4.4, 1.0, -2.0
hands_orientation_16x9 = -4.4, 1.0, -2.0
aim_hud_offset_pos = 0, 0, 0
aim_hud_offset_rot = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = rgd2_holdster
anm_idle = rgd2_idle, idle
anm_idle_moving = rgd2_walk, idle, 1.8
anm_idle_sprint = rgd2_runnn, idle, 1.9
anm_show = rgd2_draw
anm_throw = rgd2_throw, throw
anm_throw_begin = rgd2_throwbegin, throw_beginning
anm_throw_idle = rgd2_throwidle, throw_idle
fire_bone = wpn_body
fire_point = 0, 0, 0
throw_dir = 0, 0, 1
throw_point = 0.0, 0.4, 0.3
freelook_z_offset_mul = 0.3