136 lines
4.7 KiB
TeX
136 lines
4.7 KiB
TeX
![logic@esc_smart_terrain_3_16_camp_work_1]
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on_death = death@soldier_1
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[death@soldier_1]
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on_info = {=killed_by_actor =actor_community(actor_stalker)} %=dec_faction_goodwill_to_actor(stalker:25) =send_tip(st_honor_sidorovich_deal:stalker)%
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![logic@esc_smart_terrain_3_16_camp_work_2]
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on_death = death@soldier_2
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[death@soldier_2]
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on_info = {=killed_by_actor =actor_community(actor_stalker)} %=dec_faction_goodwill_to_actor(stalker:25) =send_tip(st_honor_sidorovich_deal:stalker)%
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![logic@esc_smart_terrain_3_16_camp_work_3]
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on_death = death@soldier_3
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[death@soldier_3]
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on_info = {=killed_by_actor =actor_community(actor_stalker)} %=dec_faction_goodwill_to_actor(stalker:25) =send_tip(st_honor_sidorovich_deal:stalker)%
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![logic@esc_smart_terrain_3_16_camp_work_4]
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on_death = death@soldier_4
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[death@soldier_4]
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on_info = {=killed_by_actor =actor_community(actor_stalker)} %=dec_faction_goodwill_to_actor(stalker:25) =send_tip(st_honor_sidorovich_deal:stalker)%
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![logic@esc_smart_terrain_3_16_camp_work_5]
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on_death = death@soldier_5
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[death@soldier_5]
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on_info = {=killed_by_actor =actor_community(actor_stalker)} %=dec_faction_goodwill_to_actor(stalker:25) =send_tip(st_honor_sidorovich_deal:stalker)%
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[logic@esc_smart_terrain_3_16_camp_work_6]
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active = beh@esc_smart_terrain_3_16_camp_work_6
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suitable = {!surge_started} true
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prior = 45
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on_death = death@soldier_6
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[death@soldier_6]
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on_info = {=killed_by_actor =actor_community(actor_stalker)} %=dec_faction_goodwill_to_actor(stalker:25) =send_tip(st_honor_sidorovich_deal:stalker)%
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[logic@esc_smart_terrain_3_16_camp_work_7]
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active = beh@esc_smart_terrain_3_16_camp_work_7
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suitable = {!surge_started} true
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prior = 45
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on_death = death@soldier_7
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[death@soldier_7]
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on_info = {=killed_by_actor =actor_community(actor_stalker)} %=dec_faction_goodwill_to_actor(stalker:25) =send_tip(st_honor_sidorovich_deal:stalker)%
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[logic@esc_smart_terrain_3_16_camp_work_8]
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active = beh@esc_smart_terrain_3_16_camp_work_8
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suitable = {!surge_started} true
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prior = 45
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on_death = death@soldier_8
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[death@soldier_8]
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on_info = {=killed_by_actor =actor_community(actor_stalker)} %=dec_faction_goodwill_to_actor(stalker:25) =send_tip(st_honor_sidorovich_deal:stalker)%
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[logic@esc_smart_terrain_3_16_camp_work_9]
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active = beh@esc_smart_terrain_3_16_camp_work_9
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suitable = {!surge_started} true
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prior = 45
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on_death = death@soldier_9
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[death@soldier_9]
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on_info = {=killed_by_actor =actor_community(actor_stalker)} %=dec_faction_goodwill_to_actor(stalker:25) =send_tip(st_honor_sidorovich_deal:stalker)%
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[logic@esc_smart_terrain_3_16_camp_work_10]
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active = beh@esc_smart_terrain_3_16_camp_work_10
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suitable = {!surge_started} true
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prior = 45
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on_death = death@soldier_10
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[death@soldier_10]
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on_info = {=killed_by_actor =actor_community(actor_stalker)} %=dec_faction_goodwill_to_actor(stalker:25) =send_tip(st_honor_sidorovich_deal:stalker)%
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[beh@general_work]
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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walk_anim = patrol
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jog_anim = assault
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run_anim = assault
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delay_anim = guard
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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turn_on_campfire = true
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gather_items_enabled = false
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help_wounded_enabled = true
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corpse_detection_enabled = true
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invulnerable = {!actor_true_enemy} true, false
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meet = meet
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danger = danger
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[meet]
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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close_snd_distance = 3
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abuse = false
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use = {=actor_enemy} false, true
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allow_break = false
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meet_on_talking = true
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trade_enable = false
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[danger]
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danger_expiration_time = 30000
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danger_inertion_time_grenade = 90000
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danger_inertion_time_hit = 90000
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danger_inertion_time_sound = 90000
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danger_inertion_time_ricochet = 90000
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[beh@esc_smart_terrain_3_16_camp_work_6]:beh@general_work
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pt1 = 88860000, sit_ass | pos: -122.15475463867, -30.051349639893, -383.92443847656 look: -120.48983764648, -29.747680664062, -384.61486816406
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path_end = loop
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[beh@esc_smart_terrain_3_16_camp_work_7]:beh@general_work
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pt1 = 88860000, sit_ass | pos: -121.94188690186, -30.051347732544, -385.97399902344 look: -120.33186340332, -29.629438400269, -384.27127075195
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path_end = loop
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[beh@esc_smart_terrain_3_16_camp_work_8]:beh@general_work
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pt1 = 88860000, sit_ass | pos: -110.72119903564, -30.200836181641, -357.86309814453 look: -112.22673034668, -30.023263931274, -359.36572265625
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path_end = loop
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[beh@esc_smart_terrain_3_16_camp_work_9]:beh@general_work
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pt1 = 88860000, sit_ass | pos: -111.23129272461, -30.315315246582, -361.46115112305 look: -112.42178344727, -30.041728973389, -359.55014038086
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path_end = loop
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[beh@esc_smart_terrain_3_16_camp_work_10]:beh@general_work
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pt1 = 88860000, idle | pos: -114.02665710449, -30.389665603638, -360.05572509766 look: -112.38818359375, -30.020149230957, -359.41442871094
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path_end = loop
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