Divergent/mods/Save Profiles/gamedata/scripts/ui_save_dialog.script

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--[[
File: UI_SAVE_DIALOG.SCRIPT
Description: Save Dialog for STALKER
Created: 27.9.2004
Author: Serhiy Vynnychenko (narrator@gsc-game.kiev.ua)
Copyright: 2004 GSC Game World
Version: 1.0
Modified: Serhiy Pryshchepa (peacemaker@gsc-game.kiev.ua)
Modified by Orleon
2023/5/11
Added profile system
--]]
local saved_game_extension = ui_load_dialog.saved_game_extension
local get_profile_name = ui_load_dialog.get_profile_name
local hide_profile_prefix = ui_load_dialog.hide_profile_prefix
local get_full_save_name = ui_load_dialog.get_full_save_name
local check_save_files = ui_load_dialog.check_save_files
----------------------------------------------------------------------
class "save_item" (CUIListBoxItem)
function save_item:__init(height) super(height)
self:SetTextColor (GetARGB(255, 170, 170, 170))
self.fn = self:GetTextItem()
self.fn:SetFont (GetFontLetterica18Russian())
self.fn:SetEllipsis (true)
end
----------------------------------------------------------------------
class "UISaveDialog" (CUIScriptWnd)
function UISaveDialog:__init() super()
self:InitControls ()
self:InitCallBacks ()
self:FillList ()
end
function UISaveDialog:__finalize()
end
function UISaveDialog:FillList()
check_save_files()
self.list_box:RemoveAll()
local flist = getFS():file_list_open_ex("$game_saves$",FS.FS_ListFiles,"*"..saved_game_extension)
local f_cnt = flist:Size()
local profile_name = get_profile_name()
flist:Sort(FS.FS_sort_by_modif_down)
for it=0, f_cnt-1 do
local file = flist:GetAt(it)
local file_name = string.sub(file:NameFull(), 0, (string.len(file:NameFull()) - string.len(saved_game_extension)))
if (file_name:find(profile_name)) then
local date_time = "[" .. file:ModifDigitOnly() .. "]"
self:AddItemToList(file_name, date_time)
end
end
end
function UISaveDialog:InitControls()
self:SetWndRect(Frect():set(0,0,1024,768))
self.list_file_font = GetFontMedium()
self.list_date_font = GetFontMedium()
local xml = CScriptXmlInit()
xml:ParseFile("ui_mm_save_dlg.xml")
local ctrl
xml:InitWindow ("background", 0, self)
ctrl = CUIWindow()
ctrl:SetAutoDelete(true)
xml:InitWindow ("file_item:main", 0, ctrl)
self.file_item_main_sz = vector2():set(ctrl:GetWidth(),ctrl:GetHeight())
xml:InitWindow ("file_item:fn",0,ctrl)
self.file_item_fn_sz = vector2():set(ctrl:GetWidth(),ctrl:GetHeight())
xml:InitWindow ("file_item:fd",0,ctrl)
self.file_item_fd_sz = vector2():set(ctrl:GetWidth(),ctrl:GetHeight())
self.form = xml:InitStatic ("form", self)
xml:InitTextWnd ("form:caption", self.form)
self.editbox = xml:InitEditBox("form:edit", self.form)
self:Register (self.editbox, "edit_filename")
xml:InitFrame ("form:list_frame", self.form)
self.list_box = xml:InitListBox ("form:list", self.form)
self.list_box:ShowSelectedItem (true)
self:Register (self.list_box, "list_window")
ctrl = xml:Init3tButton ("form:btn_save", self.form)
self:Register (ctrl, "button_ok")
ctrl = xml:Init3tButton ("form:btn_delete", self.form)
self:Register (ctrl, "button_del")
ctrl = xml:Init3tButton ("form:btn_cancel", self.form)
self:Register (ctrl, "button_cancel")
self.message_box = CUIMessageBoxEx()
self:Register (self.message_box,"message_box")
self.mbox_mode = 0
end
function UISaveDialog:InitCallBacks()
-- main frame buttons
self:AddCallback("button_ok", ui_events.BUTTON_CLICKED, self.OnButton_ok_clicked, self)
self:AddCallback("button_cancel", ui_events.BUTTON_CLICKED, self.OnButton_cancel_clicked, self)
self:AddCallback("button_del", ui_events.BUTTON_CLICKED, self.OnButton_del_clicked, self)
self:AddCallback("message_box", ui_events.MESSAGE_BOX_YES_CLICKED, self.OnMsgYes, self)
self:AddCallback("list_window", ui_events.LIST_ITEM_CLICKED, self.OnListItemClicked, self)
end
function UISaveDialog:OnListItemClicked()
if self.list_box:GetSize()==0 then return end
local item = self.list_box:GetSelectedItem()
if item==nil then return end
local item_text = item.fn:GetText()
self.editbox:SetText (item_text)
end
function UISaveDialog:OnMsgYes()
if self.mbox_mode == 1 then
self:SaveFile(self.new_save)
self.owner:ShowDialog(true)
self:HideDialog()
self.owner:Show(true)
elseif self.mbox_mode == 2 then
self:delete_selected_file()
end
end
function UISaveDialog:OnButton_del_clicked()
if self.list_box:GetSize()==0 then return end
local item = self.list_box:GetSelectedItem()
if item == nil then return end
self.mbox_mode = 2
self.message_box:InitMessageBox("message_box_delete_file_name")
self.message_box:ShowDialog(true)
end
function UISaveDialog:delete_selected_file()
if self.list_box:GetSize()==0 then return end
local index = self.list_box:GetSelectedIndex()
if index == -1 then return end
local item = self.list_box:GetItemByIndex(index)
local filename = get_full_save_name(item.fn:GetText())
ui_load_dialog.delete_save_game(filename)
self.list_box:RemoveItem(item)
self:OnListItemClicked()
end
function UISaveDialog:OnButton_ok_clicked()
-- prepare message box
-- Get file name
self.new_save = self.editbox:GetText()
local illegal = { [[/]],[[%.]],[[\]],[[%%]],[[%?]],[[%*]],[[:]],[[|]],[["]],[[<]],[[>]] }
for i=1,#illegal do
if (string.find(self.new_save,illegal[i])) then
self.mbox_mode = 0
self.message_box:InitMessageBox("message_box_illegal_file_name")
self.message_box:ShowDialog(true)
return
end
end
-- check for empty name
if string.len(self.new_save) == 0 then
self.mbox_mode = 0
self.message_box:InitMessageBox("message_box_empty_file_name")
self.message_box:ShowDialog(true)
return
end
-- check for match name
local f = getFS()
--local flist = f:file_list_open("$game_saves$",FS.FS_ListFiles)
local file_struct = f:exist("$game_saves$", get_full_save_name(self.new_save) .. saved_game_extension )
if file_struct ~= nil then
self.mbox_mode = 1
self.message_box:InitMessageBox("message_box_file_already_exist")
self.message_box:ShowDialog(true)
--flist:Free()
return
end
--flist:Free()
self:SaveFile(self.new_save)
self.owner:ShowDialog(true)
self:HideDialog()
self.owner:Show(true)
end
function UISaveDialog:OnButton_cancel_clicked()
self.owner:ShowDialog(true)
self:HideDialog()
self.owner:Show(true)
end
function UISaveDialog:OnKeyboard(dik, keyboard_action) --virtual function
CUIScriptWnd.OnKeyboard(self,dik,keyboard_action)
local bind = dik_to_bind(dik)
if bind == key_bindings.kQUIT then
self:OnButton_cancel_clicked()
else
if (keyboard_action == ui_events.WINDOW_KEY_PRESSED) then
if (dik == DIK_keys.DIK_RETURN) then
self:OnButton_ok_clicked()
elseif (dik == DIK_keys.DIK_DELETE) then
self:OnButton_del_clicked()
end
end
end
return true
end
function UISaveDialog:AddItemToList(file_name, date_time)
file_name = hide_profile_prefix(file_name)
local _itm = save_item(self.file_item_main_sz.y)
_itm:SetWndSize (self.file_item_main_sz)
_itm.fn:SetWndPos (vector2():set(0,0))
_itm.fn:SetWndSize (self.file_item_fn_sz)
_itm.fn:SetText (file_name)
_itm.fage = _itm:AddTextField(date_time, self.file_item_fd_sz.x)
_itm.fage:SetFont (GetFontLetterica16Russian())
_itm.fage:SetWndPos (vector2():set(self.file_item_fn_sz.x+4, 0))
self.list_box:AddExistingItem(_itm)
end
function UISaveDialog:SaveFile(fileName)
if nil~= fileName then
-- clear excess corpses everytime player saves
--release_body_manager.get_release_body_manager():clear(nil,nil,true)
exec_console_cmd("save " .. fileName)
end
end