Divergent/mods/Screen Space Shaders/gamedata/configs/text/eng/ssfx_ui_shadows.xml

125 lines
3.4 KiB
XML

<!--
- @ Version: SCREEN SPACE SHADERS - UPDATE 19
- @ Description: Shadows - MCM strings
- @ Author: https://www.moddb.com/members/ascii1457
- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-->
<?xml version="1.0" encoding="UTF-8"?>
<string_table>
<!-- Button -->
<string id="ui_mcm_ssfx_module_shadows">
<text>Shadows & Light</text>
</string>
<string id="ui_mcm_lst_shadows_128">
<text>128</text>
</string>
<string id="ui_mcm_lst_shadows_256">
<text>256</text>
</string>
<string id="ui_mcm_lst_shadows_512">
<text>512</text>
</string>
<string id="ui_mcm_lst_shadows_768">
<text>768</text>
</string>
<string id="ui_mcm_lst_shadows_768_V">
<text>768 ( Vanilla )</text>
</string>
<string id="ui_mcm_lst_shadows_1536">
<text>1536</text>
</string>
<string id="ui_mcm_lst_shadows_1536_V">
<text>1536 ( Vanilla )</text>
</string>
<string id="ui_mcm_lst_shadows_2048">
<text>2048</text>
</string>
<string id="ui_mcm_lst_shadows_2560">
<text>2560</text>
</string>
<string id="ui_mcm_lst_shadows_3072">
<text>3072</text>
</string>
<string id="ui_mcm_lst_shadows_4096">
<text>4096</text>
</string>
<!-- Shadow Cascades Settings -->
<string id="ui_mcm_ssfx_module_shadows_title">
<text>Shadows & Light Settings</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm">
<text>Shadows LOD</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_quality_mcm_desc">
<text>Base shadow map quality. The higher the value the higher the base shadow resolution and resolution through distance.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm">
<text>Shadows Min Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_min_mcm_desc">
<text>Minimum shadow map resolution. When lights are away from the player the resolution of shadows drop to improve performance ( at the cost of image quality ).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm">
<text>Shadows Max Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_lod_max_mcm_desc">
<text>Maximum shadow map resolution. When lights are closer, the resolution increases to improve the image quality of shadows ( at the cost of performance ).</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm">
<text>Force Volumetric ( Map reload required )</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_force_mcm_desc">
<text>Force the volumetric effect on all non-directional lights. You need to reload the map to apply the setting.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm">
<text>Volumetric Intensity</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm">
<text>Volumetric Resolution</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_resolution_mcm_desc">
<text>Volumetric rendering resolution. Porcentage of your current resolution. [ min: 14% ~ max: 100% ]</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_int_mcm_desc">
<text>Set the intensity of the volumetric effect.</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm">
<text>Volumetric Quality</text>
</string>
<string id="ui_mcm_ssfx_module_shadows_volumetric_quality_mcm_desc">
<text>Set the quality of the volumetric effect at the cost of performance.</text>
</string>
</string_table>