54 lines
1.9 KiB
ArmAsm
54 lines
1.9 KiB
ArmAsm
local tex_base = "water\\water_studen"
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local tex_nmap = "fx\\water_normal"
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local tex_dist = "water\\water_dudv"
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local tex_sky0 = "$user$sky0" -- "sky\\sky_8_cube"
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local tex_sky1 = "$user$sky1" -- "sky\\sky_8_cube"
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local tex_bluenoise = "fx\\blue_noise"
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local tex_rainsplash = "fx\\water_sbumpvolume"
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local tex_caustics = "fx\\water_caustics"
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function normal (shader, t_base, t_second, t_detail)
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shader :begin ("water_studen","water_studen")
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:sorting (2, false)
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:blend (true,blend.srcalpha,blend.invsrcalpha)
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:zb (true,false)
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:distort (true)
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:fog (true)
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shader:dx10texture ("s_base", tex_base)
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shader:dx10texture ("s_nmap", tex_nmap)
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shader:dx10texture ("sky_s0", tex_sky0)
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shader:dx10texture ("sky_s1", tex_sky1)
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shader:dx10texture ("s_position", "$user$position")
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shader:dx10texture ("s_rimage", "$user$generic_temp")
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shader:dx10texture ("s_diffuse", "$user$albedo")
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shader:dx10texture ("s_accumulator", "$user$accum")
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shader:dx10texture ("s_bluenoise", tex_bluenoise)
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shader:dx10texture ("s_rainsplash", tex_rainsplash)
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shader:dx10texture ("s_watercaustics", tex_caustics)
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shader:dx10sampler ("smp_base")
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shader:dx10sampler ("smp_linear")
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shader:dx10sampler ("smp_nofilter")
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shader:dx10sampler ("smp_rtlinear")
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end
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function l_special (shader, t_base, t_second, t_detail)
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shader :begin ("waterd","waterd")
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:sorting (2, true)
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:blend (true,blend.srcalpha,blend.invsrcalpha)
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:zb (true,false)
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:fog (false)
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:distort (true)
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shader: dx10color_write_enable( true, true, true, false)
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shader:dx10texture ("s_base", tex_base)
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shader:dx10texture ("s_distort", tex_dist)
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shader:dx10sampler ("smp_base")
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shader:dx10sampler ("smp_nofilter")
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end |