28 lines
1.5 KiB
C
28 lines
1.5 KiB
C
#ifndef SLB_MOTION_BLUR_SETTINGS_H
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#define SLB_MOTION_BLUR_SETTINGS_H
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#define SLB_MBLUR_SAMPLES int(4) /// Blur samples /// default int(4) /// vanilla int(6)
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#define SLB_MBLUR_CLAMP float(0.1) /// Max blur length /// default float(0.1) /// vanilla float(0.012)
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#define SLB_MBLUR_LENGTH float(120) /// Blur length /// default float(120) /// vanilla float(12)
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#define SLB_MBLUR_ANIMATED_DITHER /// Comment to disable
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#define SLB_MBLUR_CONE_DITHER float(0.0) /// Cone like dithering aka blurriness // default float(0.0)
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#define SLB_MBLUR_DUAL /// Blur in both directions. Comment to disable
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#define SLB_MBLUR_REVERSED /// Reverse blur direction. Comment to disable
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#define SLB_MBLUR_WPN /// Disabled motion blur for weapon and hud. Comment to disable
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#define SLB_MBLUR_WPN_RADIUS float(1.3) /// default float(1.3)
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#define SLB_MBLUR_WPN_RADIUS_SMOOTHING float(1.0) /// default float(1.0)
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#define SLB_MBLUR_SIGHT_MASK /// Try its best to detect reticle but too many false positives
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#define SLB_MBLUR_SIGHT_MASK_SIZE float(5.0) /// Radius for searching /// default float(5.0)
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#define SLB_MBLUR_SIGHT_MASK_COLOR /// Color based sight detection
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#define SLB_MBLUR_SIGHT_MASK_COLOR_THRESHOLD float(0.5) /// Threshold for masking /// default float(0.5)
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// #define SLB_MBLUR_SIGHT_MASK_COLOR_SLOWER /// Slower and maybe better
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#define SLB_MBLUR_SIGHT_MASK_COLOR_SLOWER_THRESHOLD float(0.8) /// Threshold for masking /// default float(0.8)
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#endif /// SLB_MOTION_BLUR_SETTINGS_H
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