Divergent/mods/Soundscape Overhaul/gamedata/configs/environment/ambient_channels/backgrounds.ltx

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;\\\\\\\\\\\\\\\\\\\\FOREST\\\\\\\\\\\\\\\\\\\\\\
[background_forest_day]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Forest\Forest_Day
[background_forest_evening]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Forest\Forest_Evening
[background_forest_morning]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Forest\Forest_Morning
[background_forest_night]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Forest\Forest_night
[background_rain_forest]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Forest\forest_wind
[background_storm_forest]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Field\Field_wind_high
;\\\\\\\\\\\\\\\\\\\\FIELD\\\\\\\\\\\\\\\\\\\\\\\
[background_Field_day]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Field\Field_Day
[background_Field_evening]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Field\Field_evening
[background_Field_morning]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Field\Field_Morning
[background_Field_night]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Field\Field_night
[background_field_wind_high]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Field\field_wind_high
[background_field_wind_med]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Field\field_wind_med
[background_field_wind_low]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Field\field_wind_low
;\\\\\\\\\\\\\\\\\\\\URBAN\\\\\\\\\\\\\\\\\\\\\\\
[background_urban_quiet]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\Houses_low
[background_urban_day]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\Houses_Day
[background_urban_evening]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\Houses_Evening
[background_urban_morning]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\Houses_morning
[background_urban_night]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\Houses_night
[background_wind_storm]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_storm
[background_wind_high]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_high
[background_wind_med]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_med
[background_wind_low]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_low
;\\\\\\\\\\\\\\\\\\\\OTHER\\\\\\\\\\\\\\\\\\\\\\\
[background_north_day]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\North\Open_day
[background_north_night]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\North\Open_night
[quiet]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\Houses_low
[silent]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\no_sound
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\SWAMP\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[background_swamp_day]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Swamp\Meadow_Day
[background_swamp_evening]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Swamp\Meadow_Evening
[background_swamp_morning]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Swamp\Meadow_Morning
[background_swamp_night]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Swamp\Meadow_Night
[background_swamp_wind_high]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Field\field_wind_high
[background_swamp_wind_med]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Field\field_wind_med
[background_swamp_wind_low]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Field\field_wind_low
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\OLD\\\\\\\\\\\\\\\\\\\\\\\\\
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[ugrnd_bkg_1]
max_distance = 31.000000
min_distance = 30.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\trx\background\underground_2
[background_winds]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_low
[background_winds_forest]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_low
[background_winds_Houses]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_low
[background_winds_high]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_low
[background_winds_forest_high]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_low
[background_winds_Houses_high]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_low
[background_Forest_whisper_day]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\trx\background\whisper_day
[background_Forest_whisper_evening]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\trx\background\whisper_evening
[background_forest_whisper_morning]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\trx\background\whisper_morning
[background_forest_whisper_night]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\trx\background\whisper_night
[background_forest_whisper_tuman]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\trx\background\whisper_tuman
[default_ambient_wind]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_low
[default_ambient_wind_forest]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_low
[default_ambient_wind_urban]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\Urban\houses_wind_low
;\\\\\\\\\\\\\\\\\\\\UNDERGROUND\\\\\\\\\\\\\\\\\\\\\\
[underground_background_1]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\underground_2
[underground_background_2]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\underground_3
[underground_background_3]
max_distance = 3.000000
min_distance = 2.000000
period0 = 0
period1 = 0
period2 = 0
period3 = 0
sounds = ambient\soundscape\background\underground_4