Divergent/mods/Soundscape Overhaul/gamedata/configs/environment/ambients/presets/environment_npp.ltx

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[day]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = background_north_day
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;
[evening]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = background_north_day
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;
[night]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = background_north_night
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone, out_night_amb, out_dark_amb;
[morning]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = background_north_day
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;
[rain]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = background_field_wind_med
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;
[rain_day]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = background_field_wind_med
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;
[rain_night]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = background_field_wind_med
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone, out_night_amb, out_dark_amb;
[pre_storm]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = background_field_wind_med
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;
[storm_day]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = background_field_wind_high
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone;
[storm_night]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = background_field_wind_high
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_spooks, out_drone, out_night_amb, out_dark_amb;
[tuman]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = silent
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy;
[tuman_day]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = silent
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy;
[tuman_night]
effects =
max_effect_period = 100.0
min_effect_period = 15.0
sound_channels = silent
sound_channels_dynamic = wind_urban, ambient_urban, wind_heavy, out_night_amb, out_dark_amb, out_spooks, out_drone;