43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
function on_game_start()
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base_craft = ui_workshop.UIWorkshopCraft.Craft
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function ui_workshop.UIWorkshopCraft:Craft()
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for idx,v in pairs(self.craft_item) do
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local sec
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-- Save item section if it's degradable
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local item = level.object_by_id(self.craft_item[idx][1])
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if item and utils_item.is_degradable(item) then
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sec = item:section()
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end
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if sec then
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-- Save # of item needed. Empty craft table
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local craft_cnt = #self.craft_item[idx]
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self.craft_item[idx] = {}
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local cond_sort_list = {}
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-- Make list of the same items on actor
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local function search(temp, item)
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if item:section() == sec then
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cond_sort_list[item:id()] = item:condition()
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end
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end
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db.actor:iterate_inventory(search,nil)
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-- Sort item list by condition ascending and add the first items to craft table
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local counter = 1
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for id, cond in spairs(cond_sort_list, value_sort_ascending) do
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self.craft_item[idx][#self.craft_item[idx] + 1] = id
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counter = counter + 1
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if counter > craft_cnt then break end
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end
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end
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end
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base_craft(self)
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end
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end
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function value_sort_ascending(t, a, b)
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return t[a] < t[b]
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end |