Divergent/mods/iTheon New Tasks/gamedata/scripts/tasks_brain_game.script

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local state = {
monster_registry = {},
succeeded = false,
}
function save_state(mdata)
mdata.brain_game_task_data = state
end
function load_state(mdata)
if mdata.brain_game_task_data then
state = mdata.brain_game_task_data
end
end
task_status_functor.brain_game_status_functor = function(tsk,task_id)
if not (db.actor and tsk) then return end
local stage = tsk.stage
if (stage == 0) then
if state.succeeded then
tsk.stage = 1
CreateTimeEvent(0,"brain_game_success_report",3, function ()
dynamic_news_helper.send_tip(game.translate_string('brain_game_success_report'), db.actor:character_name(), nil,nil, db.actor:character_icon(), nil, 'npc')
return true
end)
CreateTimeEvent(0,"brain_game_success_response",8, function ()
dynamic_news_helper.send_tip(game.translate_string('brain_game_success_response'), game.translate_string("yan_st_sakharov_name"), nil,nil, 'ui_inGame2_sakharov', nil, 'npc')
return true
end)
end
end
end
task_functor.brain_game_target_functor = function(task_id,field,p,tsk)
if not (db.actor and tsk) then return end
local stage = tsk.stage
if (stage == 1) then
return tsk.task_giver_id
end
end
xr_effects.brain_game_cleanup = function()
state = {
monster_registry = {},
succeeded = false,
}
end
function clear_registry()
state.monster_registry = {}
end
function is_controller(monster)
return string.find(monster:section(), "controller")
end
function is_head(bone_id)
return bone_id == 31
end
function monster_on_before_hit(monster, shit, bone_id)
if is_controller(monster) then
if is_head(bone_id) then
state.monster_registry[monster:id()] = true
end
end
end
function monster_on_death(monster, killer)
if is_controller(monster) and not state.monster_registry[monster:id()] and (killer and killer:id() == AC_ID) then
state.succeeded = true
end
end
function on_game_start()
RegisterScriptCallback("save_state",save_state)
RegisterScriptCallback("load_state",load_state)
RegisterScriptCallback("on_before_level_changing",clear_registry)
RegisterScriptCallback("monster_on_before_hit",monster_on_before_hit)
RegisterScriptCallback("monster_on_death_callback",monster_on_death)
end