58 lines
1.5 KiB
Plaintext
58 lines
1.5 KiB
Plaintext
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-- supply tables
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local trade_table = {
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{ -- freedom, sid, skadovsk, freedom jupiter, bandit olivius
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[1] = {
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["wpn_ace52"] = 1,
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},
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},
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}
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-- spawning guns
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local traders = {
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["mar_base_owl_stalker_trader"] = { chance = 80, idx = 1 },
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["red_greh_trader"] = { chance = 80, idx = 1 },
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["pri_monolith_monolith_trader_stalker"] = { chance = 80, idx = 1 },
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["zat_stancia_trader_merc"] = { chance = 80, idx = 1 },
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["mil_smart_terrain_7_10_freedom_trader_stalker"] = { chance = 80, idx = 1 },
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["trader_monolith_kbo"] = { chance = 80, idx = 1 },
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["cit_killers_merc_trader_stalker"] = { chance = 80, idx = 1 },
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["jup_a6_freedom_trader_ashot"] = { chance = 80, idx = 1 },
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["zat_b30_owl_stalker_trader"] = { chance = 80, idx = 1 },
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["val_smart_terrain_7_4_bandit_trader_stalker"] = { chance = 80, idx = 1 },
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["dasc_trade_mlr19703"] = { chance = 80, idx = 1 },
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["m_trader"] = { chance = 55, idx = 1 }
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}
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function m1a1_trade_spawn(npc)
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local trader = npc:section()
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if (not traders[trader]) then
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return
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end
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local loot_table = traders[trader].chance >= math.random(100) and trade_table[traders[trader].idx]
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if (not loot_table) then
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return
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end
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local supply_level = clamp(trader_autoinject.supply_level(npc, true) or 0, 0, 5)
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for k,v in pairs(loot_table) do
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if supply_level >= k then
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trader_autoinject.spawn_items(npc, loot_table[k], true)
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end
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end
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end
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TraderAuto = trader_autoinject.update
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function trader_autoinject.update(npc)
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TraderAuto(npc)
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m1a1_trade_spawn(npc)
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end
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