Divergent/mods/Groks Body Health System Redux/gamedata/scripts/speed.script

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local speeds = {}
local sprint_modifiers = {}
local run_modifiers = {}
local not_first_update = true
local function actor_on_first_update()
speeds[0] = db.actor:get_actor_run_coef()
speeds[1] = db.actor:get_actor_runback_coef()
speeds[2] = db.actor:get_actor_sprint_koef()
not_first_update = false
end
function on_game_start()
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
end
local function update_speeds()
if not_first_update then
actor_on_first_update()
end
local run_coef = 1
for k,v in pairs(run_modifiers) do
--printf("run " .. k .. " " .. v)
run_coef = run_coef * v
end
local sprint_coef = 1
for k,v in pairs(sprint_modifiers) do
--printf("sprint " .. k .. " " .. v)
sprint_coef = sprint_coef * v
end
-- printf("base speed: "..speeds[0])
db.actor:set_actor_run_coef(clamp(speeds[0] * run_coef, 1, 10))
db.actor:set_actor_runback_coef(clamp(speeds[1] * run_coef, 1, 10))
db.actor:set_actor_sprint_koef(clamp(speeds[2] * sprint_coef, 1, 10))
end
-- Usage: Add a speed modifier.
-- Once a speed modifier is added, speed will be recalculated and set.
-- run_modifiers affects run and runback, sprint_modifiers affects sprint
-- Params:
-- speed_key - Name of speed multiplier you want to add
-- speed_mult - Speed multiplier as a number (e.g. 0.5 will halve speed)
-- is_sprint - Boolean, if true adds to sprint modifier and updates accordingly, false adds to run modifier
-- force - Boolean, will overwrite existing speed.
-- Returns true if speed added successfully, false if key already exists (and nothing happens as result)
function add_speed(speed_key, speed_mult, is_sprint, force)
if (is_sprint) then
if force or not sprint_modifiers[speed_key] then
--printf("sprint: " .. speed_key .. " " .. speed_mult)
sprint_modifiers[speed_key] = speed_mult
update_speeds()
return true
else
return false
end
else
if force or not run_modifiers[speed_key] then
--printf("run: " .. speed_key .. " " .. speed_mult)
run_modifiers[speed_key] = speed_mult
update_speeds()
return true
else
return false
end
end
end
-- Usage: Drop a speed modifier. Once a speed modifier is dropped, speed will be recalculated and set.
-- Params
-- speed_key - Name of speed multiplier to drop. Will drop from both tables.
function remove_speed(speed_key)
if sprint_modifiers[speed_key] then
sprint_modifiers[speed_key] = nil
end
if run_modifiers[speed_key] then
run_modifiers[speed_key] = nil
end
update_speeds()
end