Divergent/mods/Gunslinger Gauss Reanimation/gamedata/configs/items/weapons/w_gauss.ltx

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;------------------------------------------------------------------------------------------------
[wpn_gauss]:identity_immunities,weapon_probability,default_weapon_params,wpn_gauss_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\gauss"
scheduled = off
cform = skeleton
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 35
inv_grid_y = 57
inv_name = st_wpn_gauss
inv_name_short = st_wpn_gauss
description = st_wpn_gauss_descr
kind = w_sniper
inv_weight = 12.768
cost = 85860
weapon_class = sniper_rifle
hud = wpn_gauss_hud
visual = dynamics\weapons\wpn_gauss\wpn_gauss.ogf
position = -0.026, -0.070, 0.0
orientation = 0, 0, 0
fire_point = 0.00, 0.12, 0.69
fire_point2 = 0.00, 0.12, 0.69
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.15
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon_gauss
smoke_particles = weapons\generic_weapon07
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
;shell_particles = weapons\generic_shells
light_disabled = false
light_color = 1.3, 1.5, 2
light_range = 4.0
light_time = 0.5
light_var_color = 0.05
light_var_range = 0.5
upgr_icon_x = 1750
upgr_icon_y = 700
upgr_icon_width = 300
upgr_icon_height = 100
ammo_class = ammo_gauss, ammo_gauss_bad, ammo_gauss_verybad
ammo_current = 10
ammo_elapsed = 0
ammo_limit = 60
ammo_mag_size = 10
startup_ammo = 10
scope_status = 1
scope_dynamic_zoom = on
scope_name = wpn_addon_scope
scope_texture = wpn_crosshair_gauss
scope_x = 60
scope_y = -2
scope_zoom_factor = 5
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 1
hit_power = 1.0, 1.0, 1.0, 1.0
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 15000
rpm = 30
rpm_empty_click = 120
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 10.8
fire_dispersion_base = 0.001
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.02
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0036
condition_shot_dec = 0.0036
cam_return = 0
cam_relax_speed = 3
cam_dispersion = 0.05
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.05
cam_max_angle = 0.01
cam_max_angle_horz = 0.01
cam_step_angle_horz = 0.01
zoom_cam_relax_speed = 3
zoom_cam_dispersion = 0.01
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.01
zoom_cam_max_angle = 0.01
zoom_cam_max_angle_horz = 0.01
zoom_cam_step_angle_horz = 0.01
PDM_disp_accel_factor = 3.05
PDM_disp_base = 2.25
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.05
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 2.85
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 166
kill_msg_y = 59
kill_msg_width = 82
kill_msg_height = 23
snd_reload = weapons\librarian_aguss\gauss_reload
snd_reload_empty = weapons\librarian_aguss\gauss_reload_empty
snd_reload_misfire = weapons\librarian_aguss\gauss_unjam
[wpn_gauss_hud]:hud_base
item_visual = anomaly_weapons\wpn_gauss\wpn_gauss_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
aim_hud_offset_pos = -0.092706, -0.001689, 0
aim_hud_offset_pos_16x9 = -0.092706, -0.001689, 0
aim_hud_offset_rot = -0.075199, -0.015736, 0
aim_hud_offset_rot_16x9 = -0.075199, -0.015736, 0
hands_orientation = 0.0464, 0.256658, -0.005604
hands_orientation_16x9 = 0.0464, 0.256658, -0.005604
hands_position = -0.011259, 0.023058, -0.043039
hands_position_16x9 = -0.011259, 0.023058, -0.043039
lowered_hud_offset_pos = 0.123551, -0.035166, 0
lowered_hud_offset_pos_16x9 = 0.123551, -0.035166, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = gauss_hand_holster, gauss_idle
anm_idle = gauss_hand_idle, gauss_idle
anm_idle_aim = gauss_hand_idle_aim, gauss_idle
anm_idle_aim_moving = gauss_hand_moving, gauss_idle, 0.75
anm_idle_aim_moving_crouch = gauss_hand_moving, gauss_idle, 0.7
anm_idle_moving = gauss_hand_moving, gauss_idle
anm_idle_sprint = gauss_hand_sprint, gauss_idle, 1.1
anm_reload = gauss_hand_reload, gauss_reload
anm_reload_empty = gauss_hand_reload, gauss_reload
anm_reload_misfire = gauss_hand_unjam, gauss_unjam
anm_shots = gauss_hand_shoot, gauss_shoot
anm_show = gauss_hand_draw, gauss_idle
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
;------------------------------------------------------------------------------------------------
[pri_a17_gauss_rifle]:wpn_gauss ;Gauss UMIROTVORITEL
$spawn = "weapons\uniq\pri_a17_gauss_rifle"
story_id = pri_a17_gauss_rifle
quest_item = false
inv_name = st_wpn_umirotvoritel
description = st_wpn_umirotvoritel_descr
hud = wpn_gauss_hud
upgr_icon_x = 1750
upgr_icon_y = 700
upgr_icon_width = 300
upgr_icon_height = 100
ammo_class = ammo_gauss, ammo_gauss_bad, ammo_gauss_verybad
ammo_current = 10
ammo_elapsed = 0
ammo_limit = 10
ammo_mag_size = 10
hit_impulse = 1
hit_power = 5.5, 5.5, 5.5, 5.5
hit_type = fire_wound
fire_distance = 2000
bullet_speed = 100000
misfire_start_condition = 0.7 ; 0.6
misfire_start_prob = 0.007
misfire_end_condition = 0.3
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.00002
condition_shot_dec = 0.00001
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00