195 lines
5.4 KiB
Plaintext
195 lines
5.4 KiB
Plaintext
local gc = game.translate_string
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local ratio = utils_xml.screen_ratio()
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local use_ingame_time = true
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---@type ui_furniture_light.UIFurnitureLight
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GUI = nil -- instance, don't touch
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class "UIFurnitureLight" (CUIScriptWnd)
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function UIFurnitureLight:__init() super()
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self:InitControls()
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self:InitCallbacks()
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end
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function UIFurnitureLight:__finalize()
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GUI = nil
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end
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function UIFurnitureLight:InitControls()
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self:SetWndRect(Frect():set(0,0,1024,768))
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self.wide = (device().width/device().height) > (1024/768 + 0.01)
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self:SetAutoDelete(true)
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local xml = CScriptXmlInit()
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-- xml:ParseFile("ui_sleep_dialog.xml")
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xml:ParseFile("ui_furniture_light_dialog.xml")
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self.back = xml:InitFrame("background", self)
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self.icon = xml:InitStatic("icon", self.back)
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self.icon:SetWndSize(vector2():set( self.icon:GetWidth(), self.icon:GetWidth() / ratio ))
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self.light_duration = xml:InitTextWnd("light_duration", self.back)
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self.btn_pickup = xml:Init3tButton("btn_pickup", self.back)
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self:Register(self.btn_pickup, "btn_pickup")
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self.btn_close = xml:Init3tButton("btn_close", self.back)
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self:Register(self.btn_close, "btn_close")
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self.btn_turn_on = xml:Init3tButton("btn_turn_on", self.back)
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self:Register(self.btn_turn_on, "btn_turn_on")
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self.btn_add_fuel = xml:Init3tButton("btn_add_fuel", self.back)
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self:Register(self.btn_add_fuel, "btn_add_fuel")
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end
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function UIFurnitureLight:ToggleLight()
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toggle_light(self.light_id)
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self:Close()
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end
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function UIFurnitureLight:Pickup()
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local obj = get_object_by_id(self.light_id)
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---@type bind_hf_base.hf_binder_wrapper
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local wrapper = obj:binded_object().wrapper
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wrapper:pickup()
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self:Close()
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end
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function UIFurnitureLight:Refuel()
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local fuel_type = ini_sys:r_string_ex(self.section, "fuel_section") or "charcoal"
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if db.actor:object(fuel_type) then
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itms_manager.relocate_item_from_actor(db.actor, nil, fuel_type, 1)
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local obj = get_object_by_id(self.light_id)
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obj:binded_object().wrapper.fuel = 1.0
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else
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actor_menu.set_msg(1, "I don't have any fuel for this.",3)
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end
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self:Close()
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end
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function UIFurnitureLight:InitCallbacks()
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self:AddCallback("btn_turn_on", ui_events.BUTTON_CLICKED, self.ToggleLight, self)
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self:AddCallback("btn_pickup", ui_events.BUTTON_CLICKED, self.Pickup, self)
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self:AddCallback("btn_add_fuel", ui_events.BUTTON_CLICKED, self.Refuel, self)
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self:AddCallback("btn_close", ui_events.BUTTON_CLICKED, self.Close, self)
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end
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function UIFurnitureLight:Initialize()
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self.section = get_object_by_id(self.light_id):section()
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-- printf("Width: " .. self.icon:GetWidth() .. "| Height: " .. self.icon:GetHeight())
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local icon = ini_sys:r_string_ex(self.section, "ui_texture")
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-- printf("Light Section: " .. self.section)
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if icon then
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-- printf("Light Icon: " .. icon)
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self.icon:InitTexture(icon)
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end
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end
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function UIFurnitureLight:TestAndShow(obj_id)
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self.light_id = obj_id
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self:Initialize()
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self:ShowDialog(true)
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Register_UI("UIFurnitureLight","ui_sleep_dialog")
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end
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function UIFurnitureLight:Update()
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CUIScriptWnd.Update(self)
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local wrapper = bind_hf_base.get_wrapper(self.light_id)
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local time_secs = wrapper.fuel * wrapper.max_duration
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if not use_ingame_time then
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time_secs = time_secs / level.get_time_factor()
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end
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local days = math.floor(time_secs/86400)
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local hours = math.floor(math.mod(time_secs, 86400)/3600)
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local minutes = math.floor(math.mod(time_secs,3600)/60)
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local time_str = string.format("%dd %02dh %02dm",days,hours,minutes)
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local fuel_percent = math.ceil(wrapper.fuel * 100)
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local clr = utils_xml.get_color_con(wrapper.fuel*100)
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local clr_grey = utils_xml.get_color("ui_gray_1")
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self.light_duration:SetText(clr .. gc("st_duration") .. ": " .. time_str .. " (" .. fuel_percent .. "%)")
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if wrapper.last_state then
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self.btn_turn_on:TextControl():SetText(gc("st_turn_off"))
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else
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self.btn_turn_on:TextControl():SetText(gc("st_turn_on"))
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end
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end
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function UIFurnitureLight:OnTrackButton()
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end
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function UIFurnitureLight:OnKeyboard(dik, keyboard_action)
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local res = CUIScriptWnd.OnKeyboard(self,dik,keyboard_action)
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if (res == false) then
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local bind = dik_to_bind(dik)
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if keyboard_action == ui_events.WINDOW_KEY_PRESSED then
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if dik == DIK_keys.DIK_ESCAPE then
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self:Close()
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end
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end
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end
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return res
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end
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function UIFurnitureLight:Close()
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if (self:IsShown()) then
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self:HideDialog()
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end
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--db.actor:give_info_portion("tutorial_sleep")
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Unregister_UI("UIFurnitureLight")
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end
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-------
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function toggle_light(obj_id)
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local section = alife_object(obj_id):section_name()
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local is_on = hf_obj_manager.get_data(obj_id).is_on
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if is_on then
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hf_obj_manager.update_data(obj_id, {is_on=false})
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else
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local req_matches = ini_sys:r_bool_ex(section, "require_matches") or false
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if req_matches then
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local obj_item = db.actor:object("matches") or db.actor:object("box_matches")
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if obj_item then
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utils_item.discharge(obj_item)
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hf_obj_manager.update_data(obj_id, {is_on=true})
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else
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actor_menu.set_msg(1, game.translate_string("st_ui_campfire_prereq"),3)
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end
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else
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hf_obj_manager.update_data(obj_id, {is_on=true})
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end
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end
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end
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function start_dialog(obj_id)
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if (GUI == nil) then
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GUI = UIFurnitureLight()
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end
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GUI:TestAndShow(obj_id)
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--return GUI
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end
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-------
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function on_option_change(mcm)
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if mcm then
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use_ingame_time = ui_mcm.get("aol_hf/gameplay/use_ingame_time")
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end
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end
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function on_game_start()
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RegisterScriptCallback("on_option_change",on_option_change)
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on_option_change(ui_mcm and ui_mcm.key_hold)
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end |