Divergent/mods/Enhanced Shaders Color Grading/gamedata/shaders/r3/details_blend.s

15 lines
480 B
ArmAsm

--Normal pass, with bumpmapping
function normal (shader, t_base, t_second, t_detail)
shader:begin ("deffer_grass","deffer_grass")
: fog (false)
shader:dx10stencil ( true, cmp_func.always,
255 , 127,
stencil_op.keep, stencil_op.replace, stencil_op.keep)
shader:dx10stencil_ref (1)
shader:dx10texture("s_base", t_base)
shader:dx10texture("s_bump", t_base.."_bump")
shader:dx10texture("s_bumpX", t_base.."_bump#")
shader:dx10sampler("smp_base")
end