15 lines
480 B
ArmAsm
15 lines
480 B
ArmAsm
--Normal pass, with bumpmapping
|
|
function normal (shader, t_base, t_second, t_detail)
|
|
shader:begin ("deffer_grass","deffer_grass")
|
|
: fog (false)
|
|
shader:dx10stencil ( true, cmp_func.always,
|
|
255 , 127,
|
|
stencil_op.keep, stencil_op.replace, stencil_op.keep)
|
|
shader:dx10stencil_ref (1)
|
|
|
|
shader:dx10texture("s_base", t_base)
|
|
shader:dx10texture("s_bump", t_base.."_bump")
|
|
shader:dx10texture("s_bumpX", t_base.."_bump#")
|
|
|
|
shader:dx10sampler("smp_base")
|
|
end |