Divergent/mods/Arrival/gamedata/particles/semitone/anomalies/gravitational_strong/effects/blood_splash/sb_blood6.pe

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[_effect]
action_count = 8
flags = 19457
max_particles = 14
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 900.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 16.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.278431, 0.062745, 0.062745
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 15.000000, 15.000000, 0.001000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.060000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 7.000000
vec_0000 = 0.000000, -4.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.270588, 0.058824, 0.058824
v1 = 0.300000, 0.300000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.500000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 23.335052, -1.000004, -1.000004
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 1.000000, 1.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 24.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 32
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bloodburst07_var4
[timelimit]
value = 0.500000