122 lines
5.0 KiB
Plaintext
122 lines
5.0 KiB
Plaintext
[_effect]
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action_count = 8
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flags = 21505
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max_particles = 32
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 1.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = on
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 1.000000
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flt_0002 = 0.000000
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flt_0003 = 3000.000000
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 5.000000
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flt_0002 = 0.100000
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flt_0003 = 1.000000
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vec_0000 = 0.584314, 0.521569, 0.486275
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version = 1
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[action_0003]
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action_name = targetsize
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action_type = 24
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flags = 0
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vec_0000 = 2.000000, 2.000000, 0.000000
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vec_0001 = 6.000000, 6.000000, 6.000000
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version = 1
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[action_0004]
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action_name = targetvelocity
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action_type = 27
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bool_0000 = on
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flags = 1
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flt_0000 = 5.000000
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vec_0000 = -0.093000, 0.400000, -0.082000
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version = 1
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[action_0005]
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action_name = targetrotate
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action_type = 25
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flags = 0
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flt_0000 = 0.050000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0006]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[action_0007]
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action_name = gravity
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action_type = 8
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bool_0000 = on
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flags = 0
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vec_0000 = 0.000000, -6.000000, 0.000000
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version = 1
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[domain_action_0001_0000]
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type = 0
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v0 = 0.525490, 0.450980, 0.423529
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0001]
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type = 5
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v0 = 0.000000, 10.000000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 3.000000, 7.000000, 0.000000
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[domain_action_0001_0002]
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type = 1
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v0 = -30.000000, -30.000000, -30.000000
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v1 = 30.000000, 30.000000, 30.000000
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v2 = 1.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 1
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v0 = 0.250000, 0.250000, 0.000000
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v1 = 0.400000, 0.400000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 5
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 128.000000, 128.000000, 0.000000
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v2 = 128.000000, 128.000000, 0.000000
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[frame]
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dim_x = 2
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frame_count = 4
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reserved = 0.000000, 0.000000
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speed = 32.000000
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tex_size = 0.500000, 0.250000
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[sprite]
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shader = particles\blend
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texture = semitone\anomalies\gravitational_strong\bitswoodsplintersatlas
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[timelimit]
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value = 0.100000
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