Divergent/mods/Blindsides Reanimation Pack/gamedata/configs/items/weapons/w_ak104.ltx

302 lines
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TeX

;------------------------------------------------------------------------------------------------
[wpn_ak104]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak103_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74"
scheduled = off
cform = skeleton
parent_section = wpn_ak104
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 20
inv_grid_y = 20
inv_name = st_wpn_ak104
inv_name_short = st_wpn_ak104
description = st_wpn_ak104_descr
kind = w_rifle
inv_weight = 3.2
cost = 26550
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_ak104_hud
visual = dynamics\weapons\wpn_ak104\wpn_ak104.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0, 0.216, 0.174
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\762x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak104, up_gr_seconab_ak104, up_gr_thirdab_ak104, up_gr_fourtab_ak104, up_gr_fifthab_ak104
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 0
upgr_icon_y = 800
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_atg
silencer_status = 2
silencer_x = 227
silencer_y = 12
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 119
grenade_launcher_y = 22
launch_speed = 0
hit_impulse = 33
hit_power = 0.57, 0.57, 0.57, 0.57
hit_type = fire_wound
fire_distance = 900
bullet_speed = 736
rpm = 600
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.9
fire_dispersion_base = 0.47
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.78
misfire_start_prob = 0.007
misfire_end_condition = 0.05
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.855
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.02
cam_max_angle = 90.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 3.00
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.755
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.02
zoom_cam_max_angle = 90.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 3.0
PDM_disp_accel_factor = 1.655
PDM_disp_base = 0.8
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.65
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 28
kill_msg_width = 84
kill_msg_height = 28
[wpn_ak104_hud]:hud_base
item_visual = anomaly_weapons\wpn_ak104\wpn_ak104_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0,0,0
item_orientation = 0,0,0
hands_position = 0.06,-0.04,0.1
hands_position_16x9 = 0.06,-0.04,0.1
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.0634,0.04,-0.12
aim_hud_offset_pos_16x9 = -0.0634,0.04,-0.12
aim_hud_offset_rot = 0.024,0.0175,0.001
aim_hud_offset_rot_16x9 = 0.024,0.0175,0.001
lowered_hud_offset_pos = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9 = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = blnd_ak103_inspect, idle
anm_hide = blnd_ak103_holster, idle, 1.1
anm_idle = blnd_ak103_idle, idle, 0.75
anm_idle_aim = blnd_ak103_idle_ads, idle
anm_idle_aim_moving = blnd_ak103_idle_ads, idle, 0.50
anm_idle_aim_moving_crouch = blnd_ak103_idle_ads, idle, 0.50
anm_idle_moving = blnd_ak103_walk, idle, 0.92
anm_idle_moving_crouch = blnd_ak103_walk, idle, 0.88
anm_idle_sprint = blnd_ak103_sprint, idle, 1.2
anm_reload = blnd_ak104_reload, reload, 1.11
anm_reload_empty = blnd_ak104_reload_empty, reload_empty, 1.11
anm_shots = blnd_ak103_shoot, shoot
anm_show = blnd_ak103_draw, idle, 1.1
anm_switch = blnd_ak103_switch_to_gun, idle
anm_reload_misfire = blnd_ak103_unjam, idle, 1.2
anm_switch_mode = blnd_ak103_firemode, idle, 1
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, -0.011, 0.553
freelook_z_offset_mul = 0.7
;------------------------------------------------------------------------------------------------
[wpn_ak104_1p29]:wpn_ak104
1icon_layer = 1p29
1icon_layer_x = 63
1icon_layer_y = -2
inv_weight = 4.0
hud = wpn_ak104_1p29_hud
visual = dynamics\weapons\wpn_ak104\wpn_ak104_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_ak104_1p29_hud]:wpn_ak104_hud
item_visual = anomaly_weapons\wpn_ak104\wpn_ak104_1p29_hud.ogf
hands_position = 0.065,-0.05,0.1
hands_position_16x9 = 0.065,-0.05,0.1
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.07,0.021,-0.06
aim_hud_offset_pos_16x9 = -0.07,0.021,-0.06
aim_hud_offset_rot = 0.0156,0.018,0.001
aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001
;------------------------------------------------------------------------------------------------
[wpn_ak104_kobra]:wpn_ak104
1icon_layer = kobra
1icon_layer_x = 75
1icon_layer_y = 2
inv_weight = 3.6
hud = wpn_ak104_kobra_hud
visual = dynamics\weapons\wpn_ak104\wpn_ak104_kobra.ogf
[wpn_ak104_kobra_hud]:wpn_ak104_1p29_hud
item_visual = anomaly_weapons\wpn_ak104\wpn_ak104_kobra_hud.ogf
aim_hud_offset_pos = -0.0699,0.02,-0.1
aim_hud_offset_pos_16x9 = -0.0699,0.02,-0.1
aim_hud_offset_rot = 0.0266, 0.0266, 0
aim_hud_offset_rot_16x9 = 0.0266, 0.0266, 0
;------------------------------------------------------------------------------------------------
[wpn_ak104_ps01]:wpn_ak104
1icon_layer = ps01
1icon_layer_x = 41
1icon_layer_y = 0
inv_weight = 3.82
hud = wpn_ak104_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak104_pso1_hud]:wpn_ak104_hud
item_visual = anomaly_weapons\wpn_ak104\wpn_ak104_pso1_hud.ogf
hands_position = 0.065,-0.05,0.13
hands_position_16x9 = 0.065,-0.05,0.13
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.059,0.03,-0.05
aim_hud_offset_pos_16x9 = -0.059,0.03,-0.05
aim_hud_offset_rot = 0.0156,0.018,0.001
aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001