Divergent/mods/Blindsides Reanimation Pack/gamedata/configs/items/weapons/w_toz34.ltx

627 lines
30 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_toz34]:identity_immunities,weapon_probability,default_weapon_params,wpn_toz34_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\toz-34"
scheduled = off
cform = skeleton
class = WP_BM16
slot = 2
animation_slot = 3
ef_main_weapon_type = 1
ef_weapon_type = 9
hand_dependence = 1
single_handed = 0
inv_grid_height = 1
inv_grid_width = 5
inv_grid_x = 25
inv_grid_y = 30
inv_name = st_wpn_toz34
inv_name_short = st_wpn_toz34
description = st_wpn_toz34_descr
kind = w_shotgun
inv_weight = 3.2
cost = 14800
repair_type = shotgun
weapon_class = shotgun
hud = wpn_toz34_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
position = -0.023, -0.14, 0.00
orientation = 0, 30, 0
fire_point = 0, 0.168, 0.755
fire_point2 = 0, 0.168, 0.755
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.15
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
shell_point = 0, 0.183, 0.07
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34
installed_upgrades =
upgrade_scheme = upgrade_scheme_toz34
upgr_icon_x = 1450
upgr_icon_y = 550
upgr_icon_width = 300
upgr_icon_height = 50
tri_state_reload = off
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_elapsed = 2
ammo_mag_size = 2
startup_ammo = 10
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 0.8, 0.8, 0.8, 0.8
hit_type = fire_wound
fire_distance = 400
bullet_speed = 370
rpm = 1000
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
control_inertion_factor = 1.0f
crosshair_inertion = 7.3
fire_dispersion_base = 0.75
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0019
condition_shot_dec = 0.0025
cam_return = 0
cam_relax_speed = 4.0
cam_dispersion = 14.44
cam_dispersion_frac = 0.9
cam_dispersion_inc = 3.96
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 10.55
zoom_cam_relax_speed = 4.0
zoom_cam_dispersion = 14.72
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 3.18
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 10.53
PDM_disp_accel_factor = 1.955
PDM_disp_base = 1.85
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.95
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 127
kill_msg_y = 82
kill_msg_width = 97
kill_msg_height = 23
[wpn_toz34_hud]:hud_base
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0604, 0.0456, -0.08
aim_hud_offset_pos_16x9 = -0.0604, 0.0456, -0.08
aim_hud_offset_rot = 0, 0.00, 0
aim_hud_offset_rot_16x9 = 0, 0.00, 0
anm_hide = blnd_toz34_holster_arms, idle, 1.1
anm_hide_0 = blnd_toz34_holster_arms, idle, 1.1
anm_hide_1 = blnd_toz34_holster_arms, idle, 1.1
anm_hide_2 = blnd_toz34_holster_arms, idle, 1.1
anm_idle = blnd_toz34_idle_arms, idle
anm_idle_0 = blnd_toz34_idle_arms, idle
anm_idle_1 = blnd_toz34_idle_arms, idle
anm_idle_2 = blnd_toz34_idle_arms, idle
anm_idle_aim = blnd_toz34_idleads_arms, idle, 0.10
anm_idle_aim_0 = blnd_toz34_idleads_arms, idle, 0.10
anm_idle_aim_1 = blnd_toz34_idleads_arms, idle, 0.10
anm_idle_aim_2 = blnd_toz34_idleads_arms, idle, 0.10
anm_idle_aim_moving = blnd_toz34_idleads_arms, idle, 0.10
anm_idle_aim_moving_crouch = blnd_toz34_idleads_arms, idle, 0.10
anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2
anm_reload_1 = blnd_toz34_reload_arms, reload, 1.0
anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.1
anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2
anm_shot_1 = blnd_toz34_shoot_arms, idle
anm_shot_2 = blnd_toz34_shoot2_arms, idle
anm_show = blnd_toz34_draw_arms, idle, 1.1
anm_show_0 = blnd_toz34_draw_arms, idle, 1.1
anm_show_1 = blnd_toz34_draw_arms, idle, 1.1
anm_show_2 = blnd_toz34_draw_arms, idle, 1.1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.4
;------------------------------------------------------------------------------------------------
[wpn_toz34_bull]:wpn_toz34
inv_grid_y = 31
inv_name = st_wpn_toz34_bull
inv_name_short = st_wpn_toz34_bull
description = st_wpn_toz34_bull_descr
inv_weight = 3.9
cost = 98950
hud = wpn_toz34_bull_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_bull.ogf
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
upgrades =
installed_upgrades =
upgrade_scheme =
ammo_class = ammo_12x76_bull
ammo_elapsed = 2
ammo_mag_size = 2
hit_impulse = 100
hit_power = 1, 1, 1, 1
fire_distance = 500
bullet_speed = 450
rpm = 200
fire_dispersion_base = 0.3
misfire_start_condition = 0.7 ; 0.78
misfire_start_prob = 0.003
misfire_end_condition = 0.09
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.002
condition_shot_dec = 0.0025
cam_return = 0
cam_relax_speed = 8.0
cam_dispersion = 20.92
cam_dispersion_frac = 1
cam_dispersion_inc = 1
cam_max_angle = 50.0
cam_max_angle_horz = 80.0
cam_step_angle_horz = 80.98
zoom_cam_relax_speed = 8.0
zoom_cam_dispersion = 20.43
zoom_cam_dispersion_frac = 1
zoom_cam_dispersion_inc = 1
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 80.0
zoom_cam_step_angle_horz = 80.93
cam_relax_speed_ai = 360
snd_shoot = weapons\rpg7\rpg7_shot
[wpn_toz34_bull_hud]:wpn_toz34_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_bull_hud.ogf
aim_hud_offset_pos = -0.06,0.018,-0.2
aim_hud_offset_pos_16x9 = -0.06,0.018,-0.2
;------------------------------------------------------------------------------------------------
[wpn_toz34_custom]:wpn_toz34
inv_grid_y = 32
inv_name = st_wpn_toz34_custom
inv_name_short = st_wpn_toz34_custom
cost = 16680
hud = wpn_toz34_sk2_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_sk2.ogf
installed_upgrades = up_secona_toz34
rpm = 1200
fire_dispersion_base = 0.73
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.003
misfire_end_condition = 0.1
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0020
condition_shot_dec = 0.0026
[wpn_toz34_sk2_hud]:wpn_toz34_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_toz34_decor]:wpn_toz34
inv_grid_y = 31
inv_name = st_wpn_toz34_decor
inv_name_short = st_wpn_toz34_decor
cost = 18550
hud = wpn_toz34_sk1_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_sk1.ogf
installed_upgrades = up_firsta_toz34
rpm = 1100
fire_dispersion_base = 0.75
misfire_start_condition = 0.7 ; 0.78
misfire_start_prob = 0.003
misfire_end_condition = 0.09
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0022
condition_shot_dec = 0.0028
[wpn_toz34_sk1_hud]:wpn_toz34_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_toz34_mark4]:wpn_toz34
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 35
inv_grid_y = 30
inv_name = st_wpn_toz34_mark4
inv_name_short = st_wpn_toz34_mark4
description = st_wpn_toz34_mark4_descr
cost = 36860
hud = wpn_toz34_mark4_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_mark4.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_findot
scope_zoom_factor = 20
hit_power = 0.82, 0.82, 0.82, 0.82
bullet_speed = 390
rpm = 800
zoom_enabled = true
zoom_rotate_time = 0.25
fire_dispersion_base = 0.36
misfire_start_condition = 0.7 ; 0.76
misfire_start_prob = 0.003
misfire_end_condition = 0.08
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0025
condition_shot_dec = 0.0031
[wpn_toz34_mark4_hud]:wpn_toz34_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_mark4_hud.ogf
hands_position = 0.01, -0.01, -0.1
hands_position_16x9 = 0.01, -0.01, -0.1
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.07, 0.0, -0.01
aim_hud_offset_pos_16x9 = -0.07, 0.0, -0.01
aim_hud_offset_rot = 0, 0.00, 0
aim_hud_offset_rot_16x9 = 0, 0.00, 0
;------------------------------------------------------------------------------------------------
[wpn_toz34_obrez]:wpn_toz34,wpn_toz34_obrez_sounds
inv_grid_height = 1
inv_grid_width = 3
inv_grid_x = 44
inv_grid_y = 55
inv_name = st_wpn_toz34_obrez
inv_name_short = st_wpn_toz34_obrez
description = st_wpn_toz34_obrez_descr
inv_weight = 2.1
cost = 10860
hud = wpn_toz34_obrez_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_obrez.ogf
upgrades = up_gr_firstab_toz34_obrez, up_gr_seconab_toz34_obrez, up_gr_thirdab_toz34_obrez
installed_upgrades =
upgrade_scheme = upgrade_scheme_bm16
hit_impulse = 30
hit_power = 0.50, 0.50, 0.50, 0.50
fire_distance = 300
bullet_speed = 300
rpm = 1200
control_inertion_factor = 1.0f
crosshair_inertion = 4.5
fire_dispersion_base = 0.90
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.007
misfire_end_condition = 0.05
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0020
condition_shot_dec = 0.0026
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 20.0
cam_dispersion_frac = 0.7
cam_dispersion_inc = 2.0
cam_max_angle = 30.0
cam_max_angle_horz = 25.0
cam_step_angle_horz = 28.0
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 20.0
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 2.5
zoom_cam_max_angle = 30.0
zoom_cam_max_angle_horz = 30.0
zoom_cam_step_angle_horz = 20.0
[wpn_toz34_obrez_hud]:wpn_toz34_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_obrez_hud.ogf
anm_hide = blnd_toz34_holster_arms, idle, 1.5
anm_hide_0 = blnd_toz34_holster_arms, idle, 1.5
anm_hide_1 = blnd_toz34_holster_arms, idle, 1.5
anm_hide_2 = blnd_toz34_holster_arms, idle, 1.5
anm_idle = blnd_toz34_idle_arms, idle
anm_idle_0 = blnd_toz34_idle_arms, idle
anm_idle_1 = blnd_toz34_idle_arms, idle
anm_idle_2 = blnd_toz34_idle_arms, idle
anm_idle_aim = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_0 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_1 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_2 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_moving = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_moving_crouch = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2
anm_reload_1 = blnd_toz34_reload_arms, reload, 1.2
anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.2
anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2
anm_shot_1 = blnd_toz34_shoot_arms, idle
anm_shot_2 = blnd_toz34_shoot2_arms, idle
anm_show = blnd_toz34_draw_arms, idle, 1.5
anm_show_0 = blnd_toz34_draw_arms, idle, 1.5
anm_show_1 = blnd_toz34_draw_arms, idle, 1.5
anm_show_2 = blnd_toz34_draw_arms, idle, 1.5
hands_position = 0, -0.001, 0.03
hands_position_16x9 = 0, -0.001, 0.03
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.059, 0.045, 0
aim_hud_offset_pos_16x9 = -0.059, 0.045, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_toz34_obrez_custom]:wpn_toz34_obrez
inv_grid_y = 57
inv_name = st_wpn_toz34_obrez_custom
inv_name_short = st_wpn_toz34_obrez_custom
cost = 12690
hud = wpn_toz34_obrez_sk2_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_obrez_sk2.ogf
rpm = 1200
fire_dispersion_base = 0.90
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.003
misfire_end_condition = 0.045
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0022
condition_shot_dec = 0.0028
[wpn_toz34_obrez_sk2_hud]:wpn_toz34_obrez_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_obrez_sk2_hud.ogf
anm_hide = blnd_toz34_holster_arms, idle, 1.5
anm_hide_0 = blnd_toz34_holster_arms, idle, 1.5
anm_hide_1 = blnd_toz34_holster_arms, idle, 1.5
anm_hide_2 = blnd_toz34_holster_arms, idle, 1.5
anm_idle = blnd_toz34_idle_arms, idle
anm_idle_0 = blnd_toz34_idle_arms, idle
anm_idle_1 = blnd_toz34_idle_arms, idle
anm_idle_2 = blnd_toz34_idle_arms, idle
anm_idle_aim = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_0 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_1 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_2 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_moving = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_moving_crouch = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2
anm_reload_1 = blnd_toz34_reload_arms, reload, 1.2
anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.2
anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2
anm_shot_1 = blnd_toz34_shoot_arms, idle
anm_shot_2 = blnd_toz34_shoot2_arms, idle
anm_show = blnd_toz34_draw_arms, idle, 1.5
anm_show_0 = blnd_toz34_draw_arms, idle, 1.5
anm_show_1 = blnd_toz34_draw_arms, idle, 1.5
anm_show_2 = blnd_toz34_draw_arms, idle, 1.5
hands_position = 0, -0.001, 0.03
hands_position_16x9 = 0, -0.001, 0.03
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.059, 0.045, 0
aim_hud_offset_pos_16x9 = -0.059, 0.045, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_toz34_obrez_decor]:wpn_toz34_obrez
inv_grid_y = 56
inv_name = st_wpn_toz34_obrez_decor
inv_name_short = st_wpn_toz34_obrez_decor
cost = 13880
hud = wpn_toz34_obrez_sk1_hud
visual = dynamics\weapons\wpn_toz34\wpn_toz34_obrez_sk1.ogf
installed_upgrades = up_firsta_toz34_obrez
rpm = 1100
fire_dispersion_base = 0.90
misfire_start_condition = 0.7 ; 0.66
misfire_start_prob = 0.003
misfire_end_condition = 0.04
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0024
condition_shot_dec = 0.003
[wpn_toz34_obrez_sk1_hud]:wpn_toz34_obrez_hud
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_obrez_sk1_hud.ogf
anm_hide = blnd_toz34_holster_arms, idle, 1.5
anm_hide_0 = blnd_toz34_holster_arms, idle, 1.5
anm_hide_1 = blnd_toz34_holster_arms, idle, 1.5
anm_hide_2 = blnd_toz34_holster_arms, idle, 1.5
anm_idle = blnd_toz34_idle_arms, idle
anm_idle_0 = blnd_toz34_idle_arms, idle
anm_idle_1 = blnd_toz34_idle_arms, idle
anm_idle_2 = blnd_toz34_idle_arms, idle
anm_idle_aim = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_0 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_1 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_2 = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_moving = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_aim_moving_crouch = blnd_toz34_idleads_shorty_arms, idle, 0.90
anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90
anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2
anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2
anm_reload_1 = blnd_toz34_reload_arms, reload, 1.2
anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.2
anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2
anm_shot_1 = blnd_toz34_shoot_arms, idle
anm_shot_2 = blnd_toz34_shoot2_arms, idle
anm_show = blnd_toz34_draw_arms, idle, 1.5
anm_show_0 = blnd_toz34_draw_arms, idle, 1.5
anm_show_1 = blnd_toz34_draw_arms, idle, 1.5
anm_show_2 = blnd_toz34_draw_arms, idle, 1.5
hands_position = 0, -0.001, 0.03
hands_position_16x9 = 0, -0.001, 0.03
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.059, 0.045, 0
aim_hud_offset_pos_16x9 = -0.059, 0.045, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0