627 lines
30 KiB
TeX
627 lines
30 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_toz34]:identity_immunities,weapon_probability,default_weapon_params,wpn_toz34_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\toz-34"
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scheduled = off
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cform = skeleton
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class = WP_BM16
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slot = 2
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animation_slot = 3
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ef_main_weapon_type = 1
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ef_weapon_type = 9
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hand_dependence = 1
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single_handed = 0
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inv_grid_height = 1
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inv_grid_width = 5
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inv_grid_x = 25
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inv_grid_y = 30
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inv_name = st_wpn_toz34
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inv_name_short = st_wpn_toz34
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description = st_wpn_toz34_descr
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kind = w_shotgun
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inv_weight = 3.2
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cost = 14800
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repair_type = shotgun
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weapon_class = shotgun
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hud = wpn_toz34_hud
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visual = dynamics\weapons\wpn_toz34\wpn_toz34.ogf
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position = -0.023, -0.14, 0.00
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orientation = 0, 30, 0
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fire_point = 0, 0.168, 0.755
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fire_point2 = 0, 0.168, 0.755
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.15
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strap_orientation = -15, -9, 110
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ph_mass = 3
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flame_particles = weapons\generic_weapon05
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smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
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shell_point = 0, 0.183, 0.07
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light_color = 0.6, 0.5, 0.3
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light_range = 6.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_toz34
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upgr_icon_x = 1450
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upgr_icon_y = 550
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upgr_icon_width = 300
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upgr_icon_height = 50
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tri_state_reload = off
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ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
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ammo_elapsed = 2
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ammo_mag_size = 2
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startup_ammo = 10
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scope_status = 0
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scope_zoom_factor = 0
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silencer_status = 0
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grenade_launcher_status = 0
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hit_impulse = 40
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hit_power = 0.8, 0.8, 0.8, 0.8
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hit_type = fire_wound
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fire_distance = 400
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bullet_speed = 370
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rpm = 1000
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rpm_empty_click = 200
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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control_inertion_factor = 1.0f
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crosshair_inertion = 7.3
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fire_dispersion_base = 0.75
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.88
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misfire_start_prob = 0.007
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misfire_end_condition = 0.12
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0019
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condition_shot_dec = 0.0025
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cam_return = 0
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cam_relax_speed = 4.0
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cam_dispersion = 14.44
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cam_dispersion_frac = 0.9
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cam_dispersion_inc = 3.96
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 10.55
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zoom_cam_relax_speed = 4.0
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zoom_cam_dispersion = 14.72
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 3.18
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 10.53
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PDM_disp_accel_factor = 1.955
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PDM_disp_base = 1.85
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.95
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 127
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kill_msg_y = 82
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kill_msg_width = 97
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kill_msg_height = 23
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[wpn_toz34_hud]:hud_base
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item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0, 0, 0
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hands_position_16x9 = 0, 0, 0
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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aim_hud_offset_pos = -0.0604, 0.0456, -0.08
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aim_hud_offset_pos_16x9 = -0.0604, 0.0456, -0.08
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aim_hud_offset_rot = 0, 0.00, 0
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aim_hud_offset_rot_16x9 = 0, 0.00, 0
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anm_hide = blnd_toz34_holster_arms, idle, 1.1
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anm_hide_0 = blnd_toz34_holster_arms, idle, 1.1
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anm_hide_1 = blnd_toz34_holster_arms, idle, 1.1
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anm_hide_2 = blnd_toz34_holster_arms, idle, 1.1
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anm_idle = blnd_toz34_idle_arms, idle
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anm_idle_0 = blnd_toz34_idle_arms, idle
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anm_idle_1 = blnd_toz34_idle_arms, idle
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anm_idle_2 = blnd_toz34_idle_arms, idle
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anm_idle_aim = blnd_toz34_idleads_arms, idle, 0.10
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anm_idle_aim_0 = blnd_toz34_idleads_arms, idle, 0.10
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anm_idle_aim_1 = blnd_toz34_idleads_arms, idle, 0.10
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anm_idle_aim_2 = blnd_toz34_idleads_arms, idle, 0.10
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anm_idle_aim_moving = blnd_toz34_idleads_arms, idle, 0.10
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anm_idle_aim_moving_crouch = blnd_toz34_idleads_arms, idle, 0.10
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anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90
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anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90
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anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90
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anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90
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anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90
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anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90
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anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90
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anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90
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anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2
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anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2
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anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2
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anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2
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anm_reload_1 = blnd_toz34_reload_arms, reload, 1.0
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anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.1
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anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2
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anm_shot_1 = blnd_toz34_shoot_arms, idle
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anm_shot_2 = blnd_toz34_shoot2_arms, idle
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anm_show = blnd_toz34_draw_arms, idle, 1.1
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anm_show_0 = blnd_toz34_draw_arms, idle, 1.1
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anm_show_1 = blnd_toz34_draw_arms, idle, 1.1
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anm_show_2 = blnd_toz34_draw_arms, idle, 1.1
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shell_bone = wpn_body
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_point = 0, 0, 0
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freelook_z_offset_mul = 0.4
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;------------------------------------------------------------------------------------------------
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[wpn_toz34_bull]:wpn_toz34
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inv_grid_y = 31
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inv_name = st_wpn_toz34_bull
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inv_name_short = st_wpn_toz34_bull
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description = st_wpn_toz34_bull_descr
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inv_weight = 3.9
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cost = 98950
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hud = wpn_toz34_bull_hud
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visual = dynamics\weapons\wpn_toz34\wpn_toz34_bull.ogf
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flame_particles = weapons\generic_weapon05
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smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
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upgrades =
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installed_upgrades =
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upgrade_scheme =
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ammo_class = ammo_12x76_bull
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ammo_elapsed = 2
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ammo_mag_size = 2
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hit_impulse = 100
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hit_power = 1, 1, 1, 1
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fire_distance = 500
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bullet_speed = 450
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rpm = 200
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fire_dispersion_base = 0.3
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misfire_start_condition = 0.7 ; 0.78
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misfire_start_prob = 0.003
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misfire_end_condition = 0.09
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misfire_end_prob = 0.02
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condition_queue_shot_dec = 0.002
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condition_shot_dec = 0.0025
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cam_return = 0
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cam_relax_speed = 8.0
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cam_dispersion = 20.92
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cam_dispersion_frac = 1
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cam_dispersion_inc = 1
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cam_max_angle = 50.0
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cam_max_angle_horz = 80.0
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cam_step_angle_horz = 80.98
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zoom_cam_relax_speed = 8.0
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zoom_cam_dispersion = 20.43
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zoom_cam_dispersion_frac = 1
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zoom_cam_dispersion_inc = 1
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 80.0
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zoom_cam_step_angle_horz = 80.93
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cam_relax_speed_ai = 360
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snd_shoot = weapons\rpg7\rpg7_shot
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[wpn_toz34_bull_hud]:wpn_toz34_hud
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item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_bull_hud.ogf
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aim_hud_offset_pos = -0.06,0.018,-0.2
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aim_hud_offset_pos_16x9 = -0.06,0.018,-0.2
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;------------------------------------------------------------------------------------------------
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[wpn_toz34_custom]:wpn_toz34
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inv_grid_y = 32
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inv_name = st_wpn_toz34_custom
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inv_name_short = st_wpn_toz34_custom
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cost = 16680
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hud = wpn_toz34_sk2_hud
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visual = dynamics\weapons\wpn_toz34\wpn_toz34_sk2.ogf
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installed_upgrades = up_secona_toz34
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rpm = 1200
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fire_dispersion_base = 0.73
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misfire_start_condition = 0.7 ; 0.8
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misfire_start_prob = 0.003
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misfire_end_condition = 0.1
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misfire_end_prob = 0.02
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condition_queue_shot_dec = 0.0020
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condition_shot_dec = 0.0026
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[wpn_toz34_sk2_hud]:wpn_toz34_hud
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item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_sk2_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_toz34_decor]:wpn_toz34
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inv_grid_y = 31
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inv_name = st_wpn_toz34_decor
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inv_name_short = st_wpn_toz34_decor
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cost = 18550
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hud = wpn_toz34_sk1_hud
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visual = dynamics\weapons\wpn_toz34\wpn_toz34_sk1.ogf
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installed_upgrades = up_firsta_toz34
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rpm = 1100
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fire_dispersion_base = 0.75
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misfire_start_condition = 0.7 ; 0.78
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misfire_start_prob = 0.003
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misfire_end_condition = 0.09
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misfire_end_prob = 0.02
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condition_queue_shot_dec = 0.0022
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condition_shot_dec = 0.0028
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[wpn_toz34_sk1_hud]:wpn_toz34_hud
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item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_sk1_hud.ogf
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;------------------------------------------------------------------------------------------------
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[wpn_toz34_mark4]:wpn_toz34
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 35
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inv_grid_y = 30
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inv_name = st_wpn_toz34_mark4
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inv_name_short = st_wpn_toz34_mark4
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description = st_wpn_toz34_mark4_descr
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cost = 36860
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hud = wpn_toz34_mark4_hud
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visual = dynamics\weapons\wpn_toz34\wpn_toz34_mark4.ogf
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scope_status = 1
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scope_dynamic_zoom = on
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scope_texture = wpn_crosshair_findot
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scope_zoom_factor = 20
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hit_power = 0.82, 0.82, 0.82, 0.82
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bullet_speed = 390
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rpm = 800
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zoom_enabled = true
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zoom_rotate_time = 0.25
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fire_dispersion_base = 0.36
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misfire_start_condition = 0.7 ; 0.76
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misfire_start_prob = 0.003
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misfire_end_condition = 0.08
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misfire_end_prob = 0.02
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condition_queue_shot_dec = 0.0025
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condition_shot_dec = 0.0031
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[wpn_toz34_mark4_hud]:wpn_toz34_hud
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item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_mark4_hud.ogf
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hands_position = 0.01, -0.01, -0.1
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hands_position_16x9 = 0.01, -0.01, -0.1
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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aim_hud_offset_pos = -0.07, 0.0, -0.01
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aim_hud_offset_pos_16x9 = -0.07, 0.0, -0.01
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aim_hud_offset_rot = 0, 0.00, 0
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aim_hud_offset_rot_16x9 = 0, 0.00, 0
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;------------------------------------------------------------------------------------------------
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[wpn_toz34_obrez]:wpn_toz34,wpn_toz34_obrez_sounds
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inv_grid_height = 1
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inv_grid_width = 3
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inv_grid_x = 44
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inv_grid_y = 55
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inv_name = st_wpn_toz34_obrez
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inv_name_short = st_wpn_toz34_obrez
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description = st_wpn_toz34_obrez_descr
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inv_weight = 2.1
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cost = 10860
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hud = wpn_toz34_obrez_hud
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visual = dynamics\weapons\wpn_toz34\wpn_toz34_obrez.ogf
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upgrades = up_gr_firstab_toz34_obrez, up_gr_seconab_toz34_obrez, up_gr_thirdab_toz34_obrez
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_bm16
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hit_impulse = 30
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hit_power = 0.50, 0.50, 0.50, 0.50
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fire_distance = 300
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bullet_speed = 300
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rpm = 1200
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control_inertion_factor = 1.0f
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crosshair_inertion = 4.5
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fire_dispersion_base = 0.90
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misfire_start_condition = 0.7 ; 0.7
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misfire_start_prob = 0.007
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misfire_end_condition = 0.05
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0020
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condition_shot_dec = 0.0026
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 20.0
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cam_dispersion_frac = 0.7
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cam_dispersion_inc = 2.0
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cam_max_angle = 30.0
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cam_max_angle_horz = 25.0
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cam_step_angle_horz = 28.0
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 20.0
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 2.5
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zoom_cam_max_angle = 30.0
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zoom_cam_max_angle_horz = 30.0
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zoom_cam_step_angle_horz = 20.0
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[wpn_toz34_obrez_hud]:wpn_toz34_hud
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item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_obrez_hud.ogf
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anm_hide = blnd_toz34_holster_arms, idle, 1.5
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anm_hide_0 = blnd_toz34_holster_arms, idle, 1.5
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anm_hide_1 = blnd_toz34_holster_arms, idle, 1.5
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anm_hide_2 = blnd_toz34_holster_arms, idle, 1.5
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anm_idle = blnd_toz34_idle_arms, idle
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anm_idle_0 = blnd_toz34_idle_arms, idle
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anm_idle_1 = blnd_toz34_idle_arms, idle
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anm_idle_2 = blnd_toz34_idle_arms, idle
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anm_idle_aim = blnd_toz34_idleads_shorty_arms, idle, 0.90
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anm_idle_aim_0 = blnd_toz34_idleads_shorty_arms, idle, 0.90
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anm_idle_aim_1 = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_2 = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_moving = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_moving_crouch = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2
|
|
anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2
|
|
anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2
|
|
anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2
|
|
anm_reload_1 = blnd_toz34_reload_arms, reload, 1.2
|
|
anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.2
|
|
anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2
|
|
anm_shot_1 = blnd_toz34_shoot_arms, idle
|
|
anm_shot_2 = blnd_toz34_shoot2_arms, idle
|
|
anm_show = blnd_toz34_draw_arms, idle, 1.5
|
|
anm_show_0 = blnd_toz34_draw_arms, idle, 1.5
|
|
anm_show_1 = blnd_toz34_draw_arms, idle, 1.5
|
|
anm_show_2 = blnd_toz34_draw_arms, idle, 1.5
|
|
|
|
hands_position = 0, -0.001, 0.03
|
|
hands_position_16x9 = 0, -0.001, 0.03
|
|
hands_orientation = 0, 0, 0
|
|
hands_orientation_16x9 = 0, 0, 0
|
|
|
|
aim_hud_offset_pos = -0.059, 0.045, 0
|
|
aim_hud_offset_pos_16x9 = -0.059, 0.045, 0
|
|
aim_hud_offset_rot = 0, 0, 0
|
|
aim_hud_offset_rot_16x9 = 0, 0, 0
|
|
|
|
;------------------------------------------------------------------------------------------------
|
|
[wpn_toz34_obrez_custom]:wpn_toz34_obrez
|
|
inv_grid_y = 57
|
|
inv_name = st_wpn_toz34_obrez_custom
|
|
inv_name_short = st_wpn_toz34_obrez_custom
|
|
|
|
cost = 12690
|
|
|
|
hud = wpn_toz34_obrez_sk2_hud
|
|
visual = dynamics\weapons\wpn_toz34\wpn_toz34_obrez_sk2.ogf
|
|
|
|
rpm = 1200
|
|
|
|
fire_dispersion_base = 0.90
|
|
|
|
misfire_start_condition = 0.7 ; 0.7
|
|
misfire_start_prob = 0.003
|
|
misfire_end_condition = 0.045
|
|
misfire_end_prob = 0.02
|
|
|
|
condition_queue_shot_dec = 0.0022
|
|
condition_shot_dec = 0.0028
|
|
|
|
|
|
[wpn_toz34_obrez_sk2_hud]:wpn_toz34_obrez_hud
|
|
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_obrez_sk2_hud.ogf
|
|
|
|
anm_hide = blnd_toz34_holster_arms, idle, 1.5
|
|
anm_hide_0 = blnd_toz34_holster_arms, idle, 1.5
|
|
anm_hide_1 = blnd_toz34_holster_arms, idle, 1.5
|
|
anm_hide_2 = blnd_toz34_holster_arms, idle, 1.5
|
|
anm_idle = blnd_toz34_idle_arms, idle
|
|
anm_idle_0 = blnd_toz34_idle_arms, idle
|
|
anm_idle_1 = blnd_toz34_idle_arms, idle
|
|
anm_idle_2 = blnd_toz34_idle_arms, idle
|
|
anm_idle_aim = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_0 = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_1 = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_2 = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_moving = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_moving_crouch = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2
|
|
anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2
|
|
anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2
|
|
anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2
|
|
anm_reload_1 = blnd_toz34_reload_arms, reload, 1.2
|
|
anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.2
|
|
anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2
|
|
anm_shot_1 = blnd_toz34_shoot_arms, idle
|
|
anm_shot_2 = blnd_toz34_shoot2_arms, idle
|
|
anm_show = blnd_toz34_draw_arms, idle, 1.5
|
|
anm_show_0 = blnd_toz34_draw_arms, idle, 1.5
|
|
anm_show_1 = blnd_toz34_draw_arms, idle, 1.5
|
|
anm_show_2 = blnd_toz34_draw_arms, idle, 1.5
|
|
|
|
hands_position = 0, -0.001, 0.03
|
|
hands_position_16x9 = 0, -0.001, 0.03
|
|
hands_orientation = 0, 0, 0
|
|
hands_orientation_16x9 = 0, 0, 0
|
|
|
|
aim_hud_offset_pos = -0.059, 0.045, 0
|
|
aim_hud_offset_pos_16x9 = -0.059, 0.045, 0
|
|
aim_hud_offset_rot = 0, 0, 0
|
|
aim_hud_offset_rot_16x9 = 0, 0, 0
|
|
|
|
;------------------------------------------------------------------------------------------------
|
|
[wpn_toz34_obrez_decor]:wpn_toz34_obrez
|
|
inv_grid_y = 56
|
|
inv_name = st_wpn_toz34_obrez_decor
|
|
inv_name_short = st_wpn_toz34_obrez_decor
|
|
|
|
cost = 13880
|
|
|
|
hud = wpn_toz34_obrez_sk1_hud
|
|
visual = dynamics\weapons\wpn_toz34\wpn_toz34_obrez_sk1.ogf
|
|
|
|
installed_upgrades = up_firsta_toz34_obrez
|
|
|
|
rpm = 1100
|
|
|
|
fire_dispersion_base = 0.90
|
|
|
|
misfire_start_condition = 0.7 ; 0.66
|
|
misfire_start_prob = 0.003
|
|
misfire_end_condition = 0.04
|
|
misfire_end_prob = 0.02
|
|
|
|
condition_queue_shot_dec = 0.0024
|
|
condition_shot_dec = 0.003
|
|
|
|
|
|
[wpn_toz34_obrez_sk1_hud]:wpn_toz34_obrez_hud
|
|
item_visual = anomaly_weapons\wpn_toz34\wpn_toz34_obrez_sk1_hud.ogf
|
|
|
|
anm_hide = blnd_toz34_holster_arms, idle, 1.5
|
|
anm_hide_0 = blnd_toz34_holster_arms, idle, 1.5
|
|
anm_hide_1 = blnd_toz34_holster_arms, idle, 1.5
|
|
anm_hide_2 = blnd_toz34_holster_arms, idle, 1.5
|
|
anm_idle = blnd_toz34_idle_arms, idle
|
|
anm_idle_0 = blnd_toz34_idle_arms, idle
|
|
anm_idle_1 = blnd_toz34_idle_arms, idle
|
|
anm_idle_2 = blnd_toz34_idle_arms, idle
|
|
anm_idle_aim = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_0 = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_1 = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_2 = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_moving = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_aim_moving_crouch = blnd_toz34_idleads_shorty_arms, idle, 0.90
|
|
anm_idle_moving = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_0 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_1 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_2 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_crouch = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_crouch_0 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_crouch_1 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_moving_crouch_2 = blnd_toz34_walk_arms, idle, 0.90
|
|
anm_idle_sprint = blnd_toz34_sprint_arms, idle, 1.2
|
|
anm_idle_sprint_0 = blnd_toz34_sprint_arms, idle, 1.2
|
|
anm_idle_sprint_1 = blnd_toz34_sprint_arms, idle, 1.2
|
|
anm_idle_sprint_2 = blnd_toz34_sprint_arms, idle, 1.2
|
|
anm_reload_1 = blnd_toz34_reload_arms, reload, 1.2
|
|
anm_reload_2 = blnd_toz34_reloadempty_arms, reloadempty, 1.2
|
|
anm_reload_misfire = blnd_toz34_reload_arms, reload, 1.2
|
|
anm_shot_1 = blnd_toz34_shoot_arms, idle
|
|
anm_shot_2 = blnd_toz34_shoot2_arms, idle
|
|
anm_show = blnd_toz34_draw_arms, idle, 1.5
|
|
anm_show_0 = blnd_toz34_draw_arms, idle, 1.5
|
|
anm_show_1 = blnd_toz34_draw_arms, idle, 1.5
|
|
anm_show_2 = blnd_toz34_draw_arms, idle, 1.5
|
|
|
|
hands_position = 0, -0.001, 0.03
|
|
hands_position_16x9 = 0, -0.001, 0.03
|
|
hands_orientation = 0, 0, 0
|
|
hands_orientation_16x9 = 0, 0, 0
|
|
|
|
aim_hud_offset_pos = -0.059, 0.045, 0
|
|
aim_hud_offset_pos_16x9 = -0.059, 0.045, 0
|
|
aim_hud_offset_rot = 0, 0, 0
|
|
aim_hud_offset_rot_16x9 = 0, 0, 0 |