29 lines
637 B
GLSL
29 lines
637 B
GLSL
#include "common.h"
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#include "skin.h"
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struct vf
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{
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float4 hpos : POSITION;
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float2 tc0 : TEXCOORD0; // base
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float4 c0 : COLOR0; // color
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};
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vf _main (v_model v)
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{
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vf o;
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o.hpos = mul (m_WVP, v.pos); // xform, input in world coords
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o.tc0 = v.tc.xy; // copy tc
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// calculate fade
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float3 dir_v = normalize (mul(m_WV,v.pos));
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float3 norm_v = normalize (mul(m_WV,v.norm));
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float fade = abs (dot(dir_v,norm_v));
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o.c0 = fade;
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return o;
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}
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/////////////////////////////////////////////////////////////////////////
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#define SKIN_VF vf
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#include "skin_main.h" |