Divergent/mods/Boomsticks and Sharpsticks/gamedata/shaders/r1/models_laserbeam.vs

29 lines
637 B
GLSL

#include "common.h"
#include "skin.h"
struct vf
{
float4 hpos : POSITION;
float2 tc0 : TEXCOORD0; // base
float4 c0 : COLOR0; // color
};
vf _main (v_model v)
{
vf o;
o.hpos = mul (m_WVP, v.pos); // xform, input in world coords
o.tc0 = v.tc.xy; // copy tc
// calculate fade
float3 dir_v = normalize (mul(m_WV,v.pos));
float3 norm_v = normalize (mul(m_WV,v.norm));
float fade = abs (dot(dir_v,norm_v));
o.c0 = fade;
return o;
}
/////////////////////////////////////////////////////////////////////////
#define SKIN_VF vf
#include "skin_main.h"