Divergent/mods/Boomsticks and Sharpsticks/gamedata/shaders/r3/models_laserbeam.vs

51 lines
1.0 KiB
GLSL

#include "common.h"
#include "skin.h"
struct vf
{
float2 tc0 : TEXCOORD0; // base
float4 c0 : COLOR0; // color
float4 hpos : SV_Position;
};
vf _main (v_model v)
{
vf o;
o.hpos = mul (m_WVP, v.P); // xform, input in world coords
o.tc0 = v.tc.xy; // copy tc
// calculate fade
float3 dir_v = normalize (mul(m_WV,v.P));
float3 norm_v = normalize (mul(m_WV,v.N));
float fade = abs (dot(dir_v,norm_v));
o.c0 = fade;
return o;
}
/////////////////////////////////////////////////////////////////////////
#ifdef SKIN_NONE
vf main(v_model v) { return _main(v); }
#endif
#ifdef SKIN_0
vf main(v_model_skinned_0 v) { return _main(skinning_0(v)); }
#endif
#ifdef SKIN_1
vf main(v_model_skinned_1 v) { return _main(skinning_1(v)); }
#endif
#ifdef SKIN_2
vf main(v_model_skinned_2 v) { return _main(skinning_2(v)); }
#endif
#ifdef SKIN_3
vf main(v_model_skinned_3 v) { return _main(skinning_3(v)); }
#endif
#ifdef SKIN_4
vf main(v_model_skinned_4 v) { return _main(skinning_4(v)); }
#endif