149 lines
5.5 KiB
Plaintext
149 lines
5.5 KiB
Plaintext
local _device = "detector_geiger"
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local is_anm_playing = false
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local tg_acon = 0
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local tg_acon_step = 180
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local simple_mode = item_geiger_mcm.get_config("mode")
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function on_game_start()
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RegisterScriptCallback("on_option_change", on_option_change)
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RegisterScriptCallback("on_key_release", on_key_release)
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RegisterScriptCallback("actor_on_first_update", actor_on_first_update)
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end
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function on_option_change()
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simple_mode = item_geiger_mcm.get_config("mode")
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if simple_mode then
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item_device.dosimeter_env_rads_mode = false
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else
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item_device.dosimeter_env_rads_mode = true
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end
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end
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function actor_on_first_update()
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if not simple_mode then
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item_device.dosimeter_env_rads_mode = true --force dosimeter to show only environment rads
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end
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end
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function actor_on_update()
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local env_rads = math.floor(level.get_env_rads() * 2500)
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local rads = math.floor(db.actor.radiation * 10000 * 0.387)
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--checking if dosimeter screen flicher caused by constant change if this variable
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if env_rads > rads then
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item_device.dosimeter_env_rads_mode = true
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else
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item_device.dosimeter_env_rads_mode = false
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end
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--try play sound
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local actor = db.actor
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local radiation = actor.radiation
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local tg = time_global()
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if tg > tg_acon then
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tg_acon = tg + tg_acon_step
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if (radiation > 0) then
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if (math.random() < radiation) then
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radiation = (radiation > 0.5) and (math.random() < radiation / 1.3) and "click3" or math.random(8)
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local snd = sound_object("detectors\\geiger_" .. radiation)
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snd:play(actor, 0, sound_object.s2d)
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end
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end
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end
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end
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function on_key_release(key)
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if key ~= DIK_keys["MOUSE_1"] then return end
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if is_anm_playing then return end
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if not is_empty(_GUIs) then return end --if some ui opened and we click left mouse button - do nothing
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local detector = db.actor:active_detector()
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local wep = db.actor:active_item()
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if detector and (detector:section() == _device) and (not wep) then
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local state = detector:get_state()
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if state == 0 then
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-- if simple mode just switch geiger modes, if not perform selfscan
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if simple_mode then
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is_anm_playing = true
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game.only_allow_movekeys(true)
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if item_device.dosimeter_env_rads_mode then
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local anm_length = game.get_motion_length("detector_geiger_hud", "anm_geiger_modeswitch", 1) / 1000
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game.play_hud_motion(2, "detector_geiger_hud", "anm_geiger_modeswitch", false, 1)
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utils_obj.play_sound("new_detectors\\dosimeter\\dosimeter_modeswitch")
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Invoke("geiger_mode_switch_te0", 0.6, function()
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item_device.dosimeter_env_rads_mode = false
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actor_menu.set_msg(1, game.translate_string("st_dosimeter_mode")..": "..game.translate_string("st_actor_rads") , 3)
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end)
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Invoke("geiger_mode_switch_te1", anm_length + 0.1, function()
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game.only_allow_movekeys(false)
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is_anm_playing = false
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end)
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else
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local anm_length = game.get_motion_length("detector_geiger_hud", "anm_geiger_modeswitch_b", 1) / 1000
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game.play_hud_motion(2, "detector_geiger_hud", "anm_geiger_modeswitch_b", false, 1)
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utils_obj.play_sound("new_detectors\\dosimeter\\dosimeter_modeswitch_b")
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Invoke("geiger_mode_switch_te0", 0.6, function()
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item_device.dosimeter_env_rads_mode = true
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actor_menu.set_msg(1, game.translate_string("st_dosimeter_mode")..": "..game.translate_string("st_environment_rads") , 3)
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end)
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Invoke("geiger_mode_switch_te1", anm_length + 0.1, function()
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game.only_allow_movekeys(false)
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is_anm_playing = false
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end)
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end
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else
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--stop self scan from playing till we finish current one
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is_anm_playing = true
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game.only_allow_movekeys(true)
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--perform self scan
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local anm_length = game.get_motion_length("detector_geiger_hud", "anm_geiger_scan", 1) / 1000
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game.play_hud_motion(2, "detector_geiger_hud", "anm_geiger_scan", false, 1)
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utils_obj.play_sound("new_detectors\\dosimeter\\dosimeter_selfscan")
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Invoke("geiger_self_scan_start_te", 0.8, function ()
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RegisterScriptCallback("actor_on_update", actor_on_update)
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end)
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Invoke("geiger_self_scan_end_te", 3.8, function ()
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UnregisterScriptCallback("actor_on_update", actor_on_update)
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item_device.dosimeter_env_rads_mode = true
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end)
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Invoke("geiger_self_scan_end_te1", anm_length + 0.25, function ()
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game.only_allow_movekeys(false)
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is_anm_playing = false
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end)
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end
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end
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end
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end
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----------------------------------------
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-- utils cus i'm lazy to type one more string and "return true" at the end for some reason
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----------------------------------------
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function Invoke(name, time, action)
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CreateTimeEvent("liz_geiger_overhaul", name, time, function()
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action()
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return true
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end)
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end
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