Divergent/mods/Enhanced Graphical User Int.../gamedata/configs/items/items/items_explosives.ltx

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;; DEPLOYABLE CIVILIAN EXPLOSIVES ;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; UNUSED -- already defined inside configs\items\items\items_cooking.ltx
;[explo_jerrycan_fuel]:identity_immunities,delayed_action_fuse,default_weapon_params
;$spawn = "weapons\explosive\mobiltank"
;$prefetch = 16
;kind = i_tool
;class = S_EXPLO
;cform = skeleton
;visual = dynamics\balon\kanistra.ogf
;radius = 68;;-- 50
;use_condition = true
;script_binding = bind_item.bind
;max_uses = 8
;description = st_jerrycan_fuel_descr
;inv_name = st_jerrycan_fuel
;inv_name_short = st_jerrycan_fuel
;inv_grid_width = 2
;inv_grid_height = 2
;inv_grid_x = 2
;inv_grid_y = 30
;cost = 6500
;;box_size = 1
;inv_weight = 8.4862
;empty_weight = 3.1647
;attach_angle_offset = -0.287979, 1.560923, 1.544060
;attach_position_offset = 0.096910, -0.013594, 0.107925
;attach_bone_name = bip01_r_hand
;auto_attach = false
;
;remove_after_use = false
;blast = 0.475
;blast_r = 0.7
;blast_impulse = 15.75
;blast_impulse_factor = 1
;frags = 39
;frags_r = 3.5
;frag_hit = 0.09
;frag_hit_impulse = 6
;hit_type_blast = explosion
;hit_type_frag = fire_wound
;up_throw_factor = 0.46
;wm_size = 0.1
;explode_particles = explosions\explosion_mobiltank
;light_color = 1.9,1.3,0.5
;light_range = 30.0
;light_time = 1
;fragment_speed = 96 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
;explode_duration = 3 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
;time_to_explode = 3.f
;wallmark_section = explosion_marks
;snd_explode = weapons\explo\fuelcan_boom
;immunities_sect = explosive_jerrycan_immunities_sect
;repair_part_bonus = 0.02
[explo_jerrycan_fuel_empty]:identity_immunities
$spawn = "devices\roubles"
$prefetch = 16
kind = i_misc
class = II_ATTCH
cform = skeleton
visual = dynamics\balon\kanistra.ogf
use_condition = false
description = st_jerrycan_fuel_empty_descr
inv_name = st_jerrycan_fuel_empty
inv_name_short = st_jerrycan_fuel_empty
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 2
inv_grid_y = 30
cost = 187
;box_size = 1
inv_weight = 2.3843
attach_angle_offset = -0.287979, 1.560923, 1.544060
attach_position_offset = 0.096910, -0.013594, 0.107925
attach_bone_name = bip01_r_hand
auto_attach = false
immunities_sect = explosive_jerrycan_immunities_sect
repair_part_bonus = 0.02
tier = 1
[explosive_jerrycan_immunities_sect]
;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
burn_immunity = 0.0
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.16
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 0.84
fire_wound_immunity = 0.66
;[explo_balon_gas]:identity_immunities,delayed_action_fuse,default_weapon_params
;$spawn = "weapons\explosive\mobiltank"
;$prefetch = 16
;kind = i_tool
;class = S_EXPLO
;cform = skeleton
;visual = dynamics\balon\gaz_balon.ogf
;radius = 68;;-- 50
;use_condition = true
;script_binding = bind_item.bind
;max_uses = 8
;description = st_balon_gas_descr
;inv_name = st_balon_gas
;inv_name_short = st_balon_gas
;inv_grid_width = 2
;inv_grid_height = 2
;inv_grid_x = 4
;inv_grid_y = 30
;cost = 8000
;;box_size = 1
;inv_weight = 10.360
;empty_weight = 10.201
;attach_angle_offset = -0.287979, 1.560923, 1.544060
;attach_position_offset = 0.096910, -0.013594, 0.107925
;attach_bone_name = bip01_r_hand
;auto_attach = false
;
;remove_after_use = false
;blast = 0.575
;blast_r = 0.8
;blast_impulse = 16.25
;blast_impulse_factor = 1
;frags = 28
;frags_r = 4.5
;frag_hit = 0.11
;frag_hit_impulse = 8.25
;hit_type_blast = explosion
;hit_type_frag = fire_wound
;up_throw_factor = 0.54
;wm_size = 0.1
;explode_particles = explosions\explosion_barrel
;light_color = 1.9,1.3,0.5
;light_range = 30.0
;light_time = 1
;fragment_speed = 206 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
;explode_duration = 2 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
;time_to_explode = 2.f
;wallmark_section = explosion_marks
;snd_explode = weapons\explo\fuelcan_boom
;immunities_sect = explosive_balon_gas_immunities_sect
;repair_part_bonus = 0.03
[explo_balon_gas_empty]:identity_immunities
$spawn = "devices\roubles"
$prefetch = 16
kind = i_misc
class = II_ATTCH
cform = skeleton
visual = dynamics\balon\gaz_balon.ogf
use_condition = false
description = st_balon_gas_empty_descr
inv_name = st_balon_gas_empty
inv_name_short = st_balon_gas_empty
inv_grid_width = 2
inv_grid_height = 2
inv_grid_x = 4
inv_grid_y = 30
cost = 316
;box_size = 1
inv_weight = 10.176
attach_angle_offset = -0.287979, 1.560923, 1.544060
attach_position_offset = 0.096910, -0.013594, 0.107925
attach_bone_name = bip01_r_hand
auto_attach = false
repair_part_bonus = 0.01
tier = 1
[explosive_balon_gas_immunities_sect]
;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
burn_immunity = 0.0
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.14
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 0.77
fire_wound_immunity = 0.68
[explo_metalcan_powder]:identity_immunities,instant_action_fuse,default_weapon_params
$spawn = "weapons\explosive\mobiltank"
$prefetch = 16
kind = i_misc
class = S_EXPLO
cform = skeleton
visual = dynamics\workshop_room\banka_kraski_1.ogf
radius = 68;;-- 50
use_condition = false
description = st_metalcan_powder_descr
inv_name = st_metalcan_powder
inv_name_short = st_metalcan_powder
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 2
inv_grid_y = 38
cost = 672
;box_size = 1
inv_weight = 2.081
attach_angle_offset = -0.287979, 1.560923, 1.544060
attach_position_offset = 0.096910, -0.013594, 0.107925
attach_bone_name = bip01_r_hand
auto_attach = false
blast = 1.6
blast_r = 1.8
blast_impulse = 63
blast_impulse_factor = 1
frags = 77
frags_r = 14
frag_hit = 0.08
frag_hit_impulse = 56
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 0.13
wm_size = 0.1
explode_particles = explosions\explosion_mobiltank
light_color = 1.9,1.3,0.5
light_range = 30.0
light_time = 1
fragment_speed = 163 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
explode_duration = 0 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
time_to_explode = 0.f
;;--wallmarks
wallmark_section = explosion_marks
snd_explode = weapons\explo\fuelcan_boom
immunities_sect = explosive_metalcan_powder_immunities_sect
repair_part_bonus = 0.01
tier = 2
[explosive_metalcan_powder_immunities_sect]
;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
burn_immunity = 0.0
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.22
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 0.94
fire_wound_immunity = 0.78
;;;;;;;;;;;;;;;;;;;;;;;;--
;;;; IEDs ;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;--
; UNUSED
[ied_rpg]:identity_immunities
$spawn = "devices\roubles"
$prefetch = 16
kind = w_explosive
class = II_ANTIR
cform = skeleton
visual = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf
inv_vol = 1
description = st_ied_rpg_descr
inv_name = st_ied_rpg
inv_name_short = st_ied_rpg
inv_grid_width = 1
inv_grid_height = 2
inv_grid_x = 2
inv_grid_y = 39
cost = 2990
inv_weight = 1.89
attach_angle_offset = -1.5708,0.1919,3.1416 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Angle*PI/180
attach_position_offset = 0.075, 0.066, 0.023
attach_bone_name = bip01_l_hand
auto_attach = false
;;-- eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
eat_portions_num = 1
wounds_heal_perc = 0
tier = 4
; UNUSED
[rpg_blow]:explosive_barrel
$spawn = "devices\roubles"
$prefetch = 16
kind = w_explosive
class = II_EXPLO
cform = skeleton
script_binding = item_mine.add_actor_mine
visual = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf
inv_name =
inv_name_short =
inv_weight = 1.89
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 2
inv_grid_y = 39
;;--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
can_take = false
cost = 2990
blast = 4.3
blast_r = 7.2
blast_impulse = 205
;;--delete
blast_impulse_factor = 1
frags = 153
frags_r = 36
frag_hit = 0.03
frag_hit_impulse = 28
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 0.76
wm_size = 0.1
explode_particles = explosions\explosion_04
light_color = 1.9,1.3,0.5
light_range = 30.0
light_time = 1
;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
fragment_speed = 230 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
explode_duration = 0 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
time_to_explode = 0.f
;;--<2D><><EFBFBD><EFBFBD><EFBFBD>
snd_explode = weapons\rpg7\rpg7_explode
immunities_sect = ied_rpg_immunities_sect
;;--wallmarks
wallmark_section = explosion_marks
; UNUSED
[ied_rpg_immunities_sect]
burn_immunity = 0.0
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.14
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 0.77
fire_wound_immunity = 0.68
eat_portions_num = 1
;;-- food item
animation_slot = 4
;;--hud item
hud = wpn_vodka_hud
; UNUSED
[ied]:identity_immunities
$spawn = "devices\roubles"
$prefetch = 16
kind = w_explosive
class = II_ANTIR
cform = skeleton
visual = dynamics\weapons\wpn_ied\wpn_ied.ogf
description = st_ied_descr
inv_name = st_ied
inv_name_short = st_ied
inv_grid_width = 1
inv_grid_height = 2
inv_grid_x = 3
inv_grid_y = 39
cost = 3690
inv_weight = 2.165
attach_angle_offset = -1.5708,0.1919,3.1416 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Angle*PI/180
attach_position_offset = 0.075, 0.066, 0.023
attach_bone_name = bip01_l_hand
auto_attach = false
;;-- eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
eat_portions_num = 1
wounds_heal_perc = 0
tier = 5
; UNUSED
[ied_blow]:explosive_barrel
$spawn = "devices\roubles"
$prefetch = 16
kind = w_explosive
class = II_EXPLO
cform = skeleton
script_binding = item_mine.add_actor_mine
visual = dynamics\weapons\wpn_ied\wpn_ied.ogf
inv_name = st_ied
inv_name_short = st_ied
inv_grid_width = 1
inv_grid_height = 2
inv_grid_x = 3
inv_grid_y = 39
cost = 3690
can_take = false
blast = 5.7
blast_r = 12.9
blast_impulse = 274
;;--delete
blast_impulse_factor = 1
frags = 5
frags_r = 74
frag_hit = 0.06
frag_hit_impulse = 43
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 1.0
wm_size = 0.1
explode_particles = explosions\explosion_mobiltank
light_color = 1.9,1.3,0.5
light_range = 30.0
light_time = 1
;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
fragment_speed = 220 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
explode_duration = 0 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
time_to_explode = 0.f
;;--wallmarks
wallmark_section = explosion_marks
;;--<2D><><EFBFBD><EFBFBD><EFBFBD>
snd_explode = weapons\explo\fuelcan_boom
immunities_sect = ied_immunities_sect
; UNUSED
[ied_immunities_sect]
burn_immunity = 0.0
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.14
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 0.77
fire_wound_immunity = 0.68
eat_portions_num = 1
;;-- food item
animation_slot = 4
;;--hud item
hud = wpn_vodka_hud
;;;;;;;;;;;;;;;;;;;;;;;;
;;;; MINES ;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;
;;--Swartz - Added landmines below.
; UNUSED
[mine]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\play"
cform = skeleton
kind = w_explosive
class = II_ANTIR
visual = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf
inv_vol = 1
inv_name = st_mine_name
inv_name_short = st_mine_name
description = st_mine_descr
inv_weight = 0.0751
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 1
inv_grid_y = 39
cost = 1790
attach_angle_offset = -1.5708,0.1919,3.1416 ;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Angle*PI/180
attach_position_offset = 0.075, 0.066, 0.023
attach_bone_name = bip01_l_hand
auto_attach = false
;;-- eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = 0
eat_alcohol = 0
eat_portions_num = 1
wounds_heal_perc = 0
;;-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
tier = 3
; UNUSED
[mine_blow]:explosive_barrel
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "sm\scripts\mina_blow"
$prefetch = 16
kind = w_explosive
class = II_EXPLO
cform = skeleton
script_binding = item_mine.add_actor_mine
visual = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf
inv_name =
inv_name_short =
inv_weight = 0.751
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 1
inv_grid_y = 39
;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
can_take = false
cost = 1500
blast = 3.18
blast_r = 2.26
blast_impulse = 126
;;--delete
blast_impulse_factor = 1
frags = 0
frags_r = 0
frag_hit = 0.04
frag_hit_impulse = 8
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 0.1
wm_size = 0.01
explode_particles = explosions\explosion_01
light_color = 1.9,1.4,0.5
light_range = 25.0
light_time = 0.85
;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
fragment_speed = 170 ;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD>/<EFBFBD>)
explode_duration = 0 ;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD>)
time_to_explode = 0.f
;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
snd_explode = weapons\mine_boom
immunities_sect = personnel_mine_immunities_sect
;;--wallmarks
wallmark_section = explosion_marks
; UNUSED
[personnel_mine_immunities_sect]
;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
burn_immunity = 0.0
strike_immunity = 0
shock_immunity = 0
wound_immunity = 0.35
radiation_immunity = 0
telepatic_immunity = 0
chemical_burn_immunity = 0
explosion_immunity = 0.85
fire_wound_immunity = 0.95
eat_portions_num = 1
;;-- food item
animation_slot = 4
;;--hud item
hud = wpn_vodka_hud
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[as_script_grenade]:explosive_grenade
script_binding = bind_physic_object.init
custom_data = scripts\as_script_grenade.ltx