559 lines
27 KiB
TeX
559 lines
27 KiB
TeX
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;;; DEPLOYABLE CIVILIAN EXPLOSIVES ;;;;;;;;;;;;;;;;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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; UNUSED -- already defined inside configs\items\items\items_cooking.ltx
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;[explo_jerrycan_fuel]:identity_immunities,delayed_action_fuse,default_weapon_params
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;$spawn = "weapons\explosive\mobiltank"
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;$prefetch = 16
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;kind = i_tool
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;class = S_EXPLO
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;cform = skeleton
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;visual = dynamics\balon\kanistra.ogf
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;radius = 68;;-- 50
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;use_condition = true
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;script_binding = bind_item.bind
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;max_uses = 8
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;description = st_jerrycan_fuel_descr
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;inv_name = st_jerrycan_fuel
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;inv_name_short = st_jerrycan_fuel
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;inv_grid_width = 2
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;inv_grid_height = 2
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;inv_grid_x = 2
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;inv_grid_y = 30
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;cost = 6500
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;;box_size = 1
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;inv_weight = 8.4862
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;empty_weight = 3.1647
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;attach_angle_offset = -0.287979, 1.560923, 1.544060
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;attach_position_offset = 0.096910, -0.013594, 0.107925
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;attach_bone_name = bip01_r_hand
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;auto_attach = false
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;
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;remove_after_use = false
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;blast = 0.475
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;blast_r = 0.7
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;blast_impulse = 15.75
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;blast_impulse_factor = 1
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;frags = 39
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;frags_r = 3.5
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;frag_hit = 0.09
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;frag_hit_impulse = 6
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;hit_type_blast = explosion
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;hit_type_frag = fire_wound
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;up_throw_factor = 0.46
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;wm_size = 0.1
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;explode_particles = explosions\explosion_mobiltank
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;light_color = 1.9,1.3,0.5
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;light_range = 30.0
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;light_time = 1
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;fragment_speed = 96 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
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;explode_duration = 3 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
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;time_to_explode = 3.f
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;wallmark_section = explosion_marks
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;snd_explode = weapons\explo\fuelcan_boom
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;immunities_sect = explosive_jerrycan_immunities_sect
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;repair_part_bonus = 0.02
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[explo_jerrycan_fuel_empty]:identity_immunities
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$spawn = "devices\roubles"
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$prefetch = 16
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kind = i_misc
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class = II_ATTCH
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cform = skeleton
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visual = dynamics\balon\kanistra.ogf
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use_condition = false
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description = st_jerrycan_fuel_empty_descr
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inv_name = st_jerrycan_fuel_empty
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inv_name_short = st_jerrycan_fuel_empty
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inv_grid_width = 2
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inv_grid_height = 2
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inv_grid_x = 2
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inv_grid_y = 30
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cost = 187
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;box_size = 1
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inv_weight = 2.3843
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attach_angle_offset = -0.287979, 1.560923, 1.544060
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attach_position_offset = 0.096910, -0.013594, 0.107925
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attach_bone_name = bip01_r_hand
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auto_attach = false
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immunities_sect = explosive_jerrycan_immunities_sect
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repair_part_bonus = 0.02
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tier = 1
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[explosive_jerrycan_immunities_sect]
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;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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burn_immunity = 0.0
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strike_immunity = 1.0
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shock_immunity = 1.0
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wound_immunity = 0.16
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radiation_immunity = 1.0
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telepatic_immunity = 1.0
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chemical_burn_immunity = 1.0
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explosion_immunity = 0.84
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fire_wound_immunity = 0.66
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;[explo_balon_gas]:identity_immunities,delayed_action_fuse,default_weapon_params
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;$spawn = "weapons\explosive\mobiltank"
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;$prefetch = 16
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;kind = i_tool
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;class = S_EXPLO
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;cform = skeleton
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;visual = dynamics\balon\gaz_balon.ogf
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;radius = 68;;-- 50
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;use_condition = true
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;script_binding = bind_item.bind
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;max_uses = 8
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;description = st_balon_gas_descr
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;inv_name = st_balon_gas
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;inv_name_short = st_balon_gas
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;inv_grid_width = 2
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;inv_grid_height = 2
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;inv_grid_x = 4
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;inv_grid_y = 30
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;cost = 8000
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;;box_size = 1
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;inv_weight = 10.360
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;empty_weight = 10.201
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;attach_angle_offset = -0.287979, 1.560923, 1.544060
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;attach_position_offset = 0.096910, -0.013594, 0.107925
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;attach_bone_name = bip01_r_hand
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;auto_attach = false
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;
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;remove_after_use = false
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;blast = 0.575
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;blast_r = 0.8
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;blast_impulse = 16.25
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;blast_impulse_factor = 1
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;frags = 28
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;frags_r = 4.5
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;frag_hit = 0.11
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;frag_hit_impulse = 8.25
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;hit_type_blast = explosion
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;hit_type_frag = fire_wound
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;up_throw_factor = 0.54
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;wm_size = 0.1
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;explode_particles = explosions\explosion_barrel
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;light_color = 1.9,1.3,0.5
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;light_range = 30.0
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;light_time = 1
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;fragment_speed = 206 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
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;explode_duration = 2 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
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;time_to_explode = 2.f
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;wallmark_section = explosion_marks
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;snd_explode = weapons\explo\fuelcan_boom
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;immunities_sect = explosive_balon_gas_immunities_sect
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;repair_part_bonus = 0.03
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[explo_balon_gas_empty]:identity_immunities
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$spawn = "devices\roubles"
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$prefetch = 16
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kind = i_misc
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class = II_ATTCH
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cform = skeleton
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visual = dynamics\balon\gaz_balon.ogf
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use_condition = false
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description = st_balon_gas_empty_descr
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inv_name = st_balon_gas_empty
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inv_name_short = st_balon_gas_empty
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inv_grid_width = 2
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inv_grid_height = 2
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inv_grid_x = 4
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inv_grid_y = 30
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cost = 316
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;box_size = 1
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inv_weight = 10.176
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attach_angle_offset = -0.287979, 1.560923, 1.544060
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attach_position_offset = 0.096910, -0.013594, 0.107925
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attach_bone_name = bip01_r_hand
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auto_attach = false
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repair_part_bonus = 0.01
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tier = 1
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[explosive_balon_gas_immunities_sect]
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;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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burn_immunity = 0.0
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strike_immunity = 1.0
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shock_immunity = 1.0
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wound_immunity = 0.14
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radiation_immunity = 1.0
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telepatic_immunity = 1.0
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chemical_burn_immunity = 1.0
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explosion_immunity = 0.77
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fire_wound_immunity = 0.68
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[explo_metalcan_powder]:identity_immunities,instant_action_fuse,default_weapon_params
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$spawn = "weapons\explosive\mobiltank"
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$prefetch = 16
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kind = i_misc
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class = S_EXPLO
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cform = skeleton
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visual = dynamics\workshop_room\banka_kraski_1.ogf
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radius = 68;;-- 50
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use_condition = false
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description = st_metalcan_powder_descr
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inv_name = st_metalcan_powder
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inv_name_short = st_metalcan_powder
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 2
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inv_grid_y = 38
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cost = 672
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;box_size = 1
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inv_weight = 2.081
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attach_angle_offset = -0.287979, 1.560923, 1.544060
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attach_position_offset = 0.096910, -0.013594, 0.107925
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attach_bone_name = bip01_r_hand
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auto_attach = false
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blast = 1.6
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blast_r = 1.8
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blast_impulse = 63
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blast_impulse_factor = 1
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frags = 77
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frags_r = 14
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frag_hit = 0.08
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frag_hit_impulse = 56
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hit_type_blast = explosion
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hit_type_frag = fire_wound
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up_throw_factor = 0.13
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wm_size = 0.1
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explode_particles = explosions\explosion_mobiltank
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light_color = 1.9,1.3,0.5
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light_range = 30.0
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light_time = 1
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fragment_speed = 163 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
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explode_duration = 0 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
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time_to_explode = 0.f
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;;--wallmarks
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wallmark_section = explosion_marks
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snd_explode = weapons\explo\fuelcan_boom
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immunities_sect = explosive_metalcan_powder_immunities_sect
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repair_part_bonus = 0.01
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tier = 2
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[explosive_metalcan_powder_immunities_sect]
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;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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burn_immunity = 0.0
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strike_immunity = 1.0
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shock_immunity = 1.0
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wound_immunity = 0.22
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radiation_immunity = 1.0
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telepatic_immunity = 1.0
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chemical_burn_immunity = 1.0
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explosion_immunity = 0.94
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fire_wound_immunity = 0.78
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;;;;;;;;;;;;;;;;;;;;;;;;--
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;;;; IEDs ;;;;;;;;;;;;;;;;
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;;;;;;;;;;;;;;;;;;;;;;;;--
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; UNUSED
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[ied_rpg]:identity_immunities
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$spawn = "devices\roubles"
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$prefetch = 16
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kind = w_explosive
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class = II_ANTIR
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cform = skeleton
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visual = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf
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inv_vol = 1
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description = st_ied_rpg_descr
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inv_name = st_ied_rpg
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inv_name_short = st_ied_rpg
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inv_grid_width = 1
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inv_grid_height = 2
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inv_grid_x = 2
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inv_grid_y = 39
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cost = 2990
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inv_weight = 1.89
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attach_angle_offset = -1.5708,0.1919,3.1416 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Angle*PI/180
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attach_position_offset = 0.075, 0.066, 0.023
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attach_bone_name = bip01_l_hand
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auto_attach = false
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;;-- eatable item
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eat_health = 0
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eat_satiety = 0
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eat_power = 0
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eat_radiation = 0
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eat_alcohol = 0
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eat_portions_num = 1
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wounds_heal_perc = 0
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tier = 4
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; UNUSED
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[rpg_blow]:explosive_barrel
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$spawn = "devices\roubles"
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$prefetch = 16
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kind = w_explosive
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class = II_EXPLO
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cform = skeleton
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script_binding = item_mine.add_actor_mine
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visual = dynamics\weapons\wpn_ied\wpn_ied_rpg.ogf
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inv_name =
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inv_name_short =
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inv_weight = 1.89
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inv_grid_width = 1
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inv_grid_height = 1
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inv_grid_x = 2
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inv_grid_y = 39
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;;--<2D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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can_take = false
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cost = 2990
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blast = 4.3
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blast_r = 7.2
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blast_impulse = 205
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;;--delete
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blast_impulse_factor = 1
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frags = 153
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frags_r = 36
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frag_hit = 0.03
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frag_hit_impulse = 28
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hit_type_blast = explosion
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hit_type_frag = fire_wound
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up_throw_factor = 0.76
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wm_size = 0.1
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explode_particles = explosions\explosion_04
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light_color = 1.9,1.3,0.5
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light_range = 30.0
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light_time = 1
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;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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fragment_speed = 230 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
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explode_duration = 0 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
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time_to_explode = 0.f
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;;--<2D><><EFBFBD><EFBFBD><EFBFBD>
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snd_explode = weapons\rpg7\rpg7_explode
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immunities_sect = ied_rpg_immunities_sect
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;;--wallmarks
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wallmark_section = explosion_marks
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; UNUSED
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[ied_rpg_immunities_sect]
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burn_immunity = 0.0
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strike_immunity = 1.0
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shock_immunity = 1.0
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wound_immunity = 0.14
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radiation_immunity = 1.0
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telepatic_immunity = 1.0
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chemical_burn_immunity = 1.0
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explosion_immunity = 0.77
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fire_wound_immunity = 0.68
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eat_portions_num = 1
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;;-- food item
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animation_slot = 4
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;;--hud item
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hud = wpn_vodka_hud
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; UNUSED
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[ied]:identity_immunities
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$spawn = "devices\roubles"
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$prefetch = 16
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kind = w_explosive
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class = II_ANTIR
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cform = skeleton
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visual = dynamics\weapons\wpn_ied\wpn_ied.ogf
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description = st_ied_descr
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inv_name = st_ied
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inv_name_short = st_ied
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inv_grid_width = 1
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inv_grid_height = 2
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inv_grid_x = 3
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inv_grid_y = 39
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cost = 3690
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inv_weight = 2.165
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attach_angle_offset = -1.5708,0.1919,3.1416 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Angle*PI/180
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attach_position_offset = 0.075, 0.066, 0.023
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attach_bone_name = bip01_l_hand
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auto_attach = false
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;;-- eatable item
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eat_health = 0
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eat_satiety = 0
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eat_power = 0
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eat_radiation = 0
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eat_alcohol = 0
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eat_portions_num = 1
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wounds_heal_perc = 0
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tier = 5
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; UNUSED
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[ied_blow]:explosive_barrel
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$spawn = "devices\roubles"
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$prefetch = 16
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kind = w_explosive
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class = II_EXPLO
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cform = skeleton
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script_binding = item_mine.add_actor_mine
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visual = dynamics\weapons\wpn_ied\wpn_ied.ogf
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inv_name = st_ied
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inv_name_short = st_ied
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inv_grid_width = 1
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inv_grid_height = 2
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inv_grid_x = 3
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inv_grid_y = 39
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cost = 3690
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can_take = false
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blast = 5.7
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blast_r = 12.9
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blast_impulse = 274
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;;--delete
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blast_impulse_factor = 1
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frags = 5
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frags_r = 74
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frag_hit = 0.06
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frag_hit_impulse = 43
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hit_type_blast = explosion
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||
hit_type_frag = fire_wound
|
||
up_throw_factor = 1.0
|
||
wm_size = 0.1
|
||
explode_particles = explosions\explosion_mobiltank
|
||
light_color = 1.9,1.3,0.5
|
||
light_range = 30.0
|
||
light_time = 1
|
||
;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 220 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>/<2F>)
|
||
explode_duration = 0 ;;--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28>)
|
||
time_to_explode = 0.f
|
||
;;--wallmarks
|
||
wallmark_section = explosion_marks
|
||
;;--<2D><><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\explo\fuelcan_boom
|
||
immunities_sect = ied_immunities_sect
|
||
|
||
; UNUSED
|
||
[ied_immunities_sect]
|
||
burn_immunity = 0.0
|
||
strike_immunity = 1.0
|
||
shock_immunity = 1.0
|
||
wound_immunity = 0.14
|
||
radiation_immunity = 1.0
|
||
telepatic_immunity = 1.0
|
||
chemical_burn_immunity = 1.0
|
||
explosion_immunity = 0.77
|
||
fire_wound_immunity = 0.68
|
||
eat_portions_num = 1
|
||
;;-- food item
|
||
animation_slot = 4
|
||
;;--hud item
|
||
hud = wpn_vodka_hud
|
||
|
||
;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;;;; MINES ;;;;;;;;;;;;;;;;
|
||
;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;;--Swartz - Added landmines below.
|
||
|
||
; UNUSED
|
||
[mine]:identity_immunities
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "devices\play"
|
||
cform = skeleton
|
||
kind = w_explosive
|
||
class = II_ANTIR
|
||
visual = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf
|
||
inv_vol = 1
|
||
inv_name = st_mine_name
|
||
inv_name_short = st_mine_name
|
||
description = st_mine_descr
|
||
inv_weight = 0.0751
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 1
|
||
inv_grid_y = 39
|
||
cost = 1790
|
||
attach_angle_offset = -1.5708,0.1919,3.1416 ;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Angle*PI/180
|
||
attach_position_offset = 0.075, 0.066, 0.023
|
||
attach_bone_name = bip01_l_hand
|
||
auto_attach = false
|
||
;;-- eatable item
|
||
eat_health = 0
|
||
eat_satiety = 0
|
||
eat_power = 0
|
||
eat_radiation = 0
|
||
eat_alcohol = 0
|
||
eat_portions_num = 1
|
||
wounds_heal_perc = 0
|
||
;;-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
tier = 3
|
||
|
||
; UNUSED
|
||
[mine_blow]:explosive_barrel
|
||
GroupControlSection = spawn_group
|
||
discovery_dependency =
|
||
$spawn = "sm\scripts\mina_blow"
|
||
$prefetch = 16
|
||
kind = w_explosive
|
||
class = II_EXPLO
|
||
cform = skeleton
|
||
script_binding = item_mine.add_actor_mine
|
||
visual = dynamics\weapons\wpn_pfm1\wpn_pfm1.ogf
|
||
inv_name =
|
||
inv_name_short =
|
||
inv_weight = 0.751
|
||
inv_grid_width = 1
|
||
inv_grid_height = 1
|
||
inv_grid_x = 1
|
||
inv_grid_y = 39
|
||
;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
can_take = false
|
||
cost = 1500
|
||
blast = 3.18
|
||
blast_r = 2.26
|
||
blast_impulse = 126
|
||
;;--delete
|
||
blast_impulse_factor = 1
|
||
frags = 0
|
||
frags_r = 0
|
||
frag_hit = 0.04
|
||
frag_hit_impulse = 8
|
||
hit_type_blast = explosion
|
||
hit_type_frag = fire_wound
|
||
up_throw_factor = 0.1
|
||
wm_size = 0.01
|
||
explode_particles = explosions\explosion_01
|
||
light_color = 1.9,1.4,0.5
|
||
light_range = 25.0
|
||
light_time = 0.85
|
||
;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
fragment_speed = 170 ;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD>/<EFBFBD>)
|
||
explode_duration = 0 ;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD>)
|
||
time_to_explode = 0.f
|
||
;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
snd_explode = weapons\mine_boom
|
||
immunities_sect = personnel_mine_immunities_sect
|
||
;;--wallmarks
|
||
wallmark_section = explosion_marks
|
||
|
||
; UNUSED
|
||
[personnel_mine_immunities_sect]
|
||
;;--<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
|
||
burn_immunity = 0.0
|
||
strike_immunity = 0
|
||
shock_immunity = 0
|
||
wound_immunity = 0.35
|
||
radiation_immunity = 0
|
||
telepatic_immunity = 0
|
||
chemical_burn_immunity = 0
|
||
explosion_immunity = 0.85
|
||
fire_wound_immunity = 0.95
|
||
eat_portions_num = 1
|
||
;;-- food item
|
||
animation_slot = 4
|
||
;;--hud item
|
||
hud = wpn_vodka_hud
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||
|
||
[as_script_grenade]:explosive_grenade
|
||
script_binding = bind_physic_object.init
|
||
custom_data = scripts\as_script_grenade.ltx |