Divergent/mods/L96 Reanimation/gamedata/configs/items/weapons/w_l96a1.ltx

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;------------------------------------------------------------------------------------------------
#include "l96_new_sounds.ltx"
[wpn_l96a1]:identity_immunities,weapon_probability,default_weapon_params,wpn_l96_new_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 44
inv_grid_y = 28
inv_name = st_wpn_l96a1
inv_name_short = st_wpn_l96a1
description = st_wpn_l96a1_descr
kind = w_sniper
inv_weight = 7.2
cost = 65880
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_l96a1_hud
visual = dynamics\weapons\wpn_l96\wpn_l96.ogf
position = -0.026, -0.130, 0.00
orientation = 0, 0, 0
fire_point = 0.0, 0.195, 0.777
fire_point2 = 0.0, 0.195, 0.777
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
;shell_particles = weapons\762x51
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_l96a1, up_gr_seconab_l96a1, up_gr_thirdab_l96a1, up_gr_fourtab_l96a1, up_gr_fourtcd_l96a1, up_gr_fourtef_l96a1
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1750
upgr_icon_y = 100
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scope_status = 1
scope_dynamic_zoom = off
scope_name = wpn_addon_scope
scope_texture = wpn_crosshair_mark4
scope_x = 44
scope_y = -3
scope_zoom_factor = 5
silencer_name = wpn_addon_silencer
silencer_status = 0
silencer_x = 272
silencer_y = 22
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 1.0, 1.0, 1.0, 1.0
hit_type = fire_wound
fire_distance = 1200
bullet_speed = 845
rpm = 30
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9
fire_dispersion_base = 0.065
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.82
misfire_start_prob = 0.007
misfire_end_condition = 0.09
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0038
condition_shot_dec = 0.0038
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 2.24
cam_dispersion_frac = 1.1
cam_dispersion_inc = 2.24
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.64
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 1.00
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.54
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.49
PDM_disp_accel_factor = 2.355
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.355
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
hud_fov = 0.65
[wpn_l96a1_hud]:hud_base
item_visual = anomaly_weapons\wpn_l96\wpn_l96_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.06,-0.15,0.05
hands_orientation = 2.0,2.0,0.599999
hands_position_16x9 = 0,-0.001,0.025
hands_orientation_16x9 = 0,0,0
aim_hud_offset_pos = -0.0818, 0.057, -0.15
aim_hud_offset_pos_16x9 = -0.0818, 0.02, -0.15
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos = 0.05,-0.04,-0.02
lowered_hud_offset_rot = -0.1,-0.6,0.4
lowered_hud_offset_pos_16x9 = 0.05,-0.04,-0.02
lowered_hud_offset_rot_16x9 = -0.1,-0.6,0.4
anm_show = l96_new_draw, draw
anm_hide = l96_new_holster, holster
anm_shots = l96_new_shoot, shoot
anm_bore = l96_new_inspect,inspect
anm_idle = l96_new_idle,idle
anm_idle_aim = l96_new_aim, aim
anm_idle_moving = l96_new_walk, walk
anm_idle_sprint = l96_new_sprint,sprint, 1.1
anm_reload_misfire = l96_new_unjam, unjam
anm_reload = l96_new_reload, reload
anm_reload_empty = l96_new_reload_empty, reload_empty
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.3
;------------------------------------------------------------------------------------------------
[wpn_l96a1m]:wpn_l96a1,wpn_l96_new_sounds
inv_grid_y = 32
inv_name = st_wpn_l96a1m
inv_name_short = st_wpn_l96a1m
description = st_wpn_l96a1m_descr
cost = 76580
hud = wpn_l96a1m_hud
visual = dynamics\weapons\wpn_l96\wpn_l96_sk2.ogf
upgrades = up_gr_firstab_l96a1m, up_gr_seconab_l96a1m, up_gr_thirdab_l96a1m, up_gr_fourtab_l96a1m, up_gr_fourtcd_l96a1m, up_gr_fourtef_l96a1m
ammo_class = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad
ammo_elapsed = 5
ammo_mag_size = 5
startup_ammo = 5
hit_impulse = 45
hit_power = 1.0, 1.0, 1.0, 1.0
bullet_speed = 900
crosshair_inertion = 8
fire_dispersion_base = 0.043
condition_queue_shot_dec = 0.004
condition_shot_dec = 0.004
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 2.95
cam_dispersion_frac = 1.0
cam_dispersion_inc = 2.95
cam_max_angle = 50.0
cam_max_angle_horz = 30.0
cam_step_angle_horz = 0.65
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 1.00
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 2.35
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.55
PDM_disp_accel_factor = 2.555
PDM_disp_base = 1.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.55
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
snd_draw = weapons\wpn_l96_new\l96_new_draw
snd_bore = weapons\wpn_l96_new\l96_new_inspect
snd_holster = weapons\wpn_l96_new\l96_new_holster
snd_reload = weapons\wpn_l96_new\l96_new_reload
snd_reload_empty = weapons\wpn_l96_new\l96_new_reload_empty
snd_reload_misfire = weapons\wpn_l96_new\l96_new_unjam
hud_fov = 0.65
[wpn_l96a1m_hud]:wpn_l96a1_hud
item_visual = anomaly_weapons\wpn_l96\wpn_l96_sk2_hud.ogf
anm_shots = l96_awsm_new_shoot, shoot
[wpn_l96a1_sk1_hud]:wpn_l96a1_hud
item_visual = anomaly_weapons\wpn_l96\wpn_l96_sk1_hud.ogf