Divergent/mods/New Levels/gamedata/configs/ai_tweaks/ai_path_boundaries.ltx

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; for maps without sources, else ai path will be wonky
[promzona_ai_path]
calc_new_lvid = true
id = 35
em_vector_def = 108, 115, 95, 104, 101, 97, 100, 101, 114
em_vector_x1 = 66, 79, 83, 83, 80, 65, 67, 75
em_vector_x2 = 82, 46, 69, 46, 65, 46, 76, 46, 73, 46, 84, 46, 89
em_vector_z1 = 65, 46, 71, 46, 79, 46, 78, 46, 89
em_vector_z2 = 72, 46, 65, 46, 90, 46, 69