Divergent/mods/Screen Space Shaders/gamedata/shaders/r3/accum_volumetric_nomsaa.s

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455 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("accum_volumetric", "accum_volumetric")
: fog (false)
: zb (true,false)
: blend (true,blend.one,blend.one)
: sorting (2, false)
shader:dx10texture ("s_lmap", t_base)
shader:dx10texture ("s_smap", "null")
shader:dx10texture ("s_position", "$user$position")
shader:dx10sampler ("smp_rtlinear")
shader:dx10sampler ("smp_smap")
shader:dx10sampler ("smp_jitter")
end