310 lines
8.5 KiB
Plaintext
310 lines
8.5 KiB
Plaintext
local SHELL_TYPE_PISTOL = "pistol"
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local SHELL_TYPE_RIFLE = "rifle"
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local SHELL_TYPE_SHOTGUN = "shotgun"
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local SHELL_SOUND_TYPE_GENERIC = "generic"
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local SHELL_SOUND_TYPE_LEAVES = "leaves"
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local SHELL_SOUND_TYPE_WATER = "water"
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local SHELL_SOUND_TYPE_METAL = "metal"
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local SHELL_SOUND_TYPE_WOOD = "wood"
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local SHELL_TYPE = {
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["ammo_9x21"] = SHELL_TYPE_PISTOL,
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["ammo_9x18"] = SHELL_TYPE_PISTOL,
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["ammo_9x19"] = SHELL_TYPE_PISTOL,
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["ammo_7.62x25"] = SHELL_TYPE_PISTOL,
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["ammo_11.43x23"] = SHELL_TYPE_PISTOL,
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["ammo_5.7x28"] = SHELL_TYPE_RIFLE,
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["ammo_5.45x39"] = SHELL_TYPE_RIFLE,
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["ammo_5.56x45"] = SHELL_TYPE_RIFLE,
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["ammo_9x39"] = SHELL_TYPE_RIFLE,
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["ammo_7.62x39"] = SHELL_TYPE_RIFLE,
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["ammo_7.92x33"] = SHELL_TYPE_RIFLE,
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["ammo_7.62x51"] = SHELL_TYPE_RIFLE,
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["ammo_pkm_100"] = SHELL_TYPE_RIFLE,
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["ammo_7.62x54"] = SHELL_TYPE_RIFLE,
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["ammo_12.7x55"] = SHELL_TYPE_RIFLE,
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["ammo_magnum_300"] = SHELL_TYPE_RIFLE,
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["ammo_357"] = SHELL_TYPE_RIFLE,
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["ammo_50"] = SHELL_TYPE_RIFLE,
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["ammo_338"] = SHELL_TYPE_RIFLE,
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["ammo_23x75"] = SHELL_TYPE_SHOTGUN,
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["ammo_20x70"] = SHELL_TYPE_SHOTGUN,
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["ammo_23"] = SHELL_TYPE_SHOTGUN,
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["ammo_12x70"] = SHELL_TYPE_SHOTGUN,
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["ammo_12x76"] = SHELL_TYPE_SHOTGUN
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}
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local SHELL_SOUND_TYPE = {
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["water"] = SHELL_SOUND_TYPE_WATER,
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["bush"] = SHELL_SOUND_TYPE_LEAVES,
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["grass"] = SHELL_SOUND_TYPE_GENERIC,
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["metal"] = SHELL_SOUND_TYPE_METAL,
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["metal_plate"] = SHELL_SOUND_TYPE_METAL,
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["metal_pipe"] = SHELL_SOUND_TYPE_METAL,
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["setka_rabica"] = SHELL_SOUND_TYPE_METAL,
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["tin"] = SHELL_SOUND_TYPE_METAL,
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["wood"] = SHELL_SOUND_TYPE_WOOD,
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["wooden_board"] = SHELL_SOUND_TYPE_WOOD,
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["asphalt"] = SHELL_SOUND_TYPE_GENERIC,
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["shifer"] = SHELL_SOUND_TYPE_GENERIC,
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["tile"] = SHELL_SOUND_TYPE_GENERIC,
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["flooring_tile"] = SHELL_SOUND_TYPE_GENERIC,
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["concrete"] = SHELL_SOUND_TYPE_GENERIC,
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["earth"] = SHELL_SOUND_TYPE_GENERIC,
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["dirt"] = SHELL_SOUND_TYPE_GENERIC,
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["gravel"] = SHELL_SOUND_TYPE_GENERIC,
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["sand"] = SHELL_SOUND_TYPE_GENERIC,
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["fake"] = SHELL_SOUND_TYPE_GENERIC,
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["fake_ladders"] = SHELL_SOUND_TYPE_GENERIC,
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["actor"] = SHELL_SOUND_TYPE_GENERIC
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}
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local SHELL_SOUND_TIME = {
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["mp412"] = 1400,
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["mp133"] = 800,
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["ks23"] = 800,
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["ks23_kaban"] = 800,
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["ks23_kaban_kab_up"] = 800,
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["ks23_23_up"] = 800,
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["ithacam37"] = 800,
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["ithacam37_trench"] = 800,
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["ithacam37_mag"] = 800,
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["ithacam37_sawnoff"] = 800,
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["ithacam37_stakeout"] = 800,
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["wincheaster1300"] = 800,
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["toz106"] = 1400,
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["toz106_m1"] = 1400,
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["mossberg590"] = 800,
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["remington870"] = 800,
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["dvl10"] = 1400,
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["dvl10_m1"] = 1400,
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["k98"] = 1400,
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["k98_mod"] = 1400,
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["k98_mod_silen98"] = 1400,
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["l96a1"] = 1400,
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["l96a1m"] = 1400,
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["remington700"] = 1400,
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["remington700_archangel"] = 1400,
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["remington700_lapua700"] = 1400,
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["remington700_magpul_pro"] = 1400,
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["remington700_mod_x_gen3"] = 1400,
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["sv98"] = 1400,
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["sv98_custom"] = 1400,
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["vssk"] = 1400,
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["mosin"] = 1400
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}
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local SHELL_SOUND_GAP_TIME = {
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["toz34"] = 600,
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["toz34_bull"] = 600,
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["toz34_custom"] = 600,
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["toz34_decor"] = 600,
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["toz34_mark4"] = 600,
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["toz34_obrez"] = 500,
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["toz34_obrez_custom"] = 500,
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["toz34_obrez_decor"] = 500,
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["bm16"] = 200,
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["bm16_alt"] = 200,
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["bm16_full"] = 200,
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["bm16_full_alt"] = 200
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}
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local WEAPON_REVOLVER = {
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["mp412"] = true
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}
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local WEAPON_DOUBLE_BARREL = {
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["toz34"] = true,
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["toz34_bull"] = true,
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["toz34_custom"] = true,
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["toz34_decor"] = true,
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["toz34_mark4"] = true,
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["toz34_obrez"] = true,
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["toz34_obrez_custom"] = true,
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["toz34_obrez_decor"] = true,
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["bm16"] = true,
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["bm16_alt"] = true,
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["bm16_full"] = true,
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["bm16_full_alt"] = true
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}
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local WEAPON_BLACKLIST = {
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["gauss"] = true,
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["gauss_quest"] = true,
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["m79"] = true,
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["rg-6"] = true,
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["rpg7"] = true
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}
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local WEAPON_SECTION_POSTFIXES = {
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"_1p29",
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"_ac10632",
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"_ac11090",
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"_acog",
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"_eot",
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"_kobra",
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"_ps01",
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"_pso1m21",
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"_g43",
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"_galil",
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"_po4x34",
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"_pu",
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"_23",
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"_zf4",
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"_silencer",
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"_scope",
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"_scope_pso1m21",
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"_scope_g43",
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"_scope_galil",
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"_scope_po4x34",
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"_scope_pu",
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"_scope_zf4",
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"_addon_scope_pso1m21",
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"_addon_scope_g43",
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"_addon_scope_galil",
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"_addon_scope_po4x34",
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"_addon_scope_pu",
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"_addon_scope_zf4",
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"_addon_silencer"
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}
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local AMMO_SECTION_POSTFIXES = {
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"_ap",
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"_bmg",
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"_bull",
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"_buck",
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"_buck_self",
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"_barrikada",
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"_dart",
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"_ep",
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"_eco",
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"_fmj",
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"_federal",
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"_p",
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"_ps",
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"_pbp",
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"_pab9",
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"_pmm",
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"_sp10",
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"_ss190",
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"_ss195",
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"_shrapnel",
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"_7h1",
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"_7h14",
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"_hydro",
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"_hp_mag",
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"_zhekan",
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"_zhekan_heli",
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"_verybad",
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"_bad"
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}
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local shell_sound_list = {}
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local current_material_name = "actor"
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local volume = 0.8
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local is_enabled = true
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local is_panned = false
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local function gsub_table(source, table)
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for i = 1, #table do
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local start_index, end_index = string.find(source, table[i])
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if start_index ~= nil then
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return string.sub(source, 1, start_index - 1)
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end
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end
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return source
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end
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local function actor_on_footstep(material, power, hud_view, flags)
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-- Store material name without path prefix "materials/", it`s 10 charaters in string begin
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current_material_name = string.sub(material, 11)
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end
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local function get_sound_name(ammo_name)
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local sound_type = SHELL_SOUND_TYPE[current_material_name] or SHELL_SOUND_TYPE_GENERIC
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if sound_type == SHELL_SOUND_TYPE_WATER or sound_type == SHELL_SOUND_TYPE_LEAVES then
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return "bullet_shells\\generic_" .. sound_type .. "_" .. math.random(1, 8)
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else
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return "bullet_shells\\" .. (SHELL_TYPE[ammo_name] or SHELL_TYPE_RIFLE) .. "_" .. sound_type .. "_" .. math.random(1, 8)
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end
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end
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local function get_sound_time(weapon_name, index)
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local sound_gap_time = SHELL_SOUND_GAP_TIME[weapon_name] or 100
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local sound_time = (SHELL_SOUND_TIME[weapon_name] or 1000) - sound_gap_time
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if sound_time < 0 then
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sound_time = 0
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end
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return time_global() + sound_time + (sound_gap_time * index) + math.random(0, 100)
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end
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local function get_weapon_info(weapon)
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-- Getting pure weapon and ammo names without extra postfixes or prefixes and ammo count in magazine
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local weapon_section = weapon:section()
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local ammo_list = utils_item.get_ammo(weapon_section, weapon:id())
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return gsub_table(string.sub(weapon_section, 5), WEAPON_SECTION_POSTFIXES), gsub_table(ammo_list[weapon:get_ammo_type() + 1] or "ammo_9x39", AMMO_SECTION_POSTFIXES), weapon:get_ammo_in_magazine()
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end
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local function create_shell_sound(is_reload)
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if not is_enabled then return end
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local weapon_name, ammo_name, ammo_in_magazine = get_weapon_info(db.actor:active_item())
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if WEAPON_BLACKLIST[weapon_name] or (is_reload and not (WEAPON_DOUBLE_BARREL[weapon_name] or WEAPON_REVOLVER[weapon_name])) or (not is_reload and (WEAPON_DOUBLE_BARREL[weapon_name] or WEAPON_REVOLVER[weapon_name])) then return end
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local count = 1
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if WEAPON_REVOLVER[weapon_name] then
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count = 6
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elseif WEAPON_DOUBLE_BARREL[weapon_name] then
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count = 2 - ammo_in_magazine
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end
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for i = 1, count do
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shell_sound_list[#shell_sound_list + 1] = {
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object = nil,
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name = get_sound_name(ammo_name),
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time = get_sound_time(weapon_name, i)
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}
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end
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end
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local function actor_on_update()
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for i = 1, #shell_sound_list do
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local shell_sound = shell_sound_list[i]
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if shell_sound and time_global() > shell_sound.time then
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if not shell_sound.object then
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shell_sound.object = sound_object(shell_sound.name)
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shell_sound.object:play(db.actor, 0, sound_object.s2d)
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shell_sound.object.volume = volume
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end
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-- Release object only after sound will played to protect sound object from garbage collection
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if not shell_sound.object:playing() then
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shell_sound_list[i] = nil
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end
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end
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end
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end
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local function load_mcm_options()
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if ui_mcm then
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is_enabled = ui_mcm.get("bullet_shell_sounds/enabled")
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volume = ui_mcm.get("bullet_shell_sounds/volume")
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end
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end
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local function actor_on_weapon_fired(obj, weapon, ammo_elapsed, grenade_elapsed, ammo_type, grenade_type) create_shell_sound(false) end
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local function actor_on_weapon_reload(actor, weapon, ammo_total) create_shell_sound(true) end
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function on_game_start()
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RegisterScriptCallback("actor_on_footstep", actor_on_footstep)
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RegisterScriptCallback("actor_on_update", actor_on_update)
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RegisterScriptCallback("actor_on_weapon_fired", actor_on_weapon_fired)
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RegisterScriptCallback("actor_on_weapon_reload", actor_on_weapon_reload)
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RegisterScriptCallback("on_option_change", load_mcm_options)
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load_mcm_options()
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end |