379 lines
9.6 KiB
Plaintext
379 lines
9.6 KiB
Plaintext
-- actor_menu_mode -----
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-- int mode:
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-- 0 = Undefined = закрыто
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-- 1 = Inventory
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-- 2 = Trade
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-- 3 = Upgrade
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-- 4 = DeadBodySearch
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-- 10 = Talk dialog show
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-- 11 = Talk dialog hide
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last_mode = 0
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xr_meet_dialog_closed = false
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xr_meet_trade_closed = false
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xr_meet_upgrade_closed = false
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dead_body_searching = false
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function get_last_mode()
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return last_mode
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end
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function is_hud_free()
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return (last_mode == 0) and (pda.dialog_closed == true) and (not Check_UI())
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end
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function actor_menu_mode(mode) -- called from engine!!
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--printf("actor_menu_mode | current mode: %s - last mode: %s", mode, last_mode)
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SendScriptCallback("ActorMenu_on_mode_changed",mode,last_mode)
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if(mode==0) then
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if(last_mode==1) then
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inventory_wnd_closed()
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elseif(last_mode==2) then
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trade_wnd_closed()
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elseif(last_mode==3) then
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upgrade_wnd_closed()
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elseif(last_mode==4) then
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dead_body_search_wnd_closed()
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end
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last_mode = 0
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elseif(mode==1) then
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last_mode = 1
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inventory_wnd_opened()
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elseif(mode==2) then
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last_mode = 2
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trade_wnd_opened()
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elseif(mode==3) then
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last_mode = 3
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upgrade_wnd_opened()
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elseif(mode==4) then
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last_mode = 4
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dead_body_search_wnd_opened()
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elseif(mode==10) then
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dialog_wnd_showed()
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elseif(mode==11) then
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dialog_wnd_closed()
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end
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end
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function inventory_wnd_opened()
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--printf("---:>Inventory opened")
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give_info("inventory_wnd_open")
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end
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function inventory_wnd_closed()
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--printf("---:>Inventory closed")
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disable_info("inventory_wnd_open")
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end
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function trade_wnd_opened()
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SendScriptCallback("ActorMenu_on_trade_started")
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xr_meet_dialog_closed = false
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--printf("---:>Trade opened")
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give_info("trade_wnd_open")
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end
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function trade_wnd_closed()
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--printf("---:>Trade closed")
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SendScriptCallback("ActorMenu_on_trade_closed")
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xr_meet_trade_closed = true
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disable_info("trade_wnd_open")
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end
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function upgrade_wnd_opened()
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xr_meet_dialog_closed = false
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--printf("---:>Upgrade opened")
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give_info("upgrade_wnd_open")
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end
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function upgrade_wnd_closed()
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--printf("---:>Upgrade closed")
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xr_meet_upgrade_closed = true
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disable_info("upgrade_wnd_open")
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end
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function dead_body_search_wnd_opened()
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--printf("---:>DeadBodySearch opened")
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dead_body_searching = true
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give_info("body_search_wnd_open")
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end
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function dead_body_search_wnd_closed()
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--printf("---:>DeadBodySearch closed")
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dead_body_searching = false
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disable_info("body_search_wnd_open")
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bind_container.curBoxID = nil
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end
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function dialog_wnd_showed()
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--printf("---:>Talk Dialog show")
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give_info("dialog_wnd_open")
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end
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function dialog_wnd_closed()
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--printf("---:>Talk Dialog hide")
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xr_meet_dialog_closed = true
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disable_info("dialog_wnd_open")
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--SetEvent("used_npc_id", nil)
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end
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function inventory_opened()
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if (db.actor:has_info("inventory_wnd_open") or
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db.actor:has_info("trade_wnd_open") or
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db.actor:has_info("upgrade_wnd_open") or
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db.actor:has_info("body_search_wnd_open") or
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db.actor:has_info("dialog_wnd_open")) then
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return true
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else
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return false
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end
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end
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--------------------------------------------------------------------------------
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-- Custom HUD MSGs
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--------------------------------------------------------------------------------
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local msg_st, msg_on, msg_snd, msg_event, msg_curr, msg_alpha, msg_step, msg_pause = {}, false, true, false, "", 0, 15, nil
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local msg_tg, msg_tm, msg_FI, msg_FO = 0,2000,500,1500
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local msg_R,msg_G,msg_B = 255,255,255
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local msg_list = {
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[1] = { hud= "gameplay_notification" , typ= "text" , clr= GetARGB(200,245,245,240) , tg= false , last_id= false },
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[2] = { hud= "showcase_notification" , typ= "text" , clr= GetARGB(200,245,245,240) , tg= false , last_id= false },
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[3] = { hud= "notify_icon" , typ= "icon" , tg= false , last_id= false },
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}
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function set_msg(typ, msg, tm, clr)
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-- Displays message on middle-bottom of screen for (tm) amount of seconds. Can override older messages when initing a new one
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-- param 1 - Message as string
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-- param 2 - Milliseconds as number
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-- param 3 - custom HUD type
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--[[
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if (not is_hud_free()) then
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return
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end
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--]]
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typ = typ or 1
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tm = tm or 5
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msg = tostring(msg)
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local hud_cs = msg_list[typ]
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if not (hud_cs and hud_cs.typ == "text") then
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printf("!ERROR set_msg | type (%s) doesn't exist or not text!", typ)
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return
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end
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local hud = get_hud()
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if (hud) then
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hud:AddCustomStatic(hud_cs.hud, true)
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hud:GetCustomStatic(hud_cs.hud):wnd():TextControl():SetTextST(msg)
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hud:GetCustomStatic(hud_cs.hud):wnd():TextControl():SetTextColor(clr or hud_cs.clr)
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hud_cs.last_id = msg
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end
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hud_cs.tg = time_global() + tm*1000
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end
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function set_fade_msg(msg, tm, cl, snd)
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--------------------------------------------
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-- Tronex 2019/4/27
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-- Displays fading message on middle-bottom of screen for tm amount of milliseconds
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-- Rely on stacking process, messages will display by their time order
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-- param 1 - Message as string
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-- param 2 - Seconds as number
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-- param 3 - [RGB] Red color as number (0 - 255)
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-- param 4 - [RGB] Green color as number (0 - 255)
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-- param 5 - [RGB] Blue color as number (0 - 255)
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--------------------------------------------
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table.insert(msg_st,
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{
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msg = tostring(msg),
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sec = tm or 5,
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R = cl and cl.R or 245,
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G = cl and cl.G or 245,
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B = cl and cl.B or 240,
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snd = snd or false,
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}
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)
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if (not msg_event) then
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msg_event = true
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msg_on = true
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CreateTimeEvent(0,"check_hud_fading_msg",0,check_hud_fading_msg)
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end
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end
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function set_notification(typ, texture, tm, snd)
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typ = typ or 3
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tm = tm or 20
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local hud_cs = msg_list[typ]
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if not (hud_cs and hud_cs.typ == "icon") then
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printf("!ERROR set_notification | type (%s) doesn't exist or not icon!", typ)
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return
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end
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local hud = get_hud()
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if (hud) then
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hud:AddCustomStatic(hud_cs.hud, true)
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hud:GetCustomStatic(hud_cs.hud):wnd():InitTexture(texture)
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hud_cs.last_id = texture
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end
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hud_cs.tg = time_global() + tm*1000
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if snd then
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utils_obj.play_sound(snd)
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end
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end
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function set_item_news(color, type_m, text, ...)
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local t = {...}
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local ico = "leatherman_tool"
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local s_color, e_color
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if color then
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if color == 'success' then
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s_color = utils_xml.get_color("d_green")
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e_color = utils_xml.get_color("pda_white")
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elseif color == 'fail' then
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s_color = utils_xml.get_color("d_red")
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e_color = utils_xml.get_color("pda_white")
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end
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end
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if type_m then
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if type_m == 'detail' then
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news_manager.send_tip(db.actor, string.format(game.translate_string(text), s_color, e_color, t[1]), nil, ico, 6000)
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elseif type_m == 'weapon' then
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news_manager.send_tip(db.actor, string.format(game.translate_string(text), s_color, t[1], e_color, t[2]), nil, ico, 6000)
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elseif type_m == 'weapon_ammo' then
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news_manager.send_tip(db.actor, string.format(game.translate_string(text), s_color, t[1], e_color, t[2], t[3]), nil, ico, 6000)
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elseif type_m == 'npc' then
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news_manager.send_tip(db.actor, string.format(game.translate_string(text), s_color, t[1], t[2], e_color, t[3]), nil, ico, 6000)
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end
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end
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end
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function last_hud_msg(typ, value)
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return typ and msg_list[typ] and (msg_list[typ].last_id == value)
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end
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-- Callbacks
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function check_hud_fading_msg()
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-- wait until actor finish talking
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if (not is_hud_free()) then
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msg_pause = time_global()
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return false
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end
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-- prepare
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msg_tg = time_global()
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if msg_on then
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--printf("- fading text | start - time: %s", msg_tg)
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msg_on = false
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msg_pause = nil
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msg_curr = msg_st[1].msg
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msg_alpha = 0
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msg_tm = msg_tg + msg_st[1].sec*1000
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msg_FI = msg_tg + 600
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msg_FO = msg_tm - 600
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msg_R = msg_st[1].R
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msg_G = msg_st[1].G
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msg_B = msg_st[1].B
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if msg_st[1].snd and msg_snd then
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utils_obj.play_sound(msg_st[1].snd)
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msg_snd = false
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end
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elseif msg_pause then
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local tg_start = msg_FI - 600 -- message start moment
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local tg_delay = (msg_pause - tg_start) -- time delay between message start and message pause end
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msg_tm = msg_tm + tg_delay
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msg_FI = msg_FI + tg_delay
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msg_FO = msg_FO + tg_delay
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msg_pause = nil
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end
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-- calculate
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--msg_tg = msg_tg + msg_step
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--printf(msg_tg)
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if (msg_tg < msg_FI) then
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msg_alpha = msg_alpha + msg_step
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--printf("fade in: %s - time: %s", msg_alpha, msg_tg)
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elseif (msg_tg > msg_FO) then
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msg_alpha = msg_alpha - msg_step
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--printf("fade out: %s - time: %s", msg_alpha, msg_tg)
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else
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msg_alpha = 255
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end
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msg_alpha = (msg_alpha < 0 and 0) or (msg_alpha > 255 and 255) or msg_alpha
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-- HUD
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local hud = get_hud()
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if (hud) then
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local hud_d = hud:GetCustomStatic("not_enough_money_mine")
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if (hud_d == nil) then
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hud:AddCustomStatic("not_enough_money_mine",true)
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hud_d = hud:GetCustomStatic("not_enough_money_mine")
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end
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local wnd = hud_d:wnd()
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wnd:TextControl():SetTextST(msg_curr)
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wnd:TextControl():SetTextColor(GetARGB(msg_alpha, msg_R, msg_G, msg_B))
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end
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-- shift or end
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if msg_tg >= msg_tm then
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local hud_d = hud and hud:GetCustomStatic("not_enough_money_mine")
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if (hud_d ~= nil) then
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hud:RemoveCustomStatic("not_enough_money_mine")
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end
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msg_pause = nil
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table.remove(msg_st, 1)
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if #msg_st > 0 then
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--printf("- fading text | next - time: %s", msg_tg)
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msg_on = true
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else
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--printf("- fading text | end - time: %s", msg_tg)
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msg_on = false
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msg_event = false
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msg_snd = true
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return true
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end
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end
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return false
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end
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local function check_hud_msg()
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for typ, v in pairs(msg_list) do
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if v.tg then
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local hud = get_hud()
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if (hud) then
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local custom_static = hud:GetCustomStatic(v.hud)
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if custom_static ~= nil and time_global() > v.tg then
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hud:RemoveCustomStatic(v.hud)
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v.tg = false
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v.last_id = false
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end
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end
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end
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end
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return false
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end
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function on_game_start()
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local function actor_on_reinit()
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AddUniqueCall(check_hud_msg)
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end
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RegisterScriptCallback("actor_on_reinit",actor_on_reinit)
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end |