72 lines
1.8 KiB
Plaintext
72 lines
1.8 KiB
Plaintext
-- basic dynamic msg_box
|
|
-- alundaio
|
|
|
|
class "msg_box_ui" (CUIScriptWnd)
|
|
function msg_box_ui:__init() super()
|
|
self:SetWndRect(Frect():set(0,0,1024,768))
|
|
self:SetAutoDelete(true)
|
|
|
|
self:InitCallBacks()
|
|
self:OnMsgCancel()
|
|
|
|
self.message_box = CUIMessageBoxEx()
|
|
self:Register(self.message_box, "msg_box")
|
|
|
|
self:InitCallBacks()
|
|
self:InitControls()
|
|
end
|
|
|
|
function msg_box_ui:Reset()
|
|
self.obj = nil
|
|
end
|
|
|
|
---@param obj game_object
|
|
function msg_box_ui:SetObj(obj)
|
|
-- Track nearby teleport space restrictor
|
|
self.obj_id = obj:id()
|
|
|
|
-- Update text to indicate destination
|
|
local next_level = game.translate_string(lc_extra_transitions.lc_pool[obj:section()].hint or "")
|
|
local msg_str = game.translate_string("st_level_changer_descr")
|
|
local str = strformat(msg_str, next_level)
|
|
self.message_box:SetText(str)
|
|
end
|
|
|
|
function msg_box_ui:Show()
|
|
self.message_box:ShowDialog(true)
|
|
end
|
|
|
|
function msg_box_ui:__finalize()
|
|
end
|
|
|
|
function msg_box_ui:InitCallBacks()
|
|
self:AddCallback("msg_box", ui_events.MESSAGE_BOX_OK_CLICKED, self.OnMsgOk, self)
|
|
self:AddCallback("msg_box", ui_events.MESSAGE_BOX_CANCEL_CLICKED, self.OnMsgCancel, self)
|
|
self:AddCallback("msg_box", ui_events.MESSAGE_BOX_YES_CLICKED, self.OnMsgOk, self)
|
|
self:AddCallback("msg_box", ui_events.MESSAGE_BOX_NO_CLICKED, self.OnMsgCancel, self)
|
|
end
|
|
|
|
function msg_box_ui:OnMsgOk()
|
|
local obj = level.object_by_id(self.obj_id)
|
|
if not obj then return end
|
|
|
|
lc_extra_transitions.teleport_actor(db.actor, obj)
|
|
end
|
|
|
|
function msg_box_ui:OnMsgCancel()
|
|
-- Teleport player away from space restrictor?
|
|
-- Require grabbing some 'reject' position from config
|
|
-- See ui_sr_teleport.script
|
|
end
|
|
|
|
function msg_box_ui:InitControls()
|
|
self.message_box:InitMessageBox("message_box_yes_no")
|
|
end
|
|
|
|
function create_dialog()
|
|
local ui = msg_box_ui()
|
|
ui:Reset()
|
|
return ui
|
|
end
|
|
|